Divine.BeAware

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Comments

  • same

  • YEEEEEEEYEEEEEEE Posts: 1,382

    @xeper said:
    after update
    net framework 4.6.2 installed

    I'm aware of this problem and am trying to find the reason

  • sivagornsivagorn Posts: 85

    same ploblem too

  • alizee08alizee08 Posts: 5

    broken, not showing in game

  • YEEEEEEEYEEEEEEE Posts: 1,382

    Has been fixed.

  • yesterdaywonderyesterdaywonder Posts: 9
    edited July 2018

    thanks, but now textures are missing

  • no textures

  • YEEEEEEEYEEEEEEE Posts: 1,382
    edited July 2018

    @JoyPink said:
    DIVINERESOURCES.exe has stop working

    Install the Require Divine.Core and .NET Framework 4.7.2
    https://www.microsoft.com/net/download/dotnet-framework-runtime

  • YEEEEEEEYEEEEEEE Posts: 1,382

    @Tehnoscorpion said:
    no textures

    Texture is loaded in 1-2 minutes
    1 time

  • JeveesJevees Posts: 12

    works fine to me

  • alizee08alizee08 Posts: 5

    not showing or alerting skills on jungle

  • ramzesbgramzesbg Posts: 249

    Still no icons in the menu and missing some stuff. Newest Framework installed.


  • cac1cac1 Posts: 367

    1) What is the star appeared at the top of the screen ?
    2) when you load the script the game goes to the bottom of the screen and have to click on the game again to expand it.

  • YEEEEEEEYEEEEEEE Posts: 1,382

    @ramzesbg said:
    Still no icons in the menu and missing some stuff. Newest Framework installed.


    for 20-40 seconds loads textures
    if this circle is flashing yellow, then there is some error
    so install the latest version https://www.microsoft.com/net/download/dotnet-framework-runtime

  • I have on 4.6.2 not worked. It took 4.7.2 version of NET

    у меня на 4.6.2 не работало. Потребовалась именно 4.7.2 версия NET

  • ramzesbgramzesbg Posts: 249

    @YEEEEEEE said:

    @ramzesbg said:
    Still no icons in the menu and missing some stuff. Newest Framework installed.


    for 20-40 seconds loads textures
    if this circle is flashing yellow, then there is some error
    so install the latest version https://www.microsoft.com/net/download/dotnet-framework-runtime

    All working fine now. When I press F5 in game to reload and after that it's all good. Thanks!

  • cac1cac1 Posts: 367

    please remove the console. Because of her at the beginning of each game problems.

  • alizee08alizee08 Posts: 5

    auto alt tab to show console window at the beginning of game , please fix that

  • YEEEEEEEYEEEEEEE Posts: 1,382

    @cac1 said:
    please remove the console. Because of her at the beginning of each game problems.

    @alizee08 said:
    auto alt tab to show console window at the beginning of game , please fix that

    fixed

  • kappatalismkappatalism Posts: 134

    Thankyou for still supporting your free assemblies. I haven't bought this yet, but I have tried it. Can you please add these functions though ?

    • Glyph Tracker
    • Last hero position tracker (idea from OverlayInformation by Jumpering)
  • YEEEEEEEYEEEEEEE Posts: 1,382

    @kappatalism said:
    Thankyou for still supporting your free assemblies. I haven't bought this yet, but I have tried it. Can you please add these functions though ?

    • Glyph Tracker
    • Last hero position tracker (idea from OverlayInformation by Jumpering)

    that such Glyph Tracker?

  • may be plate "have/no have glyph"

  • kappatalismkappatalism Posts: 134
    edited July 2018

    @YEEEEEEE said:

    @kappatalism said:
    Thankyou for still supporting your free assemblies. I haven't bought this yet, but I have tried it. Can you please add these functions though ?

    • Glyph Tracker
    • Last hero position tracker (idea from OverlayInformation by Jumpering)

    that such Glyph Tracker?

    Like in Jumpering's Overlay,

    Last position tracker is a marker in the map (Hero Icon) that stays there even after the enemy moved out of vision. It's to keep track of where they are.

    (Also in the minimap too)

  • JetJet Posts: 171

    Getting these errors non-stop @YEEEEEEE

  • YEEEEEEEYEEEEEEE Posts: 1,382

    @Jet said:
    Getting these errors non-stop @YEEEEEEE

    fixed

  • boyxdboyxd Posts: 43
    edited July 2018

    del

  • JetJet Posts: 171

    @YEEEEEEE said:

    @Jet said:
    Getting these errors non-stop @YEEEEEEE

    fixed

    Thank you sir

  • ramzesbgramzesbg Posts: 249
    edited July 2018

    Can you fix sound please. It’s still not working and I have it completely off in the menu but it still plays the rune sound and abilities sound like bara charge. It’s not very cool when I speak with people on discord and skype. They keep asking me wtf is this.

  • kallenavnkallenavn Posts: 2
    edited July 2018

    Will 2min rune callouts be fixed..? edit: possible option to switch off/different sound for powerup runes

  • can this script work fine with visioncontrol or visible by enemy?
    my script isnt working anymore and never alert the skill
    plis help me sir

  • YEEEEEEEYEEEEEEE Posts: 1,382

    yes it works very well
    try reinstalling Ensage

  • ramzesbgramzesbg Posts: 249

    Roshan notifier is also still broken. When roshan spawns earlier and gets killed, the timer doesn't reset and after 2-3 min it's saying "Roshan Alive"

  • YEEEEEEEYEEEEEEE Posts: 1,382

    @ramzesbg said:
    Roshan notifier is also still broken. When roshan spawns earlier and gets killed, the timer doesn't reset and after 2-3 min it's saying "Roshan Alive"

    fixed

  • PhoenionPhoenion Posts: 4
    edited August 2018

    I always get these errors when im trying to use the script. Any suggestions on how to fix? Textures in other scripts work fine.
    Edit: got it fixed. texture pack always got deleted...

  • powershot WR has broken, the red line is drawn elsewhere, but in the right direction

  • YEEEEEEEYEEEEEEE Posts: 1,382

    @Tehnoscorpion said:
    powershot WR has broken, the red line is drawn elsewhere, but in the right direction

    next update!

  • YEEEEEEEYEEEEEEE Posts: 1,382
    edited August 2018

    @Tehnoscorpion said:
    powershot WR has broken, the red line is drawn elsewhere, but in the right direction

    fixed, but there is a bit of a problem when Valve removed ParticleEffect and we do not get Position when wr is in the fog

  • @YEEEEEEE said:

    @Tehnoscorpion said:
    powershot WR has broken, the red line is drawn elsewhere, but in the right direction

    fixed, but there is a bit of a problem when Valve removed ParticleEffect and we do not get Position when wr is in the fog

    sorry to hear that

  • Dolche11Dolche11 Posts: 24

    @YEEEEEEE Купил твой скрипт, спасибо за то, что ты делаешь!

  • YEEEEEEEYEEEEEEE Posts: 1,382

    @Dolche11 said:
    @YEEEEEEE Купил твой скрипт, спасибо за то, что ты делаешь!

    thanks for the support

    спасибо за поддержку

  • ramzesbgramzesbg Posts: 249
    edited August 2018

    Broken after update. Not showing up menu in SDK menu. There is an error with Divine core. This only happens when playing the new hero.
    The same error like this

    @xeper said:
    after update
    net framework 4.6.2 installed

  • rayukirayuki Posts: 79

    every... single... game... causing epic fps drop.

    23:38:55 | ERROR | System.NullReferenceException: Object reference not set to an instance of an object.
       at Divine.BeAware.ShowMeMore.ShrineHelper.RendererOnDraw(Object sender, EventArgs e)
       at System.EventHandler.Invoke(Object sender, EventArgs e)
       at Divine.Core.Renderer.DX11.D3D11Context.OnPresent(EventArgs args)
       at Ensage.Drawing.OnD3D11PresentNative()
    23:38:55 | ERROR | System.NullReferenceException: Object reference not set to an instance of an object.
       at Divine.BeAware.ShowMeMore.ShrineHelper.RendererOnDraw(Object sender, EventArgs e)
       at System.EventHandler.Invoke(Object sender, EventArgs e)
       at Divine.Core.Renderer.DX11.D3D11Context.OnPresent(EventArgs args)
       at Ensage.Drawing.OnD3D11PresentNative()
    23:38:55 | ERROR | System.NullReferenceException: Object reference not set to an instance of an object.
       at Divine.BeAware.ShowMeMore.ShrineHelper.RendererOnDraw(Object sender, EventArgs e)
       at System.EventHandler.Invoke(Object sender, EventArgs e)
       at Divine.Core.Renderer.DX11.D3D11Context.OnPresent(EventArgs args)
       at Ensage.Drawing.OnD3D11PresentNative()
    23:38:55 | ERROR | System.NullReferenceException: Object reference not set to an instance of an object.
       at Divine.BeAware.ShowMeMore.ShrineHelper.OnUpdate()
       at Ensage.SDK.Handlers.TimeoutHandler.Invoke(Action callback)
       at Ensage.SDK.Helpers.UpdateManager.OnUpdate(EventArgs args)
    23:38:55 | ERROR | System.NullReferenceException: Object reference not set to an instance of an object.
       at Divine.BeAware.ShowMeMore.ShrineHelper.RendererOnDraw(Object sender, EventArgs e)
       at System.EventHandler.Invoke(Object sender, EventArgs e)
  • YEEEEEEEYEEEEEEE Posts: 1,382

    @ramzesbg said:
    Broken after update. Not showing up menu in SDK menu. There is an error with Divine core. This only happens when playing the new hero.
    The same error like this

    @xeper said:
    after update
    net framework 4.6.2 installed

    Is there still this problem?

  • YEEEEEEEYEEEEEEE Posts: 1,382

    @rayuki

    Is there still this problem?

  • ramzesbgramzesbg Posts: 249

    @YEEEEEEE said:
    @rayuki

    Is there still this problem?

    I played 2 hours ago and it was still not working. Not showing divine menu at all.

  • YEEEEEEEYEEEEEEE Posts: 1,382

    @ramzesbg said:

    @YEEEEEEE said:
    @rayuki

    Is there still this problem?

    I played 2 hours ago and it was still not working. Not showing divine menu at all.

    I played a few games and everything was fine
    Please reinstall Ensage

  • rayukirayuki Posts: 79

    @YEEEEEEE said:
    @rayuki

    Is there still this problem?

    all good now :)

  • TehnoscorpionTehnoscorpion Posts: 318
    edited August 2018

    You can add the option alerts in the chat about the run-up baratrum? I almost always play in pati X5 and it would be useful. For example "SB run on HeroName"

    Можно добавить опцию оповещения в чате о разбеге баратрума? Я почти всегда играю в пати х5 и было бы полезно. На пример "SB разбег на HeroName"

  • YEEEEEEEYEEEEEEE Posts: 1,382

    @Tehnoscorpion said:
    You can add the option alerts in the chat about the run-up baratrum? I almost always play in pati X5 and it would be useful. For example "SB run on HeroName"

    Можно добавить опцию оповещения в чате о разбеге баратрума? Я почти всегда играю в пати х5 и было бы полезно. На пример "SB разбег на HeroName"

    да можно, позже сделаю

  • ramzesbgramzesbg Posts: 249

    When will you add the pictures for Grimstroke. It's rly annoying when you can't see which spell he used on the minimap.

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