@gznster said:
the pudge bug happened in one of my games as well, here's a footage.
Here's the random detonation bug in real game. ( T1 tower)
techies slow detonation bug.
About slow detonation - should fxed by 1.2.0.0 version
About random detonation - in this place someone died before and bug hapens. This is SDK bug. I cant solve this... (can be fixed by reload by pressing f5)
You may have to return the old system of detecting enemies.
I'll do the next update
About pudge detonation. Now should fixed. And added some new features for this in menu
UPDATED to 1.3.0.0
-Fix prediction
-Added old prediction mode in menu
-Added protection against riki ult
-Added protection against tusk snowball
-Added protection against phoenix ult
-Added protection against ember double ult
-Added hotkey for dotonate button
should let use the trial version in lobbies or against bots more than one day, the user who uploaded the videos raised many things that are missing but he surely already paid his 30 dollars
I just purchased the script, when i start the game it just says i should read the docs but the script doesnt work
Please can you help?
The instructions help you to understand what the script is doing. If you see this text - the script is already working, it's just a reminder. Because many do not understand how to play.
And about the fact that it does not work. How did you understand it?
Can we have users that have purchased this assembly write a review or something? Last $30 techies script I paid for I was able to use for a week before the author fucked off, with no explanation (lua dayz). With the way this author is ranting and raving, I'm not sure if it's worth the $30 to use the script for a week before he is banned due to his behavior. Maybe @Admin could also chime-in on what happens in the event a Developer decides to fucks off again/is banned, after selling 100 copies of his $30 assembly?
@lolkhax said:
Can we have users that have purchased this assembly write a review or something? Last $30 techies script I paid for I was able to use for a week before the author fucked off, with no explanation (lua dayz). With the way this author is ranting and raving, I'm not sure if it's worth the $30 to use the script for a week before he is banned due to his behavior. Maybe @Admin could also chime-in on what happens in the event a Developer decides to fucks off again/is banned, after selling 100 copies of his $30 assembly?
I will send hard to all who are lying about the fact that my assembly does not work without any proof. It's my job and I'm not going anywhere.
@gznster said:
Just manage to get on and play techies today, will say the script is severely improved, it's way way way way better right now.
He should have been so originally. But there was an incident with SDK. I could not do anything here. one and the same works on the classical version, and on the SDK there is no
When the script first came out a lot of us used the free trial period and it was a disaster because there were so many bugs. It's improved significantly since then though. My advice is stick to the Techies Annihilation free version until you can afford $30 because it's not a essential upgrade but it does have some clever features.
@manunit92 said:
When the script first came out a lot of us used the free trial period and it was a disaster because there were so many bugs. It's improved significantly since then though. My advice is stick to the Techies Annihilation free version until you can afford $30 because it's not a essential upgrade but it does have some clever features.
@twersk said:
the free techies script is way better at the moment.
Script is riddled with bug.
I wouldn't say riddled - yes the damage calculations for required number of mines/remotes are off. Detonation in the enemy base is also a bit iffy (triggers due to "visibility"), but the only other "major bug" I've encountered in ~30? games is it won't blast Brewmaster or his ultimate Spirits, but the seething rage displayed by opposing players make up for it.
@twersk said:
the free techies script is way better at the moment.
Script is riddled with bug.
I wouldn't say riddled - yes the damage calculations for required number of mines/remotes are off. Detonation in the enemy base is also a bit iffy (triggers due to "visibility"), but the only other "major bug" I've encountered in ~30? games is it won't blast Brewmaster or his ultimate Spirits, but the seething rage displayed by opposing players make up for it.
Counting mines works correctly. Bring specific examples of errors
And take 10 minutes to learn the menu and documentation. Most problems are solved by enabling or disabling the required functions. This champion is not for playing 1 button without setting
@twersk said:
the free techies script is way better at the moment.
Script is riddled with bug.
I wouldn't say riddled - yes the damage calculations for required number of mines/remotes are off. Detonation in the enemy base is also a bit iffy (triggers due to "visibility"), but the only other "major bug" I've encountered in ~30? games is it won't blast Brewmaster or his ultimate Spirits, but the seething rage displayed by opposing players make up for it.
Update Released Version 1.3.7.0
-Added protection against brewmaster ult
-Fix brist detonation crush for all heroes
-Fix aeon for detonation counting
-Fix feature "old detonation selector"
-Improved function "run land to stack"
Are there problems with accidental explosion? Turn on this feature "old hero selector".
Do you want the mines to explode more quickly (but the enemy can deploy and escape)? Turn on this feature "old prediction"
Disable detonation on hit / vision - same functions in menu.
Comments
About slow detonation - should fxed by 1.2.0.0 version
About random detonation - in this place someone died before and bug hapens. This is SDK bug. I cant solve this... (can be fixed by reload by pressing f5)
You may have to return the old system of detecting enemies.
I'll do the next update
About pudge detonation. Now should fixed. And added some new features for this in menu
UPDATED to 1.3.0.0
-Fix prediction
-Added old prediction mode in menu
-Added protection against riki ult
-Added protection against tusk snowball
-Added protection against phoenix ult
-Added protection against ember double ult
-Added hotkey for dotonate button
Updated
-Added old hero selector
If you have problems with random detonations. Use the old hero selector by swithing it in menu/features
But this method slower than new.
vegenful 1 2 3 after update. vengeful spirit death spirit
wraith king aga scepter ally
Thank you for your help btw dude, i think this is helping @SirLimon more than a simple "not working" ;)
Will be fixed today.
Thank you very much for helping us improve the script. Really great contribution)
this script is worth of 30$ sirs ?
Vengerfull is not a bug. All clones are illusuions. Disable on illusion detonate.
But i add some fixes
UPDATE
Fixed both (venga illusions and WK aghanim)
Hence you should try the trial for one day! Personally, I do feel its worth $30 as SirLimon and any other devs here are active always
should let use the trial version in lobbies or against bots more than one day, the user who uploaded the videos raised many things that are missing but he surely already paid his 30 dollars
Updated
-Fix menu save
Getting this error when i try the trial, "Your not owning the plugin which should be loaded"
You shoule reload ensage
Updated
Puck bug
is it possible to add more items other than sheepstick to remove linkens?
It seems to me here it is necessary to check the status and not Modifiers
(!target.IsMagicImmune() && !target.IsInvulnerable())
Linken can be removed by hex/eul/orchid/dagon/etherial
Updated
UPDATED
For eveone who say that my script bad and not work!!!
Its ranked ~5000 mmr
Hi there
I just purchased the script, when i start the game it just says i should read the docs but the script doesnt work
Please can you help?
The instructions help you to understand what the script is doing. If you see this text - the script is already working, it's just a reminder. Because many do not understand how to play.
And about the fact that it does not work. How did you understand it?
Just manage to get on and play techies today, will say the script is severely improved, it's way way way way better right now.
Can we have users that have purchased this assembly write a review or something? Last $30 techies script I paid for I was able to use for a week before the author fucked off, with no explanation (lua dayz). With the way this author is ranting and raving, I'm not sure if it's worth the $30 to use the script for a week before he is banned due to his behavior. Maybe @Admin could also chime-in on what happens in the event a Developer decides to fucks off again/is banned, after selling 100 copies of his $30 assembly?
Updated
I will send hard to all who are lying about the fact that my assembly does not work without any proof. It's my job and I'm not going anywhere.
He should have been so originally. But there was an incident with SDK. I could not do anything here. one and the same works on the classical version, and on the SDK there is no
When the script first came out a lot of us used the free trial period and it was a disaster because there were so many bugs. It's improved significantly since then though. My advice is stick to the Techies Annihilation free version until you can afford $30 because it's not a essential upgrade but it does have some clever features.
Thanks for the review/response Dude
eul bug is back.
Uncheck auto refresh spells. Script cant calculate if spells always 0 cd
Can u add calculation of the number of bombs needed if I have dragon ethereal and veil
Tomorrow will be an update!
need fix for not exploding at enemies.
It also force staff the enemies without exploding.
Describe the problem in more detail?
Hero/screeanshot/some description
Veil/etherial/dagon exist?
I have to manually explode now.
In 2 video all detonation manyally?
When was the game? Recently, the Ensage had problems with calculating the magic resistance.
I think it was a problem with the Dota Update
yes all 2 video detonation manually. Game was 1 hour ago.
Updated
sick update thanks :D
need fix for bombs still, not exploding.
I think there is some problem with a specific hero. Tell me what kind of heroes were the enemies?
https://i.imgur.com/8mCbsbs.jpg
I wouldn't say riddled - yes the damage calculations for required number of mines/remotes are off. Detonation in the enemy base is also a bit iffy (triggers due to "visibility"), but the only other "major bug" I've encountered in ~30? games is it won't blast Brewmaster or his ultimate Spirits, but the seething rage displayed by opposing players make up for it.
I found the problem. It seems because of the Brist there is an error. Will fix it today.
Counting mines works correctly. Bring specific examples of errors
And take 10 minutes to learn the menu and documentation. Most problems are solved by enabling or disabling the required functions. This champion is not for playing 1 button without setting
Update Released Version 1.3.7.0
-Added protection against brewmaster ult
-Fix brist detonation crush for all heroes
-Fix aeon for detonation counting
-Fix feature "old detonation selector"
-Improved function "run land to stack"
Are there problems with accidental explosion? Turn on this feature "old hero selector".
Do you want the mines to explode more quickly (but the enemy can deploy and escape)? Turn on this feature "old prediction"
Disable detonation on hit / vision - same functions in menu.
Update
Version 1.5.0.0 Released
Now should more fast / accurate calculation of Enemy position
hye where the button for auto froce staff and break linken?
Its enabled by default. All similar features is full auto.
Version 1.6 Released
New help spots map