1) What is the star appeared at the top of the screen ?
2) when you load the script the game goes to the bottom of the screen and have to click on the game again to expand it.
@kappatalism said:
Thankyou for still supporting your free assemblies. I haven't bought this yet, but I have tried it. Can you please add these functions though ?
Glyph Tracker
Last hero position tracker (idea from OverlayInformation by Jumpering)
@kappatalism said:
Thankyou for still supporting your free assemblies. I haven't bought this yet, but I have tried it. Can you please add these functions though ?
Glyph Tracker
Last hero position tracker (idea from OverlayInformation by Jumpering)
that such Glyph Tracker?
Like in Jumpering's Overlay,
Last position tracker is a marker in the map (Hero Icon) that stays there even after the enemy moved out of vision. It's to keep track of where they are.
Can you fix sound please. It’s still not working and I have it completely off in the menu but it still plays the rune sound and abilities sound like bara charge. It’s not very cool when I speak with people on discord and skype. They keep asking me wtf is this.
@ramzesbg said:
Roshan notifier is also still broken. When roshan spawns earlier and gets killed, the timer doesn't reset and after 2-3 min it's saying "Roshan Alive"
I always get these errors when im trying to use the script. Any suggestions on how to fix? Textures in other scripts work fine.
Edit: got it fixed. texture pack always got deleted...
Broken after update. Not showing up menu in SDK menu. There is an error with Divine core. This only happens when playing the new hero.
The same error like this
@xeper said:
after update
net framework 4.6.2 installed
23:38:55 | ERROR | System.NullReferenceException: Object reference not set to an instance of an object.
at Divine.BeAware.ShowMeMore.ShrineHelper.RendererOnDraw(Object sender, EventArgs e)
at System.EventHandler.Invoke(Object sender, EventArgs e)
at Divine.Core.Renderer.DX11.D3D11Context.OnPresent(EventArgs args)
at Ensage.Drawing.OnD3D11PresentNative()
23:38:55 | ERROR | System.NullReferenceException: Object reference not set to an instance of an object.
at Divine.BeAware.ShowMeMore.ShrineHelper.RendererOnDraw(Object sender, EventArgs e)
at System.EventHandler.Invoke(Object sender, EventArgs e)
at Divine.Core.Renderer.DX11.D3D11Context.OnPresent(EventArgs args)
at Ensage.Drawing.OnD3D11PresentNative()
23:38:55 | ERROR | System.NullReferenceException: Object reference not set to an instance of an object.
at Divine.BeAware.ShowMeMore.ShrineHelper.RendererOnDraw(Object sender, EventArgs e)
at System.EventHandler.Invoke(Object sender, EventArgs e)
at Divine.Core.Renderer.DX11.D3D11Context.OnPresent(EventArgs args)
at Ensage.Drawing.OnD3D11PresentNative()
23:38:55 | ERROR | System.NullReferenceException: Object reference not set to an instance of an object.
at Divine.BeAware.ShowMeMore.ShrineHelper.OnUpdate()
at Ensage.SDK.Handlers.TimeoutHandler.Invoke(Action callback)
at Ensage.SDK.Helpers.UpdateManager.OnUpdate(EventArgs args)
23:38:55 | ERROR | System.NullReferenceException: Object reference not set to an instance of an object.
at Divine.BeAware.ShowMeMore.ShrineHelper.RendererOnDraw(Object sender, EventArgs e)
at System.EventHandler.Invoke(Object sender, EventArgs e)
@ramzesbg said:
Broken after update. Not showing up menu in SDK menu. There is an error with Divine core. This only happens when playing the new hero.
The same error like this
@xeper said:
after update
net framework 4.6.2 installed
You can add the option alerts in the chat about the run-up baratrum? I almost always play in pati X5 and it would be useful. For example "SB run on HeroName"
Можно добавить опцию оповещения в чате о разбеге баратрума? Я почти всегда играю в пати х5 и было бы полезно. На пример "SB разбег на HeroName"
@Tehnoscorpion said:
You can add the option alerts in the chat about the run-up baratrum? I almost always play in pati X5 and it would be useful. For example "SB run on HeroName"
Можно добавить опцию оповещения в чате о разбеге баратрума? Я почти всегда играю в пати х5 и было бы полезно. На пример "SB разбег на HeroName"
Comments
same
I'm aware of this problem and am trying to find the reason
same ploblem too
broken, not showing in game
Has been fixed.
thanks, but now textures are missing
no textures
Install the Require Divine.Core and .NET Framework 4.7.2
https://www.microsoft.com/net/download/dotnet-framework-runtime
Texture is loaded in 1-2 minutes
1 time
works fine to me
not showing or alerting skills on jungle
Still no icons in the menu and missing some stuff. Newest Framework installed.
1) What is the star appeared at the top of the screen ?
2) when you load the script the game goes to the bottom of the screen and have to click on the game again to expand it.
for 20-40 seconds loads textures
if this circle is flashing yellow, then there is some error
so install the latest version https://www.microsoft.com/net/download/dotnet-framework-runtime
I have on 4.6.2 not worked. It took 4.7.2 version of NET
у меня на 4.6.2 не работало. Потребовалась именно 4.7.2 версия NET
All working fine now. When I press F5 in game to reload and after that it's all good. Thanks!
please remove the console. Because of her at the beginning of each game problems.
auto alt tab to show console window at the beginning of game , please fix that
fixed
Thankyou for still supporting your free assemblies. I haven't bought this yet, but I have tried it. Can you please add these functions though ?
that such Glyph Tracker?
may be plate "have/no have glyph"
Like in Jumpering's Overlay,
Last position tracker is a marker in the map (Hero Icon) that stays there even after the enemy moved out of vision. It's to keep track of where they are.
(Also in the minimap too)
Getting these errors non-stop @YEEEEEEE
fixed
del
Thank you sir
Can you fix sound please. It’s still not working and I have it completely off in the menu but it still plays the rune sound and abilities sound like bara charge. It’s not very cool when I speak with people on discord and skype. They keep asking me wtf is this.
Will 2min rune callouts be fixed..? edit: possible option to switch off/different sound for powerup runes
can this script work fine with visioncontrol or visible by enemy?
my script isnt working anymore and never alert the skill
plis help me sir
yes it works very well
try reinstalling Ensage
Roshan notifier is also still broken. When roshan spawns earlier and gets killed, the timer doesn't reset and after 2-3 min it's saying "Roshan Alive"
fixed
I always get these errors when im trying to use the script. Any suggestions on how to fix? Textures in other scripts work fine.
Edit: got it fixed. texture pack always got deleted...
powershot WR has broken, the red line is drawn elsewhere, but in the right direction
next update!
fixed, but there is a bit of a problem when Valve removed ParticleEffect and we do not get Position when wr is in the fog
sorry to hear that
@YEEEEEEE Купил твой скрипт, спасибо за то, что ты делаешь!
thanks for the support
спасибо за поддержку
Broken after update. Not showing up menu in SDK menu. There is an error with Divine core. This only happens when playing the new hero.
The same error like this
every... single... game... causing epic fps drop.
Is there still this problem?
@rayuki
Is there still this problem?
I played 2 hours ago and it was still not working. Not showing divine menu at all.
I played a few games and everything was fine
Please reinstall Ensage
all good now :)
You can add the option alerts in the chat about the run-up baratrum? I almost always play in pati X5 and it would be useful. For example "SB run on HeroName"
Можно добавить опцию оповещения в чате о разбеге баратрума? Я почти всегда играю в пати х5 и было бы полезно. На пример "SB разбег на HeroName"
да можно, позже сделаю
When will you add the pictures for Grimstroke. It's rly annoying when you can't see which spell he used on the minimap.