@HyundaMech said:
cost me 1 game because my mines decide not to explode ( 14 mines together enough to kill 2-3 heroes) or explodes the air while defending the base :(
@HyundaMech said:
cost me 1 game because my mines decide not to explode ( 14 mines together enough to kill 2-3 heroes) or explodes the air while defending the base :(
Have you tested until a last update or after?
Script is not doing a lot that it promised sirlimon bombs wont blow up when dected to make use of them
@HyundaMech said:
cost me 1 game because my mines decide not to explode ( 14 mines together enough to kill 2-3 heroes) or explodes the air while defending the base :(
In this screenshot, the script is not loaded at all
yes but why? it randomly unload if you look at the drawings it was on just a second before
First there are 4 heroes of one class. This is not provided by the normal game mode, only "normal" modes are supported.
In the test lobby should create different characters, it will work.
... its a really good script i dont get what you guys mean lol... my only problem is how do i turn the bombs off to not detonate on illusions? by far a super good techies script
@gunite69 said:
... its a really good script i dont get what you guys mean lol... my only problem is how do i turn the bombs off to not detonate on illusions? by far a super good techies script
Uncheck "manta style" icon in menu / bomb stack. (if green stroke apear = detonate illusions)
@gunite69 said:
... its a really good script i dont get what you guys mean lol... my only problem is how do i turn the bombs off to not detonate on illusions? by far a super good techies script
Uncheck "manta style" icon in menu / bomb stack. (if green stroke apear = detonate illusions)
sweet understood thank you! I re-read the menu and i didnt know you can stack those proximity mines lol! wow.
meanwhile i think i found a bug, templar assassin with her bubble, my bombs detonated on her with her bubble. is there a way to prevent that?
@gunite69 said:
... its a really good script i dont get what you guys mean lol... my only problem is how do i turn the bombs off to not detonate on illusions? by far a super good techies script
Uncheck "manta style" icon in menu / bomb stack. (if green stroke apear = detonate illusions)
sweet understood thank you! I re-read the menu and i didnt know you can stack those proximity mines lol! wow.
meanwhile i think i found a bug, templar assassin with her bubble, my bombs detonated on her with her bubble. is there a way to prevent that?
Bombs must kill her taking into account the shield. Perhaps there is an error in the calculations, I will check. I'll make it possible to turn off the explosion if it has a shield in the next update.
And I advise you to see / read this docs: http://ragescripts.pro
there is an English version
after all the new update . VERSION 8 , the bomb doesn't explode as often anymore.. its slow.. even when a hero is killable it wont detonate immediately..
@Alvin92 said:
after all the new update . VERSION 8 , the bomb doesn't explode as often anymore.. its slow.. even when a hero is killable it wont detonate immediately..
Yea that’s what I faced As we’ll, 2-3 enemies stood on my bombs for about 3-5 seconds before they explode and kill them
@Alvin92 said:
after all the new update . VERSION 8 , the bomb doesn't explode as often anymore.. its slow.. even when a hero is killable it wont detonate immediately..
Yea that’s what I faced As we’ll, 2-3 enemies stood on my bombs for about 3-5 seconds before they explode and kill them
UPDATED to 1.1.0.0
-Fix FPS drop for HUDInfo
-Fix Detonation delays
-Fix random detonation
-Fix force calculation and detonation
-Fix multi detonation
-Fix EUL combo prediction
-Fix EUL combo fail place stasis on techies postion
-Fix mach more other small problems
-Rewrited detonation logic
-Added more configuration in menu/features
-Added EUL combo detonation zone particle
-Added BKB / Other shit delays
-Added protection from SK blink/borrowstrike fake
-Added INVISIBLE DETONATION
creep detonation doesn't work with the new update. i tick the detonate on hit , but still enemies killing bombs for free. random detonation got worse after the update, it now blows up at tier 2 towers as well.
Edit : another issue realized in game.
hopefully these buttons can be moved to another spot or into a hotkey as well. I'm not sure if that's the reason that causes the random detonation. https://i.imgur.com/v6dUUU8.jpg
@gznster said:
creep detonation doesn't work with the new update. i tick the detonate on hit , but still enemies killing bombs for free. random detonation got worse after the update, it now blows up at tier 2 towers as well.
Show video?
I think this is bug with SDK, not scripts bug.
techies phoenix interaction.
doesn't apply to sniper only. i tried skywrath dewarding as well. it was working previous update, i think something broke it.
the pudge bug happened in one of my games as well, here's a footage.
Here's the random detonation bug in real game. ( T1 tower)
Comments
Yes also sir, are DX11 or DX9? better and yea mines for me and not working great in t3they blow up randomly so far 3 str8 loses =(
https://s.put.re/ApknHns.zip
Better DX11 (but icon more lighter), DX9 more stable but rendering is worse
In an hour there will be a big update. There, with random explosions, the problem will be solved.
by the highlighted yellow areas.
https://i.imgur.com/wfQ9lg4.jpg
Bombs were not visible, just exploded regardless.
Drawing disappears sometimes as well, refreshing and restarting the game wouldn't do anything.
Also for me its not saving my menu settings how about you?
Why not detonated?
Why not detonated
not detonated T T
nope.
@SirLimon
The bombs is triggered when MK use his ulti , the statue all remote mines exploded though.
What is gamemode of this pic?
And I keep the menu normally.
Updated Version 1.0.2.0
U place mines wrong.
Read this http://ragescripts.pro/TechiesEn
In summary:
u shuld place mines only in red ring (other mines not in stack)
Disable detonation on illusions. I'll fix it in 1-2 hours
Fixed
could only find this pictures, but it's at the towers and barracks area where the bomb goes haywire and explodes for no reason.
I'll check this
Same, bombs spontaneously exploded near our tier 3 tower
I deal with this problem. While it looks like an accidental bug with the definition of the enemy's position (supposedly he is on mines).
I plan to implement a logging system that would catch a bug.
Which detonation mode was activated? Stack based or Enemy based?
enemy based
Try switch to StackBased, it better.
And in future StackBased will main method
UPDATE
Changed detonation mode. Now should fix all random detonation bugs.
In the presence of any deviation - write.
still exploding at the tier 3 towers even with the new update.
Yes, I found this bug. I understand the reasons. While I sin on a possible bug in KDK because before the transfer to it, such problems were not.
Soon will be an update with a fix
cost me 1 game because my mines decide not to explode ( 14 mines together enough to kill 2-3 heroes) or explodes the air while defending the base :(
Have you tested until a last update or after?
Script is not doing a lot that it promised sirlimon bombs wont blow up when dected to make use of them
and my game keeps crashing 5 crashes now?
Mine wont blow up why? happens in a lot
after
In this screenshot, the script is not loaded at all
yes but why? it randomly unload if you look at the drawings it was on just a second before
I got the same as rpgfreak, drawing unloads in the match, some matches only
First there are 4 heroes of one class. This is not provided by the normal game mode, only "normal" modes are supported.
In the test lobby should create different characters, it will work.
not usable at late game. doesn't explode. free techies script is better late game.
... its a really good script i dont get what you guys mean lol... my only problem is how do i turn the bombs off to not detonate on illusions? by far a super good techies script
Today HUGE update, a lot of fixes
I apologize for the large number of bugs. When transferred to SDK, much has stopped working as expected
Uncheck "manta style" icon in menu / bomb stack. (if green stroke apear = detonate illusions)
sweet understood thank you! I re-read the menu and i didnt know you can stack those proximity mines lol! wow.
meanwhile i think i found a bug, templar assassin with her bubble, my bombs detonated on her with her bubble. is there a way to prevent that?
Bombs must kill her taking into account the shield. Perhaps there is an error in the calculations, I will check. I'll make it possible to turn off the explosion if it has a shield in the next update.
And I advise you to see / read this docs: http://ragescripts.pro
there is an English version
after all the new update . VERSION 8 , the bomb doesn't explode as often anymore.. its slow.. even when a hero is killable it wont detonate immediately..
Yea that’s what I faced As we’ll, 2-3 enemies stood on my bombs for about 3-5 seconds before they explode and kill them
UPDATED to 1.1.0.0
-Fix FPS drop for HUDInfo
-Fix Detonation delays
-Fix random detonation
-Fix force calculation and detonation
-Fix multi detonation
-Fix EUL combo prediction
-Fix EUL combo fail place stasis on techies postion
-Fix mach more other small problems
-Rewrited detonation logic
-Added more configuration in menu/features
-Added EUL combo detonation zone particle
-Added BKB / Other shit delays
-Added protection from SK blink/borrowstrike fake
-Added INVISIBLE DETONATION
READ docs for how to use this feature!
creep detonation doesn't work with the new update. i tick the detonate on hit , but still enemies killing bombs for free. random detonation got worse after the update, it now blows up at tier 2 towers as well.
Edit : another issue realized in game.
hopefully these buttons can be moved to another spot or into a hotkey as well. I'm not sure if that's the reason that causes the random detonation.
https://i.imgur.com/v6dUUU8.jpg
techies ember interaction bug
techies riki
techies tusk
With Pudge, this is not a bug. He has a huge ms, plus he knows the border mines. In a real game, there will be no such problems.
Sniper got extra fast bullet. Script cant blow bomb before bullet reach mine.
With ember and riki will be fixed in next update
Show video?
I think this is bug with SDK, not scripts bug.
techies phoenix interaction.
doesn't apply to sniper only. i tried skywrath dewarding as well. it was working previous update, i think something broke it.
the pudge bug happened in one of my games as well, here's a footage.
Here's the random detonation bug in real game. ( T1 tower)
techies slow detonation bug.