SirLimon, I have a suggestion how to improve this script:
1) Harras enemy is enabled by default (and there is an option to disable it with a key)
2) When we press the last hit key - the harras function is turned off completely.
This will achieve the maximum number of creeps and harras enemy.
P.s. now the script skips creeps due to the harras function - so many creeps do not finish.
Also noticed one problem: when you hold the key farm - evader does not shy away from hook pudge and other enemy skills. You can give the script
09k evader higher priority than last hit rage?
@SirLimon can you please fix eidolon (enigma's 2nd skill) because sometimes even after selecting the eidolons and clicking "send selected targets", it still won't move or do anything. this happens every few minutes
@death1213 said: @SirLimon can you please fix eidolon (enigma's 2nd skill) because sometimes even after selecting the eidolons and clicking "send selected targets", it still won't move or do anything. this happens every few minutes
I also suffer from this (not only on enigma but also on other heroes)
@death1213 said: @SirLimon can you please fix eidolon (enigma's 2nd skill) because sometimes even after selecting the eidolons and clicking "send selected targets", it still won't move or do anything. this happens every few minutes
I also suffer from this (not only on enigma but also on other heroes)
It's only possible to reload scripts with the f5
@death1213 said: @SirLimon can you please fix eidolon (enigma's 2nd skill) because sometimes even after selecting the eidolons and clicking "send selected targets", it still won't move or do anything. this happens every few minutes
@death1213 said: @SirLimon can you please fix eidolon (enigma's 2nd skill) because sometimes even after selecting the eidolons and clicking "send selected targets", it still won't move or do anything. this happens every few minutes
I also suffer from this (not only on enigma but also on other heroes)
It's only possible to reload scripts with the f5
@death1213 said: @SirLimon can you please fix eidolon (enigma's 2nd skill) because sometimes even after selecting the eidolons and clicking "send selected targets", it still won't move or do anything. this happens every few minutes
Will fix it soon
Sir LImon - can you make a separate script Last hir rage Unit? Functionality - automatic farming and last hit units (lane and jungle) - analogue of illusion farmer jumpering, but with a good last hit? I'm ready to buy this script.
@death1213 said: @SirLimon can you please fix eidolon (enigma's 2nd skill) because sometimes even after selecting the eidolons and clicking "send selected targets", it still won't move or do anything. this happens every few minutes
I also suffer from this (not only on enigma but also on other heroes)
It's only possible to reload scripts with the f5
@death1213 said: @SirLimon can you please fix eidolon (enigma's 2nd skill) because sometimes even after selecting the eidolons and clicking "send selected targets", it still won't move or do anything. this happens every few minutes
@death1213 said: @SirLimon can you please fix eidolon (enigma's 2nd skill) because sometimes even after selecting the eidolons and clicking "send selected targets", it still won't move or do anything. this happens every few minutes
I also suffer from this (not only on enigma but also on other heroes)
It's only possible to reload scripts with the f5
@death1213 said: @SirLimon can you please fix eidolon (enigma's 2nd skill) because sometimes even after selecting the eidolons and clicking "send selected targets", it still won't move or do anything. this happens every few minutes
Will fix it soon
Sir LImon - can you make a separate script Last hir rage Unit? Functionality - automatic farming and last hit units (lane and jungle) - analogue of illusion farmer jumpering, but with a good last hit? I'm ready to buy this script.
I am already working with jungle farmer for mainhero/units. It will kite/switch creeps with low hp
Now i will push updates for all existing scripts, then release jungle farmer.
@death1213 said: @SirLimon can you please fix eidolon (enigma's 2nd skill) because sometimes even after selecting the eidolons and clicking "send selected targets", it still won't move or do anything. this happens every few minutes
I also suffer from this (not only on enigma but also on other heroes)
It's only possible to reload scripts with the f5
@death1213 said: @SirLimon can you please fix eidolon (enigma's 2nd skill) because sometimes even after selecting the eidolons and clicking "send selected targets", it still won't move or do anything. this happens every few minutes
Will fix it soon
Sir LImon - can you make a separate script Last hir rage Unit? Functionality - automatic farming and last hit units (lane and jungle) - analogue of illusion farmer jumpering, but with a good last hit? I'm ready to buy this script.
I am already working with jungle farmer for mainhero/units. It will kite/switch creeps with low hp
Now i will push updates for all existing scripts, then release jungle farmer.
sir limon I ask in the next update to make harras on / off on a separate key. Now the script does a lot of harras and skips lasthit and deny. Even with the function last hit is most priority - pays more attention to the harras enemy.
found the issue with enigma movement moving weird, it is because of eidolons auto farming, when it is activated (send selected targets), main enigma will move weird
-Fullreworked
-Better multiunit farm
-Better prediction
-Now supports most of spells for farm
-Better performance
-Less configs in menu
-Better under tower farm
-Reworked auto group controller
-Fullreworked
-Better multiunit farm
-Better prediction
-Now supports most of spells for farm
-Better performance
-Less configs in menu
-Better under tower farm
-Reworked auto group controller
-Fullreworked
-Better multiunit farm
-Better prediction
-Now supports most of spells for farm
-Better performance
-Less configs in menu
-Better under tower farm
-Reworked auto group controller
ty bruh
bro can u please look at the puh fuction like when i have high attack speed the orbwalk puush between atccks has high delay, i feel the attcks can be much faster (less delay in between attcks once can u check cores push ?)
-Fullreworked
-Better multiunit farm
-Better prediction
-Now supports most of spells for farm
-Better performance
-Less configs in menu
-Better under tower farm
-Reworked auto group controller
ty bruh
bro can u please look at the puh fuction like when i have high attack speed the orbwalk puush between atccks has high delay, i feel the attcks can be much faster (less delay in between attcks once can u check cores push ?)
Will check it little later. I need update other my script
-Fullreworked
-Better multiunit farm
-Better prediction
-Now supports most of spells for farm
-Better performance
-Less configs in menu
-Better under tower farm
-Reworked auto group controller
Last hitting seems to be bugged sometimes, it doesn't hit the creep when it's on last hitable hp.(Especially under tower, happens outside tower range also sometimes)
And last hitting under tower was pretty bad, I didn't get any last hit under tower early game even though it was last hitable, this problem persists over later game also, attacks keep cancelling under tower.
Please look into this.
Hero I was using was brewmaster solo mid with quelling blade.
@bluey said:
the push option is not working for me , can you check it?
it has been cancelled
why?
idk I like this feature too
Also it doesn't prioritize last hit over deny ... so many times it misses a last hit over a deny. Don't really see how the script is better, IMO it got worse than it was before.
@bluey said:
the push option is not working for me , can you check it?
it has been cancelled
why?
idk I like this feature too
Also it doesn't prioritize last hit over deny ... so many times it misses a last hit over a deny. Don't really see how the script is better, IMO it got worse than it was before.
I think only multi unit last hit got better and rest isn't that great.
@bluey said:
the push option is not working for me , can you check it?
it has been cancelled
why?
idk I like this feature too
Also it doesn't prioritize last hit over deny ... so many times it misses a last hit over a deny. Don't really see how the script is better, IMO it got worse than it was before.
yeah it’s true indeed,and i found out that my deny number always got higher than average level
@bluey said:
the push option is not working for me , can you check it?
it has been cancelled
why?
idk I like this feature too
Also it doesn't prioritize last hit over deny ... so many times it misses a last hit over a deny. Don't really see how the script is better, IMO it got worse than it was before.
yeah it’s true indeed,and i found out that my deny number always got higher than average level
@bluey said:
the push option is not working for me , can you check it?
it has been cancelled
why?
idk I like this feature too
Also it doesn't prioritize last hit over deny ... so many times it misses a last hit over a deny. Don't really see how the script is better, IMO it got worse than it was before.
yeah it’s true indeed,and i found out that my deny number always got higher than average level
Hmm, what hero? i need some test
hello Limon,let me have a check,such as Troll Warlord.
But actually ,It's more like a situation which
there are 2 minions,one need last hit the other one need to be denied,and the denied one leads first,
then the time interval between is less than the present attack interval ,
so i think priority should be given to ignoring the deny one.
@SirLimon the update where u improved auto farming was perfect but i think whatever u updated next has broken the last hit function like it harasses enemy when minion can be last hitted so it missed, unlike last time it wont harass unless there are no minions that can be last hitted. Plz fix thank you or just revert back the update
I've had it. I was defending this script for a very long time now but this is the end. It's completely broken now after the last update. It denies instead of lasthitting, it harrases instead of lasthitting. Sometimes just standing there watching the creeps when it can lasthit them. I'm moving on to O9k Farm which is so much better and accurate atm and it's free. Shame I spent my money on this script and all we get in return from the developer is soon fix soon fix soon fix and every fix brakes the script even more... GL HF
@ramzesbg said:
I've had it. I was defending this script for a very long time now but this is the end. It's completely broken now after the last update. It denies instead of lasthitting, it harrases instead of lasthitting. Sometimes just standing there watching the creeps when it can lasthit them. I'm moving on to O9k Farm which is so much better and accurate atm and it's free. Shame I spent my money on this script and all we get in return from the developer is soon fix soon fix soon fix and every fix brakes the script even more... GL HF
Comments
SirLimon, I have a suggestion how to improve this script:
1) Harras enemy is enabled by default (and there is an option to disable it with a key)
2) When we press the last hit key - the harras function is turned off completely.
This will achieve the maximum number of creeps and harras enemy.
P.s. now the script skips creeps due to the harras function - so many creeps do not finish.
Dear SirLimon, if this script is working fine and is being updated regularly ? can you do it for 10$ I will buy it right away @SirLimon
SirLimon uses weaver 3 skill for finishing and harras? Is it possible to make a double attack when counting creeps?
Also noticed one problem: when you hold the key farm - evader does not shy away from hook pudge and other enemy skills. You can give the script
09k evader higher priority than last hit rage?
@SirLimon can you please fix eidolon (enigma's 2nd skill) because sometimes even after selecting the eidolons and clicking "send selected targets", it still won't move or do anything. this happens every few minutes
I better wait to buy this, he dont support it i see...
Yes, better not buy this shitty script and go use something else
Will fix it soon
Sir LImon - can you make a separate script Last hir rage Unit? Functionality - automatic farming and last hit units (lane and jungle) - analogue of illusion farmer jumpering, but with a good last hit? I'm ready to buy this script.
much better
I am already working with jungle farmer for mainhero/units. It will kite/switch creeps with low hp
Now i will push updates for all existing scripts, then release jungle farmer.
wait, thank you for your work
there is a delay in movement with last hit rage at the moment why??? bug
А есть здесь функция авто фарма без зажатия клавиши. Просто 1 раз нажал и герой сам добивает.
если не ошибаюсь, то здесь такого нет, это в соседнем скрипте. Ну и управлять героем всеравно ты мышкой должен
What hero?
Console errors?
i didn't enable console, it was with enigma
sir limon I ask in the next update to make harras on / off on a separate key. Now the script does a lot of harras and skips lasthit and deny. Even with the function last hit is most priority - pays more attention to the harras enemy.
found the issue with enigma movement moving weird, it is because of eidolons auto farming, when it is activated (send selected targets), main enigma will move weird
probably because of controlling many targets at once making the movement weird!
Я купил , А ласхит рейдж работать не хочет, он не отображается в скриптах!
RageCore установи
reset trial please?
currently DEMO'ing last hit rage... I am in trainer mode and it's missing a ton of last hits, and not mention the amount of denies missed..
Do I need to change settings somewhere?
@SirLimon2 cant get any lasthits whatsoever with invoker, regardless how many exort orbs there are
Works for me
Update
-Fullreworked
-Better multiunit farm
-Better prediction
-Now supports most of spells for farm
-Better performance
-Less configs in menu
-Better under tower farm
-Reworked auto group controller
Yeah yeah @SirLimon is back!!!
Ty for work, bro. Will try today and give you feedback
ty bruh
bro can u please look at the puh fuction like when i have high attack speed the orbwalk puush between atccks has high delay, i feel the attcks can be much faster (less delay in between attcks once can u check cores push ?)
Will check it little later. I need update other my script
the push option is not working for me , can you check it?
Hi can reset trial?, wanna test for one last time before purchase thanks in advance
it has been cancelled
why?
meepo doesnt last hit
idk I like this feature too
Last hitting seems to be bugged sometimes, it doesn't hit the creep when it's on last hitable hp.(Especially under tower, happens outside tower range also sometimes)
And last hitting under tower was pretty bad, I didn't get any last hit under tower early game even though it was last hitable, this problem persists over later game also, attacks keep cancelling under tower.
Please look into this.
Hero I was using was brewmaster solo mid with quelling blade.
Also it doesn't prioritize last hit over deny ... so many times it misses a last hit over a deny. Don't really see how the script is better, IMO it got worse than it was before.
I think only multi unit last hit got better and rest isn't that great.
Update
-Small fixes
-Fix PUSH option
yeah it’s true indeed,and i found out that my deny number always got higher than average level
Hmm, what hero? i need some test
hello Limon,let me have a check,such as Troll Warlord.
But actually ,It's more like a situation which
there are 2 minions,one need last hit the other one need to be denied,and the denied one leads first,
then the time interval between is less than the present attack interval ,
so i think priority should be given to ignoring the deny one.
Adjusting the attack point now is worse then it was. I cant even get it directly at 0 anymore cause the slider skips so many numbers.
How exactly does aggro and unaggro work?
@SirLimon the update where u improved auto farming was perfect but i think whatever u updated next has broken the last hit function like it harasses enemy when minion can be last hitted so it missed, unlike last time it wont harass unless there are no minions that can be last hitted. Plz fix thank you or just revert back the update
I've had it. I was defending this script for a very long time now but this is the end. It's completely broken now after the last update. It denies instead of lasthitting, it harrases instead of lasthitting. Sometimes just standing there watching the creeps when it can lasthit them. I'm moving on to O9k Farm which is so much better and accurate atm and it's free. Shame I spent my money on this script and all we get in return from the developer is soon fix soon fix soon fix and every fix brakes the script even more... GL HF
Haha, all hail Sir Limon