This module will attempt to utilize your Brewmaster, feel free to give a thanks/feedback/hate or whatever you like! As usual I will ready every comment. If I wont reply to your question/suggestion that doesn't mean I am ignoring you.
Menu is located in Ability>Brewmaster
Target closest to mouse will be selected when combo key is pressed.
When target dies or is too far another target closest to mouse will be selected.
Default key 'G'
Default combo, usable in any point of game
Brewmaster
PrimalSplits
Cyclone Key 'D'
Will cast cyclone with Storm Bear on target near mouse
Dispel Key 'X'
Will cast dispel with Storm Bear on target near mouse
See Ability.Core thread for supported items
The goal is obviously to have all items supported for every kind of play style, but I need to know which are currently most important for the Brewmaster.
So please let me know in comments which items should be added.
Go to Assembly Database, search for "Abiliy.Brewmaster" and click "Install"
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Comments
its not working for me i cant even see the ability on the menu and i have ability.core installed.
Do you have Ensage.SDK installed ?
Ohh nicee i will renew my membership now thanks
Another brilliant assembly by Moones, everything works as expected (played two games, no incident) - thank you for the Brewmaster!
only follow target skill and not hitting.
+1 no orbwalk only use speels and follow targets
Glad you like it!
Appreciate the feedbacks!
Not sure whats causing it, can you ensure the SDK.Orbwalker doesnt interfere with the assembly?
Also if there are any exceptions in console let me know.
I will be ready to fix everything on Monday.
not autoattackin (tested in lobby only)
lone druid this is the same thing
yes i do moones and how are you long time.
same as above I reinstalled ensage.sdk and ability.core just runs around doing nothing not using spells
It's sad that ultimate doesn't work with chase, it would have been epic on another level.
Also, the chase is not working correctly, as clap misses more than half of the times.. He claps before reaching a target.. Still needs some work.
I might be the same issue happening in the Lone Druid script. Moones mentioned he will be fixing it on Monday
Hey, should be fixed now, make sure to update Ability.Core to version 13.
Hey, improved the clap a bit. Btw it does control PrimalSplits, however I believe activating the ultimate is very situational.
If you know a situation where the ultimate should be 100% used let me know!
Hello, thanks for your reply man. No it didn't control PrimalSplits in my case, and you're right that activating should be manual. I will double check and let you know if it's still not controlling the splits.
Ok here's what's going on.. The chase and stun seem to be working correctly now, but then suddenly at random parts of the game this happens and the combo stops working completely.
456535| 4| Bootstrapper| OnWndProcNative| System.NullReferenceException: Object reference not set to an instance of an object.
1.OnNext(T value)at Ability.Core.AbilityFactory.AbilitySkill.Parts.DefaultParts.HitDelay.HitDelay.Get()
at Ability.Core.AbilityFactory.AbilitySkill.Parts.DefaultParts.CastRange.CastRange.b__23_1()
at Ability.Core.AbilityFactory.Utilities.Notifier.Notify()
at Ability.Core.AbilityFactory.AbilityUnit.Parts.Default.TargetSelector.UnitTargetSelector.UpdateDistance()
at Ability.Core.AbilityFactory.AbilityUnit.Parts.Default.Position.Position.Subscribe(IObserver
at Ability.Core.AbilityFactory.Utilities.DataProvider 1.set_Value(T value)
at Ability.Core.MenuManager.Menus.AbilityMenu.Items.AbilityMenuItem 1 draggableItems, WndEventArgs args)
at Ensage.Common.Menu.Menu.Game_OnWndProc(WndEventArgs args)
at Ensage.Game.OnWndProcNative(HWND__* hwnd, UInt32 msg, UInt64 wparam, Int64 lparam, Boolean* process)
457332| 4| Bootstrapper| RaiseUnhandledException| System.NullReferenceException: Object reference not set to an instance of an object.
at Ability.Core.AbilityFactory.AbilitySkill.Parts.DefaultParts.HitDelay.HitDelay.Get()
at Ability.Core.AbilityFactory.AbilitySkill.Parts.DefaultParts.CastRange.CastRange.b__23_1()
at Ability.Core.AbilityFactory.Utilities.Notifier.Notify()
at Ability.Core.AbilityFactory.AbilityUnit.Parts.Default.TargetSelector.UnitTargetSelector.UpdateDistance()
at Ability.Core.AbilityFactory.AbilityUnit.Parts.Default.TargetSelector.UnitTargetSelector.b__41_0(IPosition position)
at Ability.Core.AbilityFactory.Utilities.DataProvider`1.Next(T value)
at Ability.Core.AbilityFactory.AbilityUnit.Parts.Default.Position.Position.Update()
at Ability.Core.AbilityData.AbilityDataCollector.AbilityDataCollector.Drawing_OnDraw(EventArgs args)
at Ensage.Drawing.OnDrawNative()
457390| 4| Bootstrapper| RaiseUnhandledException| System.NullReferenceException: Object reference not set to an instance of an object.
at Ability.Core.AbilityFactory.AbilitySkill.Parts.DefaultParts.HitDelay.HitDelay.Get()
at Ability.Core.AbilityFactory.AbilitySkill.Parts.DefaultParts.CastRange.CastRange.b__23_1()
at Ability.Core.AbilityFactory.Utilities.Notifier.Notify()
at Ability.Core.AbilityFactory.AbilityUnit.Parts.Default.TargetSelector.UnitTargetSelector.UpdateDistance()
at Ability.Core.AbilityFactory.AbilityUnit.Parts.Default.TargetSelector.UnitTargetSelector.b__41_0(IPosition position).
.
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Edited -GoldenFroze
I think it's happening when I combo and there is more than one enemy heroes around. Not sure though.
Hi, thank you for testing and for the report, pushed a possible fix for that, update Ability.Core to version to 14 and see if it helps.
Id test it myself first but Im not able to do that at the moment.
something times when clap in cd no autoatacks only follows target
Alright, thanks for the feedback. I should be able to resolve this issue within the week.
thanks for all moones, is a exelent script!
same
Thanks for letting me know, Im not really into recovering old stuff. I intend to implement these features into the assembly tho.
really good script, played 5 games, won 4
waitting for blink dagger usage
does any one know why do i have ot refresh for the ability to show on menu
Thanks Moones, would be nice if you can add a retreat button which also uses your abilities of your ultimate while retreating.
Just updated the assembly!
Besides fixing couple exceptions, Ive added dispel magic usage on enemies with powerful buffs. Let me know if you have any feedback!
Hi, thank you for feedback guys!
I keep thinking whether script or you should decide whether to use blink.
I gonna add the retreat function tho!
Hi @Moones i find a recent bug, when i have low mana brew dont atack enemy, only folow and spam ability. Pls checkt it Thanks for all
Hey @demonz22 thank you for the bug report, I will fix it as soon as possible!
Does this script use Cyclone yet?
not yet
Hey, the bug should be fixed in next Ability.Core build. Sorry it took so long. Please let me know if theres any other issue, ill be ready to fix it!
Appreciate the feedback and honesty! Ill check whats the issue with the attacking.
EDIT: These days Im glad If I can sometimes push a update, which I have barely time for. Playing a real game with the script is not really an opition for me. I test all my scripts in lobby against bots, where obviously I wont experience every bug the script has. So if everything is working for me in the lobby, I then upload the script for you guys to test it and provide me with some more feedback. This is the only way currently for me to work, so thank you very much that you keep providing the feedback, it really does help!
I just fixed the attack canceling bug, if there are any other issues, please let me know.
for one reason dont work forme ( today )
cyclone when?
Should be fixed now.
I can add key to use cyclone on enemy closest to mouse, would that be enough for you ?
cyclone when?> @Moones said:
Sure, sounds great.
ETA on this?
After the last update the Combo does not work
Still no ETA?
Combo works but we need cyclone, its pretty useful ability. @Moones
cyclone is very situational skill, it is better to use it manually
Which is why it would be awesome to have a key for it. Read comments please
Just added the cyclone (D) + dispel (X) keys on target near mouse
Updated!
Just updated this assembly:
oh thanks moone i want this for much time!
Amazing job Moones, much appreciated :)
Thank you for your patience