not sure if anything has changed but im having issues lately. huskar combo he ults in and then just stands there doesn't attack enemies, if he does it into hero at a creep wave he turns and attacks creeps? any ideas wtf is going on.
@rayuki said:
not sure if anything has changed but im having issues lately. huskar combo he ults in and then just stands there doesn't attack enemies, if he does it into hero at a creep wave he turns and attacks creeps? any ideas wtf is going on.
Sounds like you have some other assembly using the same key like ur BAIO combo key. Check your ensage.sdk orbwalker keybindings or any farm assembly if you have one.
@rayuki said:
not sure if anything has changed but im having issues lately. huskar combo he ults in and then just stands there doesn't attack enemies, if he does it into hero at a creep wave he turns and attacks creeps? any ideas wtf is going on.
Sounds like you have some other assembly using the same key like ur BAIO combo key. Check your ensage.sdk orbwalker keybindings or any farm assembly if you have one.
yeah i thought about that and checked everything and nothing is using the key, also its odd it only doing it with huskar but not other heros using baio.
cant make the payment as it shows "not available at this time" while using paypal. its not a card related issue as there are no payment error, it seems that there is something wrong with ensage + paypal integration? @beminee
Hey man how do I edit the range that it will use blink strike to initiate the ultimate combo? When holding F and I have EUL and Blink, it will only blink when like 1000 units away, like half the distance of the blink.
@crispin said:
Hey man how do I edit the range that it will use blink strike to initiate the ultimate combo? When holding F and I have EUL and Blink, it will only blink when like 1000 units away, like half the distance of the blink.
@crispin said:
Hey man how do I edit the range that it will use blink strike to initiate the ultimate combo? When holding F and I have EUL and Blink, it will only blink when like 1000 units away, like half the distance of the blink.
Will be updated soon.
@FortVent said: @beminee Can you take a look at Tusk's kick combo? I set the option to TeamMate and when I press "F" nothing happened.Thanks~
@crispin said:
Hey man how do I edit the range that it will use blink strike to initiate the ultimate combo? When holding F and I have EUL and Blink, it will only blink when like 1000 units away, like half the distance of the blink.
Will be updated soon.
@FortVent said: @beminee Can you take a look at Tusk's kick combo? I set the option to TeamMate and when I press "F" nothing happened.Thanks~
Need new heroes and regular updates Beminee if you want to improve this script. I would recommend to focus on heroes that are not available right now from other scripters like Elder Titan, Disruptor, Shadow Demon, Pangolier. Dark Willow etc.
everyone is entitled to their own opinion but I'd rather hear how could I improve my own assembly instead of "X is better".
improvement sure! :)
for slark are you able to do these things?
when pressing the combo key on a solo enemy hero with stuns that we can see coming (skeleton king stun), slark will use dark pact and ulti only on these conditions:
==slark uses dark pact when hero is about to throw stun.
==slark wont use ult until dark pact is just about to end.
==slark uses ult if heros stun cool downs before dark pact.
==slark uses ult if dark pact on CD and assisting enemy heros with disables (spell/items) are within range or blinking range.
==if at tower, slark uses ult right before assisting enemy heros teleport in.
====if assisting hero does not have any disable, slark does not use ult, even at tower, until min health threshold.
when pressing combo key on solo enemy heros without stun, slark will use ult only on these condition:
==slark uses ulti when heros disable spells/items are within range or blink range.
in team fights, slark will use ult after dark pact if there are instant disable enemy heros within range and is looking at slark. if hero is not looking at slark or turning towards slark, slark does not use ult.
Please make a script on any Sapport. Often you get 4 freaks who choose 4 core roles. It is necessary to pile the support. Dazzle, Oracle, Dizruptor - one of them is necessary. I'm using your script, but you need a support very much.
Sometimes when I want to attack, the hero does not attack but goes from one place to another. As you doubt whether to attack or not, it happens when you press the combo key. Can you avoid this and always attack?
please fix, tusk missed many block this is just 10 minute showing
i think tusk release icewall to soon and to near enemy
and you should added option like only icewall not snowball
@frankie22 said:
Sometimes when I want to attack, the hero does not attack but goes from one place to another. As you doubt whether to attack or not, it happens when you press the combo key. Can you avoid this and always attack?
Untick kite mode.
@Ayush said:
when update for new hero's been like a month and no hero.... aw cant wait, which script your working on ?, i know u have been ill hope u recovered,
Will release an update today (don't get hyped terror and unit controller still unfinished )
please fix, tusk missed many block this is just 10 minute showing
i think tusk release icewall to soon and to near enemy
and you should added option like only icewall not snowball
Added "Eulless Ulti" on Sf menu. You should disable it if you are having problems with early ulti. (Long story short: You either have really low fps or high ping that result in Dota is not returning eul modifier on target, was resulting in assembly using Eulless ulti.)
Tusk will now use Punch if it's ready before Kick in Kick combo to make sure kick position is correct.
Worked a bit on Tusk shards, is okay for me. To make hit chance higher, try to approach enemy from straight line.
Some other various fixes, including a possible fix for "Loading fine in demo mode but not loading in normal game", Thanks to @YEEEEEEE for that.
P.S: Still working on Terrorblade&Unit Controller modules. It should've been ready like 2 weeks ago, i know. Reasons that I couldn't release it yet:
1) It's actually bigger and more time consuming to make it than I anticipated. (Right now, Unit Controller, Jungle and Lane stuff alone is more than 4k lines of code and it's not even ready to be published yet. Note that, unit controller isn't just controlling and moving illusions but also using abilities and stuff; https://streamable.com/ilr5c)
2) I had some real life issues and then I got sick for a week then I had some school work. Then I lost someone from my family and was busy with funeral stuff.
I will keep working on Terrorblade/Unit Controller on the side and release it as soon as it's ready. The code is actually almost complete but every time I test it, I find bugs and I don't want to give you guys bugged product after long waiting time. Until then, I will keep working on other heroes and keep releasing a new hero every week starting from this Sunday.
Added "Eulless Ulti" on Sf menu. You should disable it if you are having problems with early ulti. (Long story short: You either have really low fps or high ping that result in Dota is not returning eul modifier on target, was resulting in assembly using Eulless ulti.)
Tusk will now use Punch if it's ready before Kick in Kick combo to make sure kick position is correct.
Worked a bit on Tusk shards, is okay for me. To make hit chance higher, try to approach enemy from straight line.
Some other various fixes, including a possible fix for "Loading fine in demo mode but not loading in normal game", Thanks to @YEEEEEEE for that.
P.S: Still working on Terrorblade&Unit Controller modules. It should've been ready like 2 weeks ago, i know. Reasons that I couldn't release it yet:
1) It's actually bigger and more time consuming to make it than I anticipated. (Right now, Unit Controller, Jungle and Lane stuff alone is more than 4k lines of code and it's not even ready to be published yet. Note that, unit controller isn't just controlling and moving illusions but also using abilities and stuff; https://streamable.com/ilr5c)
2) I had some real life issues and then I got sick for a week then I had some school work. Then I lost someone from my family and was busy with funeral stuff.
I will keep working on Terrorblade/Unit Controller on the side and release it as soon as it's ready. The code is actually almost complete but every time I test it, I find bugs and I don't want to give you guys bugged product after long waiting time. Until then, I will keep working on other heroes and keep releasing a new hero every week starting from this Sunday.
Take your time to get over your real life issues first, I think ppl can wait .
Added "Eulless Ulti" on Sf menu. You should disable it if you are having problems with early ulti. (Long story short: You either have really low fps or high ping that result in Dota is not returning eul modifier on target, was resulting in assembly using Eulless ulti.)
Tusk will now use Punch if it's ready before Kick in Kick combo to make sure kick position is correct.
Worked a bit on Tusk shards, is okay for me. To make hit chance higher, try to approach enemy from straight line.
Some other various fixes, including a possible fix for "Loading fine in demo mode but not loading in normal game", Thanks to @YEEEEEEE for that.
P.S: Still working on Terrorblade&Unit Controller modules. It should've been ready like 2 weeks ago, i know. Reasons that I couldn't release it yet:
1) It's actually bigger and more time consuming to make it than I anticipated. (Right now, Unit Controller, Jungle and Lane stuff alone is more than 4k lines of code and it's not even ready to be published yet. Note that, unit controller isn't just controlling and moving illusions but also using abilities and stuff; https://streamable.com/ilr5c)
2) I had some real life issues and then I got sick for a week then I had some school work. Then I lost someone from my family and was busy with funeral stuff.
I will keep working on Terrorblade/Unit Controller on the side and release it as soon as it's ready. The code is actually almost complete but every time I test it, I find bugs and I don't want to give you guys bugged product after long waiting time. Until then, I will keep working on other heroes and keep releasing a new hero every week starting from this Sunday.
Take your time to get over your real life issues first, I think ppl can wait .
Added "Eulless Ulti" on Sf menu. You should disable it if you are having problems with early ulti. (Long story short: You either have really low fps or high ping that result in Dota is not returning eul modifier on target, was resulting in assembly using Eulless ulti.)
Tusk will now use Punch if it's ready before Kick in Kick combo to make sure kick position is correct.
Worked a bit on Tusk shards, is okay for me. To make hit chance higher, try to approach enemy from straight line.
Some other various fixes, including a possible fix for "Loading fine in demo mode but not loading in normal game", Thanks to @YEEEEEEE for that.
P.S: Still working on Terrorblade&Unit Controller modules. It should've been ready like 2 weeks ago, i know. Reasons that I couldn't release it yet:
1) It's actually bigger and more time consuming to make it than I anticipated. (Right now, Unit Controller, Jungle and Lane stuff alone is more than 4k lines of code and it's not even ready to be published yet. Note that, unit controller isn't just controlling and moving illusions but also using abilities and stuff; https://streamable.com/ilr5c)
2) I had some real life issues and then I got sick for a week then I had some school work. Then I lost someone from my family and was busy with funeral stuff.
I will keep working on Terrorblade/Unit Controller on the side and release it as soon as it's ready. The code is actually almost complete but every time I test it, I find bugs and I don't want to give you guys bugged product after long waiting time. Until then, I will keep working on other heroes and keep releasing a new hero every week starting from this Sunday.
Thanks for hard work, i will renew my ensage subscripcion when tb released!
regards
Just pushed an update to attempt to fix that issue. Can you check again please? Let me know if there's anything that doesn't work correct and I will make sure to fix it tonight.
Comments
not sure if anything has changed but im having issues lately. huskar combo he ults in and then just stands there doesn't attack enemies, if he does it into hero at a creep wave he turns and attacks creeps? any ideas wtf is going on.
Sounds like you have some other assembly using the same key like ur BAIO combo key. Check your ensage.sdk orbwalker keybindings or any farm assembly if you have one.
yeah i thought about that and checked everything and nothing is using the key, also its odd it only doing it with huskar but not other heros using baio.
cant make the payment as it shows "not available at this time" while using paypal. its not a card related issue as there are no payment error, it seems that there is something wrong with ensage + paypal integration? @beminee
i feel the ult on am doesn't ks or kill when area low mana
Probably needs retuning after 7.12 patch where the damage of this spell was changed. We need an update. It's been weeks.
https://github.com/EnsageSharp/Ensage.SDK/blob/master/Abilities/npc_dota_hero_antimage/antimage_mana_void.cs#L35 This is how i get the damage for ulti.
https://github.com/EnsageSharp/Ensage.SDK/blob/master/Abilities/npc_dota_hero_antimage/antimage_mana_void.cs#L31 this is how it get's the damage, from game files.
interesting I'll have to test some more, i had a look at code and looks clean to me... might test in lobby also for extended testing
Hey man how do I edit the range that it will use blink strike to initiate the ultimate combo? When holding F and I have EUL and Blink, it will only blink when like 1000 units away, like half the distance of the blink.
http://lmgtfy.com/?q=blink+dagger+max+range
@beminee Can you take a look at Tusk's kick combo? I set the option to TeamMate and when I press "F" nothing happened.Thanks~
Will be updated soon.
You need to have a teammate in 1600 range.
got it~
o9k.aio better
Don't be a dick.
It says you are not owning a plugin which should be loaded but i paid
everyone is entitled to their own opinion but I'd rather hear how could I improve my own assembly instead of "X is better".
Wait 5-10 minutes, it usually takes some time to get it activated.
Need new heroes and regular updates Beminee if you want to improve this script. I would recommend to focus on heroes that are not available right now from other scripters like Elder Titan, Disruptor, Shadow Demon, Pangolier. Dark Willow etc.
@beminee said:
improvement sure! :)
for slark are you able to do these things?
when pressing the combo key on a solo enemy hero with stuns that we can see coming (skeleton king stun), slark will use dark pact and ulti only on these conditions:
==slark uses dark pact when hero is about to throw stun.
==slark wont use ult until dark pact is just about to end.
==slark uses ult if heros stun cool downs before dark pact.
==slark uses ult if dark pact on CD and assisting enemy heros with disables (spell/items) are within range or blinking range.
==if at tower, slark uses ult right before assisting enemy heros teleport in.
====if assisting hero does not have any disable, slark does not use ult, even at tower, until min health threshold.
when pressing combo key on solo enemy heros without stun, slark will use ult only on these condition:
==slark uses ulti when heros disable spells/items are within range or blink range.
in team fights, slark will use ult after dark pact if there are instant disable enemy heros within range and is looking at slark. if hero is not looking at slark or turning towards slark, slark does not use ult.
yes but aio doesn't have hero specific stuff, it's just dynamic.
o9k i mean
Please make a script on any Sapport. Often you get 4 freaks who choose 4 core roles. It is necessary to pile the support. Dazzle, Oracle, Dizruptor - one of them is necessary. I'm using your script, but you need a support very much.
Clock /// How to make that he didn't run around the hero? And I stood and I beat if radius allows.
Disable insec.
no new hero ?
Been busy => sick => busy lately. Will release new hero soon with various fixes to existing heroes.
LC&Tinker?
insec ???
There's already paid and free tinker assembly. I don't want to make same heroes.
Insec Controller on menu.
Sometimes when I want to attack, the hero does not attack but goes from one place to another. As you doubt whether to attack or not, it happens when you press the combo key. Can you avoid this and always attack?
when update for new hero's been like a month and no hero.... aw cant wait, which script your working on ?, i know u have been ill hope u recovered,
please fix, tusk missed many block this is just 10 minute showing
i think tusk release icewall to soon and to near enemy
and you should added option like only icewall not snowball
ty
Untick kite mode.
Will release an update today (don't get hyped terror and unit controller still unfinished )
Will be fixed.
Update:
P.S: Still working on Terrorblade&Unit Controller modules. It should've been ready like 2 weeks ago, i know. Reasons that I couldn't release it yet:
1) It's actually bigger and more time consuming to make it than I anticipated. (Right now, Unit Controller, Jungle and Lane stuff alone is more than 4k lines of code and it's not even ready to be published yet. Note that, unit controller isn't just controlling and moving illusions but also using abilities and stuff; https://streamable.com/ilr5c)
2) I had some real life issues and then I got sick for a week then I had some school work. Then I lost someone from my family and was busy with funeral stuff.
I will keep working on Terrorblade/Unit Controller on the side and release it as soon as it's ready. The code is actually almost complete but every time I test it, I find bugs and I don't want to give you guys bugged product after long waiting time. Until then, I will keep working on other heroes and keep releasing a new hero every week starting from this Sunday.
Take your time to get over your real life issues first, I think ppl can wait .
+1
goodd assem
ayum, please add more item to combo like Orchid, Bloodhorn, Hex
Thanks for hard work, i will renew my ensage subscripcion when tb released!
regards
To which hero?
Update:
https://streamable.com/pft2n
https://streamable.com/ict5y
https://streamable.com/4sply
all hero mayb ? cause is a useful item, but i play Tusk offend so please add
Thanks for adding, can you fix tusk kick pls.. it always kick the wrong way even teammate behind me.. thanks or Punch then Kick.
Magnus Rp'ing in 1 hero. Eww.
https://www.ensage.io/discussion/comment/13187/#Comment_13187
Check menu for "Amount".
i used the updated version though hmm... is still the same..
Amount - 3. Still rp'ing in 1 hero.
Will check again tonight.
Just pushed an update to attempt to fix that issue. Can you check again please? Let me know if there's anything that doesn't work correct and I will make sure to fix it tonight.
the safe key on the puck when ?as long as you can wait.