@cac1 said:
Slardar --- 1) No stun is used on creeps and Roshan. (such protection is needed). If there is no near enemy heroes, do to work the stun. 2) Do it so you can use the ult before the jump and stun. Switchable function pls.
Combo mode has fail safe on stun. (i.e. combo mode tries to use stun but enemy dodges => it will stop the animation and wont waste stun)
Also second one is already there.
@badbreath said:
Can we have WW auto cast ult when any hero is near a high damage enemy? (Maybe even just calculate if ult can kill enemy and cast it?)
@cac1 said:
Slardar --- 1) No stun is used on creeps and Roshan. (such protection is needed). If there is no near enemy heroes, do to work the stun. 2) Do it so you can use the ult before the jump and stun. Switchable function pls.
Combo mode has fail safe on stun. (i.e. combo mode tries to use stun but enemy dodges => it will stop the animation and wont waste stun)
Also second one is already there.
1) I need to stun creeps ( mobs) - it cancels stun. Moreover, there are no enemy heroes nearby. This should work when there are enemy heroes nearby and you can miss a stun.
2) does not work.
Sir, I just played SS with baio just now. My hero went way too off/far from a static enemy I have to use SS by VIck half way because I just can't use baio :( performance was off, last time it can calculate and estimate enemy whereabouts without too far away from enemy but just now its performance is just way too off, can you kindly check on it Sir? @beminee
Ember stopped using his ult even on stunned targets. Most of the time I have to use the ult manually to kill targets. Also the auto chain combo is missing a lot of single targets again using chain too late. I don't know if this is caused by all the updates from valve or something else...
@ramzesbg said:
Ember stopped using his ult even on stunned targets. Most of the time I have to use the ult manually to kill targets. Also the auto chain combo is missing a lot of single targets again using chain too late. I don't know if this is caused by all the updates from valve or something else...
Since I didn't update anything and everything was working fine before, something might've been broken. Will check.
@ramzesbg said:
Ember stopped using his ult even on stunned targets. Most of the time I have to use the ult manually to kill targets. Also the auto chain combo is missing a lot of single targets again using chain too late. I don't know if this is caused by all the updates from valve or something else...
Found out it was related to another assembly taking too long to load. Increased this assembly's load priority so it should load successfully before other assembly breaks it's loading. Can you test please?
@ramzesbg said:
Ember stopped using his ult even on stunned targets. Most of the time I have to use the ult manually to kill targets. Also the auto chain combo is missing a lot of single targets again using chain too late. I don't know if this is caused by all the updates from valve or something else...
Found out it was related to another assembly taking too long to load. Increased this assembly's load priority so it should load successfully before other assembly breaks it's loading. Can you test please?
Sure thing. Will play a few games with ember and I'll post feedback. Thanks so much!
@ramzesbg said:
Ember stopped using his ult even on stunned targets. Most of the time I have to use the ult manually to kill targets. Also the auto chain combo is missing a lot of single targets again using chain too late. I don't know if this is caused by all the updates from valve or something else...
Found out it was related to another assembly taking too long to load. Increased this assembly's load priority so it should load successfully before other assembly breaks it's loading. Can you test please?
Yeah Ember seems to be working fine now, Thanks so much!
01:01:14 | ERROR | System.NullReferenceException: Object reference not set to an instance of an object.
at Ensage.SDK.Orbwalker.Orbwalker.Move(Vector3 position, Single time)
at Ensage.SDK.Orbwalker.Orbwalker.OrbwalkTo(Unit target)
at BAIO.Heroes.Modes.Combo.NevermoreCombo.d__13.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Ensage.SDK.Handlers.TaskHandler.<b__23_0>d.MoveNext()
@k4enduy said:
01:01:14 | ERROR | System.NullReferenceException: Object reference not set to an instance of an object.
at Ensage.SDK.Orbwalker.Orbwalker.Move(Vector3 position, Single time)
at Ensage.SDK.Orbwalker.Orbwalker.OrbwalkTo(Unit target)
at BAIO.Heroes.Modes.Combo.NevermoreCombo.d__13.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Ensage.SDK.Handlers.TaskHandler.<b__23_0>d.MoveNext()
Here are all the errors.
Enable orbwalker in Ensage.SDK menu. I don't even know why would you disable that
@badbreath said:
Lots of assemblies that have their own orbwalker won’t work with it.
There's only one assembly that has it's own orbwalker and i'm pretty sure it should work fine with Ensage.SDK orbwalker loaded but unused (i.e.: you don't have to disable everything, just don't press the trigger key and it should be alright).
SLARDAR - I died twice in the game because I couldn't hit the stun in the creeps, I couldn't hit the stun in the necronomics.The enemy heroes were far away. the combo works always only through stun first.
@cac1 said:
SLARDAR - I died twice in the game because I couldn't hit the stun in the creeps, I couldn't hit the stun in the necronomics.The enemy heroes were far away. the combo works always only through stun first.
Tusk -When he takes the whole team-it is clear that the cheat =) you can make fine-tuning ? Quantity and distance. Me for example, would arrange the capture of two nearby heroes.
The ward controller looks like it's on crack haha. Very jittery and choppy and seems like it cant decide which way it wants to go. Blink option very cool.
@badbreath said:
The ward controller looks like it's on crack haha. Very jittery and choppy and seems like it cant decide which way it wants to go. Blink option very cool.
@badbreath said:
The ward controller looks like it's on crack haha. Very jittery and choppy and seems like it cant decide which way it wants to go. Blink option very cool.
this happens when many enemies are near like it might be coded this way, stay away from enemy and close to hero (of heal ), its good when solo/2
Can you increase ember's combo way? For example, when you can kill an enemy, first release two souls and then release a soul to the enemy's opposite direction. At this moment, I press D and will hit first. Kill the enemy and then return to the soul that is farthest in the opposite direction. I call it the kite killing mode.
@death1213 said: @beminee why does spectre keep switching back and forth with her illusions when she ult?
It shouldn't supposed to switch back and forth with her illusions. Should just https://streamable.com/t7itp do that, so can get one more illusion to hit target.
@death1213 said: @beminee why does spectre keep switching back and forth with her illusions when she ult?
It shouldn't supposed to switch back and forth with her illusions. Should just https://streamable.com/t7itp do that, so can get one more illusion to hit target.
@death1213 said: @beminee why does spectre keep switching back and forth with her illusions when she ult?
It shouldn't supposed to switch back and forth with her illusions. Should just https://streamable.com/t7itp do that, so can get one more illusion to hit target.
@death1213 said: @beminee why does spectre keep switching back and forth with her illusions when she ult?
It shouldn't supposed to switch back and forth with her illusions. Should just https://streamable.com/t7itp do that, so can get one more illusion to hit target.
@death1213 said: @beminee why does spectre keep switching back and forth with her illusions when she ult?
It shouldn't supposed to switch back and forth with her illusions. Should just https://streamable.com/t7itp do that, so can get one more illusion to hit target.
@death1213 said: @beminee why does spectre keep switching back and forth with her illusions when she ult?
It shouldn't supposed to switch back and forth with her illusions. Should just https://streamable.com/t7itp do that, so can get one more illusion to hit target.
@death1213 said: @beminee why does spectre keep switching back and forth with her illusions when she ult?
It shouldn't supposed to switch back and forth with her illusions. Should just https://streamable.com/t7itp do that, so can get one more illusion to hit target.
@death1213 said: @beminee why does spectre keep switching back and forth with her illusions when she ult?
It shouldn't supposed to switch back and forth with her illusions. Should just https://streamable.com/t7itp do that, so can get one more illusion to hit target.
@death1213 said: @beminee why does spectre keep switching back and forth with her illusions when she ult?
It shouldn't supposed to switch back and forth with her illusions. Should just https://streamable.com/t7itp do that, so can get one more illusion to hit target.
@death1213 said: @beminee why does spectre keep switching back and forth with her illusions when she ult?
It shouldn't supposed to switch back and forth with her illusions. Should just https://streamable.com/t7itp do that, so can get one more illusion to hit target.
@death1213 said: @beminee why does spectre keep switching back and forth with her illusions when she ult?
It shouldn't supposed to switch back and forth with her illusions. Should just https://streamable.com/t7itp do that, so can get one more illusion to hit target.
@death1213 said: @beminee why does spectre keep switching back and forth with her illusions when she ult?
It shouldn't supposed to switch back and forth with her illusions. Should just https://streamable.com/t7itp do that, so can get one more illusion to hit target.
Comments
Combo mode has fail safe on stun. (i.e. combo mode tries to use stun but enemy dodges => it will stop the animation and wont waste stun)
Also second one is already there.
Makes sense, will see what I can do.
Can you add a blink toggle for ember spirits combo?
Can you use skills such as Huskar's burning spears etc as in AIO and not just by turning them on?
I will rework the huskar soonish.
1) I need to stun creeps ( mobs) - it cancels stun. Moreover, there are no enemy heroes nearby. This should work when there are enemy heroes nearby and you can miss a stun.
2) does not work.
Sir, I just played SS with baio just now. My hero went way too off/far from a static enemy I have to use SS by VIck half way because I just can't use baio :( performance was off, last time it can calculate and estimate enemy whereabouts without too far away from enemy but just now its performance is just way too off, can you kindly check on it Sir? @beminee
Ember stopped using his ult even on stunned targets. Most of the time I have to use the ult manually to kill targets. Also the auto chain combo is missing a lot of single targets again using chain too late. I don't know if this is caused by all the updates from valve or something else...
Since I didn't update anything and everything was working fine before, something might've been broken. Will check.
Found out it was related to another assembly taking too long to load. Increased this assembly's load priority so it should load successfully before other assembly breaks it's loading. Can you test please?
Sure thing. Will play a few games with ember and I'll post feedback. Thanks so much!
SF razes not working? I just bought, what key to press?
Press combo key and it should use razes. If it doesn't, check console for errors and post them here :)
Yeah Ember seems to be working fine now, Thanks so much!
No errors. Just nothing happens when I press combo key. Eul works fine
01:01:14 | ERROR | System.NullReferenceException: Object reference not set to an instance of an object.
at Ensage.SDK.Orbwalker.Orbwalker.Move(Vector3 position, Single time)
at Ensage.SDK.Orbwalker.Orbwalker.OrbwalkTo(Unit target)
at BAIO.Heroes.Modes.Combo.NevermoreCombo.d__13.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Ensage.SDK.Handlers.TaskHandler.<b__23_0>d.MoveNext()
Here are all the errors.
Enable orbwalker in Ensage.SDK menu. I don't even know why would you disable that
Lots of assemblies that have their own orbwalker won’t work with it.
There's only one assembly that has it's own orbwalker and i'm pretty sure it should work fine with Ensage.SDK orbwalker loaded but unused (i.e.: you don't have to disable everything, just don't press the trigger key and it should be alright).
Thought Rage.core and 09k.core both have orb walkers. But you're right you can just disable the combo part of the sdk instead of the whole thing.
When to add TB ? I wait too long
please add ursa tb( tb is completed right ? )
SLARDAR - I died twice in the game because I couldn't hit the stun in the creeps, I couldn't hit the stun in the necronomics.The enemy heroes were far away. the combo works always only through stun first.
wew again afk @beminee
Are you sure you are not using another assembly? Something like FailSwitch or smt? https://streamable.com/c34dp
Tusk -When he takes the whole team-it is clear that the cheat =) you can make fine-tuning ? Quantity and distance. Me for example, would arrange the capture of two nearby heroes.
!!!TEST IN LOBBY FIRST!!!
Added Spectre
* Smart ulti: https://streamable.com/t7itp
Added Juggernaut
* Ward Controller
* Ulti & dagger: https://streamable.com/qa1zn
The ward controller looks like it's on crack haha. Very jittery and choppy and seems like it cant decide which way it wants to go. Blink option very cool.
Can you show me how so?
Cooooooooooooooooool!!!
this happens when many enemies are near like it might be coded this way, stay away from enemy and close to hero (of heal ), its good when solo/2
add oracle pls
Update:
Thank you for this script . I appreciate.
when play on magnus, only skewer don't work
and during the game 3 times crashed
If you select fountain and trying in demo, it gives that error. Should work in real-game though.
Can you increase ember's combo way? For example, when you can kill an enemy, first release two souls and then release a soul to the enemy's opposite direction. At this moment, I press D and will hit first. Kill the enemy and then return to the soul that is farthest in the opposite direction. I call it the kite killing mode.
can you add the total list of heroes now? so we can know what heroes are new. thanks!
or update the current list
thanks you bro
First post is showing all the supported heroes and feature showcase.
@beminee why does spectre keep switching back and forth with her illusions when she ult?
It shouldn't supposed to switch back and forth with her illusions. Should just https://streamable.com/t7itp do that, so can get one more illusion to hit target.
https://my.mixtape.moe/sckoql.webm
magnus skewer is a bit buggy, it works once and never again.
@beminee yea this
https://s.put.re/5eSV8t4.png can't view. Can you upload it to put.re?
I will check.
https://s.put.re/kMWJqGc.webm
skewer's working fine already, just not working in lobby i guess. but the rp + skewer combo skewer into fountain direction only.
In demo skewer to fountain doesn't work (and will throw an exception on console) but is working in normal game/lobby.
Just checked doesn't happen to me, are you sure your mouse was on your target (target selector was pointing single target) all the time?
yes :( idk what's happening is it something to do with the target selector
Are you able to fix rp 1 person only. It uses rp on one person only.