Techies Rage (ENG version)

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  • Yes also sir, are DX11 or DX9? better and yea mines for me and not working great in t3they blow up randomly so far 3 str8 loses =(

  • SirLimonSirLimon Posts: 571

    @rpgfreak128 said:
    Yes also sir, are DX11 or DX9? better and yea mines for me and not working great in t3they blow up randomly so far 3 str8 loses =(

    Better DX11 (but icon more lighter), DX9 more stable but rendering is worse

    In an hour there will be a big update. There, with random explosions, the problem will be solved.

  • gznstergznster Posts: 202
    edited January 2018

    @SirLimon said:

    @gznster said:
    bombs always explode at the enemies Tier 3 tower no matter what, can't put mines there.
    Thanks for the storm update :D

    Can a screenshot of exactly where the bombs are placed?
    And in the update will be the setting of auto-detonation at visibility

    by the highlighted yellow areas.
    https://i.imgur.com/wfQ9lg4.jpg
    Bombs were not visible, just exploded regardless.

    Drawing disappears sometimes as well, refreshing and restarting the game wouldn't do anything.

  • @gznster said:

    @SirLimon said:

    @gznster said:
    bombs always explode at the enemies Tier 3 tower no matter what, can't put mines there.
    Thanks for the storm update :D

    Can a screenshot of exactly where the bombs are placed?
    And in the update will be the setting of auto-detonation at visibility

    by the highlighted yellow areas.
    https://i.imgur.com/wfQ9lg4.jpg
    Bombs were not visible, just exploded regardless.

    Drawing disappears sometimes as well, refreshing and restarting the game wouldn't do anything.

    Also for me its not saving my menu settings how about you?

  • Why not detonated?

    2.png 662.9K
  • Why not detonated

    3.png 603.6K

  • not detonated T T

    4.png 457.4K
  • gznstergznster Posts: 202

    Also for me its not saving my menu settings how about you?

    nope.

  • Alvin92Alvin92 Posts: 48

    @SirLimon

    The bombs is triggered when MK use his ulti , the statue all remote mines exploded though.

  • SirLimonSirLimon Posts: 571

    @gznster said:
    by the highlighted yellow areas.
    https://i.imgur.com/wfQ9lg4.jpg
    Bombs were not visible, just exploded regardless.

    Drawing disappears sometimes as well, refreshing and restarting the game wouldn't do anything.

    What is gamemode of this pic?
    And I keep the menu normally.

    Updated Version 1.0.2.0

    • Added Froce Range
    • Added new detonation mode
    • Fix for BKB
    • Settings for detonation under vision
    • More accurate detonation
  • SirLimonSirLimon Posts: 571

    @sd914611805 said:

    not detonated T T

    U place mines wrong.
    Read this http://ragescripts.pro/TechiesEn

    In summary:
    u shuld place mines only in red ring (other mines not in stack)

  • SirLimonSirLimon Posts: 571

    @Alvin92 said:
    @SirLimon

    The bombs is triggered when MK use his ulti , the statue all remote mines exploded though.

    Disable detonation on illusions. I'll fix it in 1-2 hours

  • SirLimonSirLimon Posts: 571

    @Alvin92 said:
    @SirLimon

    The bombs is triggered when MK use his ulti , the statue all remote mines exploded though.

    Fixed

  • gznstergznster Posts: 202

    @Alvin92 said:
    @SirLimon

    The bombs is triggered when MK use his ulti , the statue all remote mines exploded though.

    @SirLimon said:

    @gznster said:
    by the highlighted yellow areas.
    https://i.imgur.com/wfQ9lg4.jpg
    Bombs were not visible, just exploded regardless.

    Drawing disappears sometimes as well, refreshing and restarting the game wouldn't do anything.

    What is gamemode of this pic?
    And I keep the menu normally.

    Updated Version 1.0.2.0

    • Added Froce Range
    • Added new detonation mode
    • Fix for BKB
    • Settings for detonation under vision
    • More accurate detonation

    could only find this pictures, but it's at the towers and barracks area where the bomb goes haywire and explodes for no reason.

  • SirLimonSirLimon Posts: 571

    could only find this pictures, but it's at the towers and barracks area where the bomb goes haywire and explodes for no reason.

    I'll check this

  • Same, bombs spontaneously exploded near our tier 3 tower

  • SirLimonSirLimon Posts: 571

    @skyapple said:
    Same, bombs spontaneously exploded near our tier 3 tower

    I deal with this problem. While it looks like an accidental bug with the definition of the enemy's position (supposedly he is on mines).

    I plan to implement a logging system that would catch a bug.

  • SirLimonSirLimon Posts: 571

    @skyapple said:
    Same, bombs spontaneously exploded near our tier 3 tower

    Which detonation mode was activated? Stack based or Enemy based?

  • gznstergznster Posts: 202

    Which detonation mode was activated? Stack based or Enemy based?

    enemy based

  • SirLimonSirLimon Posts: 571

    @gznster said:

    Which detonation mode was activated? Stack based or Enemy based?

    enemy based

    Try switch to StackBased, it better.
    And in future StackBased will main method

  • SirLimonSirLimon Posts: 571

    UPDATE

    Changed detonation mode. Now should fix all random detonation bugs.
    In the presence of any deviation - write.

  • gznstergznster Posts: 202

    still exploding at the tier 3 towers even with the new update.

  • SirLimonSirLimon Posts: 571

    @gznster said:
    still exploding at the tier 3 towers even with the new update.

    Yes, I found this bug. I understand the reasons. While I sin on a possible bug in KDK because before the transfer to it, such problems were not.

    Soon will be an update with a fix

  • cost me 1 game because my mines decide not to explode ( 14 mines together enough to kill 2-3 heroes) or explodes the air while defending the base :(

  • SirLimonSirLimon Posts: 571

    @HyundaMech said:
    cost me 1 game because my mines decide not to explode ( 14 mines together enough to kill 2-3 heroes) or explodes the air while defending the base :(

    Have you tested until a last update or after?

  • @SirLimon said:

    @HyundaMech said:
    cost me 1 game because my mines decide not to explode ( 14 mines together enough to kill 2-3 heroes) or explodes the air while defending the base :(

    Have you tested until a last update or after?

    Script is not doing a lot that it promised sirlimon bombs wont blow up when dected to make use of them

  • and my game keeps crashing 5 crashes now?

  • InvokerDeathInvokerDeath Posts: 57
    edited January 2018

    Mine wont blow up why? happens in a lot

  • InvokerDeathInvokerDeath Posts: 57
    edited January 2018
  • @SirLimon said:

    @HyundaMech said:
    cost me 1 game because my mines decide not to explode ( 14 mines together enough to kill 2-3 heroes) or explodes the air while defending the base :(

    Have you tested until a last update or after?

    after

  • SirLimonSirLimon Posts: 571

    @rpgfreak128 said:

    In this screenshot, the script is not loaded at all

  • @SirLimon said:

    @rpgfreak128 said:

    In this screenshot, the script is not loaded at all

    yes but why? it randomly unload if you look at the drawings it was on just a second before

  • HyundaMechHyundaMech Posts: 22
    edited January 2018

    I got the same as rpgfreak, drawing unloads in the match, some matches only

  • SirLimonSirLimon Posts: 571

    @HyundaMech said:
    I got the same as rpgfreak, drawing unloads in the match, some matches only

    @rpgfreak128 said:

    @SirLimon said:

    @rpgfreak128 said:

    In this screenshot, the script is not loaded at all

    yes but why? it randomly unload if you look at the drawings it was on just a second before

    First there are 4 heroes of one class. This is not provided by the normal game mode, only "normal" modes are supported.
    In the test lobby should create different characters, it will work.

  • not usable at late game. doesn't explode. free techies script is better late game.

  • ... its a really good script i dont get what you guys mean lol... my only problem is how do i turn the bombs off to not detonate on illusions? by far a super good techies script

  • SirLimonSirLimon Posts: 571

    @sd914611805 said:

    Today HUGE update, a lot of fixes
    I apologize for the large number of bugs. When transferred to SDK, much has stopped working as expected

  • SirLimonSirLimon Posts: 571

    @gunite69 said:
    ... its a really good script i dont get what you guys mean lol... my only problem is how do i turn the bombs off to not detonate on illusions? by far a super good techies script

    Uncheck "manta style" icon in menu / bomb stack. (if green stroke apear = detonate illusions)

  • @SirLimon said:

    @gunite69 said:
    ... its a really good script i dont get what you guys mean lol... my only problem is how do i turn the bombs off to not detonate on illusions? by far a super good techies script

    Uncheck "manta style" icon in menu / bomb stack. (if green stroke apear = detonate illusions)

    sweet understood thank you! I re-read the menu and i didnt know you can stack those proximity mines lol! wow.

    meanwhile i think i found a bug, templar assassin with her bubble, my bombs detonated on her with her bubble. is there a way to prevent that?

  • SirLimonSirLimon Posts: 571

    @gunite69 said:

    @SirLimon said:

    @gunite69 said:
    ... its a really good script i dont get what you guys mean lol... my only problem is how do i turn the bombs off to not detonate on illusions? by far a super good techies script

    Uncheck "manta style" icon in menu / bomb stack. (if green stroke apear = detonate illusions)

    sweet understood thank you! I re-read the menu and i didnt know you can stack those proximity mines lol! wow.

    meanwhile i think i found a bug, templar assassin with her bubble, my bombs detonated on her with her bubble. is there a way to prevent that?

    Bombs must kill her taking into account the shield. Perhaps there is an error in the calculations, I will check. I'll make it possible to turn off the explosion if it has a shield in the next update.

    And I advise you to see / read this docs: http://ragescripts.pro
    there is an English version

  • Alvin92Alvin92 Posts: 48

    after all the new update . VERSION 8 , the bomb doesn't explode as often anymore.. its slow.. even when a hero is killable it wont detonate immediately..

  • @Alvin92 said:
    after all the new update . VERSION 8 , the bomb doesn't explode as often anymore.. its slow.. even when a hero is killable it wont detonate immediately..

    Yea that’s what I faced As we’ll, 2-3 enemies stood on my bombs for about 3-5 seconds before they explode and kill them

  • SirLimonSirLimon Posts: 571

    @HyundaMech said:

    @Alvin92 said:
    after all the new update . VERSION 8 , the bomb doesn't explode as often anymore.. its slow.. even when a hero is killable it wont detonate immediately..

    Yea that’s what I faced As we’ll, 2-3 enemies stood on my bombs for about 3-5 seconds before they explode and kill them

    UPDATED to 1.1.0.0

    -Fix FPS drop for HUDInfo
    -Fix Detonation delays
    -Fix random detonation
    -Fix force calculation and detonation
    -Fix multi detonation
    -Fix EUL combo prediction
    -Fix EUL combo fail place stasis on techies postion
    -Fix mach more other small problems
    -Rewrited detonation logic
    -Added more configuration in menu/features
    -Added EUL combo detonation zone particle
    -Added BKB / Other shit delays
    -Added protection from SK blink/borrowstrike fake
    -Added INVISIBLE DETONATION

    READ docs for how to use this feature!

  • gznstergznster Posts: 202
    edited January 2018

    creep detonation doesn't work with the new update. i tick the detonate on hit , but still enemies killing bombs for free. random detonation got worse after the update, it now blows up at tier 2 towers as well.

    Edit : another issue realized in game.

    hopefully these buttons can be moved to another spot or into a hotkey as well. I'm not sure if that's the reason that causes the random detonation.
    https://i.imgur.com/v6dUUU8.jpg

  • gznstergznster Posts: 202
    edited January 2018

    techies ember interaction bug
    techies riki
    techies tusk


  • SirLimonSirLimon Posts: 571
    edited January 2018

    @gznster said:

    With Pudge, this is not a bug. He has a huge ms, plus he knows the border mines. In a real game, there will be no such problems.

    Sniper got extra fast bullet. Script cant blow bomb before bullet reach mine.

    With ember and riki will be fixed in next update

  • SirLimonSirLimon Posts: 571

    @gznster said:
    creep detonation doesn't work with the new update. i tick the detonate on hit , but still enemies killing bombs for free. random detonation got worse after the update, it now blows up at tier 2 towers as well.

    Show video?
    I think this is bug with SDK, not scripts bug.

  • gznstergznster Posts: 202
    edited January 2018

    techies phoenix interaction.

    doesn't apply to sniper only. i tried skywrath dewarding as well. it was working previous update, i think something broke it.

    the pudge bug happened in one of my games as well, here's a footage.

    Here's the random detonation bug in real game. ( T1 tower)

    techies slow detonation bug.

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