I found some problems
1. Must reload Assemblies to take effect after changing hotkey
2. Use OnHit spells doesnt support Viper's 1st spell
3. Can you let Harras Enemy use OnHit Spell for Enemy even if I didn't turn on Use OnHit spells? Because OD's Onhit spell is not suitable for lasthit in the early stages of the game, Viper's Onhit spell is not suitable for lasthit at any time.
@si_ji said:
I found some problems
1. Must reload Assemblies to take effect after changing hotkey
2. Use OnHit spells doesnt support Viper's 1st spell
3. Can you let Harras Enemy use OnHit Spell for Enemy even if I didn't turn on Use OnHit spells? Because OD's Onhit spell is not suitable for lasthit in the early stages of the game, Viper's Onhit spell is not suitable for lasthit at any time.
1) I will try fix this
2) Will add in next version
3) Will add separated option for OnHit for harras
@iichigoz said:
Does this script needs sdk orbwalker to function? If it needs then I cannot use O9K.AIO with it?
You can use this script with any other script. Simply set farm key to empty slot (with no other orbwalker binded)
@si_ji said:
I found some problems
1. Must reload Assemblies to take effect after changing hotkey
2. Use OnHit spells doesnt support Viper's 1st spell
3. Can you let Harras Enemy use OnHit Spell for Enemy even if I didn't turn on Use OnHit spells? Because OD's Onhit spell is not suitable for lasthit in the early stages of the game, Viper's Onhit spell is not suitable for lasthit at any time.
1) I will try fix this
2) Will add in next version
3) Will add separated option for OnHit for harras
@iichigoz said:
Does this script needs sdk orbwalker to function? If it needs then I cannot use O9K.AIO with it?
You can use this script with any other script. Simply set farm key to empty slot (with no other orbwalker binded)
18:34:53 | ERROR | System.InvalidCastException: Unable to cast object of type 'Ensage.Entity' to type 'Ensage.Unit'.
at LastHitRage.Core.Logics.LastHitRageOrbwalkingMode.OnNetworkActivity(Entity sender, Int32PropertyChangeEventArgs args)
at Ensage.Entity.OnInt32PropertyChangeNative(UInt32 ent, SByte* propertyName, Int32 newValue, Int32 oldValue)
18:34:53 | ERROR | System.InvalidCastException: Unable to cast object of type 'Ensage.Entity' to type 'Ensage.Unit'.
at LastHitRage.Core.Logics.LastHitRageOrbwalkingMode.OnNetworkActivity(Entity sender, Int32PropertyChangeEventArgs args)
at Ensage.Entity.OnInt32PropertyChangeNative(UInt32 ent, SByte* propertyName, Int32 newValue, Int32 oldValue)
18:34:53 | ERROR | System.InvalidCastException: Unable to cast object of type 'Ensage.Entity' to type 'Ensage.Unit'.
at LastHitRage.Core.Logics.LastHitRageOrbwalkingMode.OnNetworkActivity(Entity sender, Int32PropertyChangeEventArgs args)
at Ensage.Entity.OnInt32PropertyChangeNative(UInt32 ent, SByte* propertyName, Int32 newValue, Int32 oldValue)
18:34:53 | ERROR | System.InvalidCastException: Unable to cast object of type 'Ensage.Entity' to type 'Ensage.Unit'.
at LastHitRage.Core.Logics.LastHitRageOrbwalkingMode.OnNetworkActivity(Entity sender, Int32PropertyChangeEventArgs args)
at Ensage.Entity.OnInt32PropertyChangeNative(UInt32 ent, SByte* propertyName, Int32 newValue, Int32 oldValue)
18:34:53 | ERROR | System.InvalidCastException: Unable to cast object of type 'Ensage.Entity' to type 'Ensage.Unit'.
at LastHitRage.Core.Logics.LastHitRageOrbwalkingMode.OnNetworkActivity(Entity sender, Int32PropertyChangeEventArgs args)
at Ensage.Entity.OnInt32PropertyChangeNative(UInt32 ent, SByte* propertyName, Int32 newValue, Int32 oldValue)
18:34:53 | ERROR | System.InvalidCastException: Unable to cast object of type 'Ensage.Entity' to type 'Ensage.Unit'.
at LastHitRage.Core.Logics.LastHitRageOrbwalkingMode.OnNetworkActivity(Entity sender, Int32PropertyChangeEventArgs args)
at Ensage.Entity.OnInt32PropertyChangeNative(UInt32 ent, SByte* propertyName, Int32 newValue, Int32 oldValue)
18:34:53 | ERROR | System.InvalidCastException: Unable to cast object of type 'Ensage.Entity' to type 'Ensage.Unit'.
at LastHitRage.Core.Logics.LastHitRageOrbwalkingMode.OnNetworkActivity(Entity sender, Int32PropertyChangeEventArgs args)
at Ensage.Entity.OnInt32PropertyChangeNative(UInt32 ent, SByte* propertyName, Int32 newValue, Int32 oldValue)
@si_ji said:
I found some problems
1. Must reload Assemblies to take effect after changing hotkey
2. Use OnHit spells doesnt support Viper's 1st spell
3. Can you let Harras Enemy use OnHit Spell for Enemy even if I didn't turn on Use OnHit spells? Because OD's Onhit spell is not suitable for lasthit in the early stages of the game, Viper's Onhit spell is not suitable for lasthit at any time.
1) I will try fix this
2) Will add in next version
3) Will add separated option for OnHit for harras
@iichigoz said:
Does this script needs sdk orbwalker to function? If it needs then I cannot use O9K.AIO with it?
You can use this script with any other script. Simply set farm key to empty slot (with no other orbwalker binded)
18:34:53 | ERROR | System.InvalidCastException: Unable to cast object of type 'Ensage.Entity' to type 'Ensage.Unit'.
at LastHitRage.Core.Logics.LastHitRageOrbwalkingMode.OnNetworkActivity(Entity sender, Int32PropertyChangeEventArgs args)
at Ensage.Entity.OnInt32PropertyChangeNative(UInt32 ent, SByte* propertyName, Int32 newValue, Int32 oldValue)
18:34:53 | ERROR | System.InvalidCastException: Unable to cast object of type 'Ensage.Entity' to type 'Ensage.Unit'.
at LastHitRage.Core.Logics.LastHitRageOrbwalkingMode.OnNetworkActivity(Entity sender, Int32PropertyChangeEventArgs args)
at Ensage.Entity.OnInt32PropertyChangeNative(UInt32 ent, SByte* propertyName, Int32 newValue, Int32 oldValue)
18:34:53 | ERROR | System.InvalidCastException: Unable to cast object of type 'Ensage.Entity' to type 'Ensage.Unit'.
at LastHitRage.Core.Logics.LastHitRageOrbwalkingMode.OnNetworkActivity(Entity sender, Int32PropertyChangeEventArgs args)
at Ensage.Entity.OnInt32PropertyChangeNative(UInt32 ent, SByte* propertyName, Int32 newValue, Int32 oldValue)
18:34:53 | ERROR | System.InvalidCastException: Unable to cast object of type 'Ensage.Entity' to type 'Ensage.Unit'.
at LastHitRage.Core.Logics.LastHitRageOrbwalkingMode.OnNetworkActivity(Entity sender, Int32PropertyChangeEventArgs args)
at Ensage.Entity.OnInt32PropertyChangeNative(UInt32 ent, SByte* propertyName, Int32 newValue, Int32 oldValue)
18:34:53 | ERROR | System.InvalidCastException: Unable to cast object of type 'Ensage.Entity' to type 'Ensage.Unit'.
at LastHitRage.Core.Logics.LastHitRageOrbwalkingMode.OnNetworkActivity(Entity sender, Int32PropertyChangeEventArgs args)
at Ensage.Entity.OnInt32PropertyChangeNative(UInt32 ent, SByte* propertyName, Int32 newValue, Int32 oldValue)
18:34:53 | ERROR | System.InvalidCastException: Unable to cast object of type 'Ensage.Entity' to type 'Ensage.Unit'.
at LastHitRage.Core.Logics.LastHitRageOrbwalkingMode.OnNetworkActivity(Entity sender, Int32PropertyChangeEventArgs args)
at Ensage.Entity.OnInt32PropertyChangeNative(UInt32 ent, SByte* propertyName, Int32 newValue, Int32 oldValue)
18:34:53 | ERROR | System.InvalidCastException: Unable to cast object of type 'Ensage.Entity' to type 'Ensage.Unit'.
at LastHitRage.Core.Logics.LastHitRageOrbwalkingMode.OnNetworkActivity(Entity sender, Int32PropertyChangeEventArgs args)
at Ensage.Entity.OnInt32PropertyChangeNative(UInt32 ent, SByte* propertyName, Int32 newValue, Int32 oldValue)
@si_ji said:
I found some problems
1. Must reload Assemblies to take effect after changing hotkey
2. Use OnHit spells doesnt support Viper's 1st spell
3. Can you let Harras Enemy use OnHit Spell for Enemy even if I didn't turn on Use OnHit spells? Because OD's Onhit spell is not suitable for lasthit in the early stages of the game, Viper's Onhit spell is not suitable for lasthit at any time.
1) I will try fix this
2) Will add in next version
3) Will add separated option for OnHit for harras
@iichigoz said:
Does this script needs sdk orbwalker to function? If it needs then I cannot use O9K.AIO with it?
You can use this script with any other script. Simply set farm key to empty slot (with no other orbwalker binded)
About second point, Drow and Huskar are not supported either.
@si_ji said:
I found some problems
1. Must reload Assemblies to take effect after changing hotkey
2. Use OnHit spells doesnt support Viper's 1st spell
3. Can you let Harras Enemy use OnHit Spell for Enemy even if I didn't turn on Use OnHit spells? Because OD's Onhit spell is not suitable for lasthit in the early stages of the game, Viper's Onhit spell is not suitable for lasthit at any time.
1) I will try fix this
2) Will add in next version
3) Will add separated option for OnHit for harras
@iichigoz said:
Does this script needs sdk orbwalker to function? If it needs then I cannot use O9K.AIO with it?
You can use this script with any other script. Simply set farm key to empty slot (with no other orbwalker binded)
About second point, Drow and Huskar are not supported either.
-Added OnHit for Viper
-Added OnHit for Huskar
-Added OnHit for Drow
-Added option to harras with OnHit
-New UI system
-Improvement for LH under tower (if creeps attack)
-Added health bar mark for LH
-Added fast config panel
Is there any guide on how to use it properly? Shold i always keep onhit pushed?
Shy do you have different setting for lasthit with heroes/creeps, what is the point?
@dexio said:
Is there any guide on how to use it properly? Shold i always keep onhit pushed?
Shy do you have different setting for lasthit with heroes/creeps, what is the point?
You can read docs (click at LastHit at right screen side)
@SirLimon Dear as you promised please make a video and clearly show us what all options should be disabled or enabled to make this assembly work. Do we need to disable Ensage SDK Orbwalker? Please make a video and upload it for the convenience of others. I was the first person to buy it as soon as it was launched but was never able to use it properly. Kindly help.
@Magneto said: @SirLimon Dear as you promised please make a video and clearly show us what all options should be disabled or enabled to make this assembly work. Do we need to disable Ensage SDK Orbwalker? Please make a video and upload it for the convenience of others. I was the first person to buy it as soon as it was launched but was never able to use it properly. Kindly help.
You need only disable Farm In Ensage SDK Orbwalker
Best Last Hitting Script !!.... next update can we expect creep wave clear using spells ? ( ex : Timbersaw all abilities to clear creep wave, storm spirit overload and 'q' to clear etc.... )
The damage on Lasthit and Deny does not seem to count Bloodseeker's Blooddrage.
And about selecting multiple units including heroes(Summon or Illusion),Summon no problem but there is something wrong with the real attack of Illusion.In DOTA, except for CK's Illusion Damage Dealt is 100%, the Illusion Damage Dealt of other heroes is not 100%.And Illusion doesnt support Quelling Blade.
@si_ji said:
The damage on Lasthit and Deny does not seem to count Bloodseeker's Blooddrage.
And about selecting multiple units including heroes(Summon or Illusion),Summon no problem but there is something wrong with the real attack of Illusion.In DOTA, except for CK's Illusion Damage Dealt is 100%, the Illusion Damage Dealt of other heroes is not 100%.And Illusion doesnt support Quelling Blade.
@si_ji said:
The damage on Lasthit and Deny does not seem to count Bloodseeker's Blooddrage.
And about selecting multiple units including heroes(Summon or Illusion),Summon no problem but there is something wrong with the real attack of Illusion.In DOTA, except for CK's Illusion Damage Dealt is 100%, the Illusion Damage Dealt of other heroes is not 100%.And Illusion doesnt support Quelling Blade.
Will fix it
The damage on Lasthit does not seem to count Beastmaster's Wild Axes and Batrider's Sticky Napalm.
Этот скрипт может полностью автоматически отпушивать линии и сносить башни, к примеру энтами фуриона? Зашел в лобби, выделил пеньков нажал автопуш и собственно дальше ничего, они просто трутся возле вражеских крипов, а когда подходят к башне просто отбегают от нее.
@fffmpeg said:
Этот скрипт может полностью автоматически отпушивать линии и сносить башни, к примеру энтами фуриона? Зашел в лобби, выделил пеньков нажал автопуш и собственно дальше ничего, они просто трутся возле вражеских крипов, а когда подходят к башне просто отбегают от нее.
По умолчанию они только ластхитят. Включи пуш и они будут постоянно бить.
-Added Illusion damage calculation
-Added support for manta illusions
-Added support for Naga/Terroblade/SD/
-Added support for Bloodrage (BS)
-Added support for napalm (Batrider)
-Added support for axes (BM)
-Added new button for fast config panel (Force Push)
@si_ji said:
The damage on Lasthit and Deny does not seem to count Bloodseeker's Blooddrage.
And about selecting multiple units including heroes(Summon or Illusion),Summon no problem but there is something wrong with the real attack of Illusion.In DOTA, except for CK's Illusion Damage Dealt is 100%, the Illusion Damage Dealt of other heroes is not 100%.And Illusion doesnt support Quelling Blade.
Will fix it
The damage on Lasthit does not seem to count Beastmaster's Wild Axes and Batrider's Sticky Napalm.
@si_ji said:
I found some problems
1. Must reload Assemblies to take effect after changing hotkey
2. Use OnHit spells doesnt support Viper's 1st spell
3. Can you let Harras Enemy use OnHit Spell for Enemy even if I didn't turn on Use OnHit spells? Because OD's Onhit spell is not suitable for lasthit in the early stages of the game, Viper's Onhit spell is not suitable for lasthit at any time.
1) I will try fix this
2) Will add in next version
3) Will add separated option for OnHit for harras
@iichigoz said:
Does this script needs sdk orbwalker to function? If it needs then I cannot use O9K.AIO with it?
You can use this script with any other script. Simply set farm key to empty slot (with no other orbwalker binded)
About second point, Drow and Huskar are not supported either.
Why woud u want on hit for drow and huskar, drow has no damage. And huskar damage is damage over time. You most likely will mis more creeps if anything.
Comments
желтый цвет это не ошибки
21:07:42 | ERROR | Ensage.EntityNotFoundException: Exception of type 'Ensage.EntityNotFoundException' was thrown.
там же написано ERROR
I found some problems
1. Must reload Assemblies to take effect after changing hotkey
2. Use OnHit spells doesnt support Viper's 1st spell
3. Can you let Harras Enemy use OnHit Spell for Enemy even if I didn't turn on Use OnHit spells? Because OD's Onhit spell is not suitable for lasthit in the early stages of the game, Viper's Onhit spell is not suitable for lasthit at any time.
Does this script needs sdk orbwalker to function? If it needs then I cannot use O9K.AIO with it?
1) I will try fix this
2) Will add in next version
3) Will add separated option for OnHit for harras
You can use this script with any other script. Simply set farm key to empty slot (with no other orbwalker binded)
18:34:53 | ERROR | System.InvalidCastException: Unable to cast object of type 'Ensage.Entity' to type 'Ensage.Unit'.
at LastHitRage.Core.Logics.LastHitRageOrbwalkingMode.OnNetworkActivity(Entity sender, Int32PropertyChangeEventArgs args)
at Ensage.Entity.OnInt32PropertyChangeNative(UInt32 ent, SByte* propertyName, Int32 newValue, Int32 oldValue)
18:34:53 | ERROR | System.InvalidCastException: Unable to cast object of type 'Ensage.Entity' to type 'Ensage.Unit'.
at LastHitRage.Core.Logics.LastHitRageOrbwalkingMode.OnNetworkActivity(Entity sender, Int32PropertyChangeEventArgs args)
at Ensage.Entity.OnInt32PropertyChangeNative(UInt32 ent, SByte* propertyName, Int32 newValue, Int32 oldValue)
18:34:53 | ERROR | System.InvalidCastException: Unable to cast object of type 'Ensage.Entity' to type 'Ensage.Unit'.
at LastHitRage.Core.Logics.LastHitRageOrbwalkingMode.OnNetworkActivity(Entity sender, Int32PropertyChangeEventArgs args)
at Ensage.Entity.OnInt32PropertyChangeNative(UInt32 ent, SByte* propertyName, Int32 newValue, Int32 oldValue)
18:34:53 | ERROR | System.InvalidCastException: Unable to cast object of type 'Ensage.Entity' to type 'Ensage.Unit'.
at LastHitRage.Core.Logics.LastHitRageOrbwalkingMode.OnNetworkActivity(Entity sender, Int32PropertyChangeEventArgs args)
at Ensage.Entity.OnInt32PropertyChangeNative(UInt32 ent, SByte* propertyName, Int32 newValue, Int32 oldValue)
18:34:53 | ERROR | System.InvalidCastException: Unable to cast object of type 'Ensage.Entity' to type 'Ensage.Unit'.
at LastHitRage.Core.Logics.LastHitRageOrbwalkingMode.OnNetworkActivity(Entity sender, Int32PropertyChangeEventArgs args)
at Ensage.Entity.OnInt32PropertyChangeNative(UInt32 ent, SByte* propertyName, Int32 newValue, Int32 oldValue)
18:34:53 | ERROR | System.InvalidCastException: Unable to cast object of type 'Ensage.Entity' to type 'Ensage.Unit'.
at LastHitRage.Core.Logics.LastHitRageOrbwalkingMode.OnNetworkActivity(Entity sender, Int32PropertyChangeEventArgs args)
at Ensage.Entity.OnInt32PropertyChangeNative(UInt32 ent, SByte* propertyName, Int32 newValue, Int32 oldValue)
18:34:53 | ERROR | System.InvalidCastException: Unable to cast object of type 'Ensage.Entity' to type 'Ensage.Unit'.
at LastHitRage.Core.Logics.LastHitRageOrbwalkingMode.OnNetworkActivity(Entity sender, Int32PropertyChangeEventArgs args)
at Ensage.Entity.OnInt32PropertyChangeNative(UInt32 ent, SByte* propertyName, Int32 newValue, Int32 oldValue)
ERRORS im getting today
Will Fix it soon, tomorrow huge update.
About second point, Drow and Huskar are not supported either.
Ok, will add suport for both heroes
Version 5.5.0.0 Released
Trials cleared. You can got 1 free day again.
-Added OnHit for Viper
-Added OnHit for Huskar
-Added OnHit for Drow
-Added option to harras with OnHit
-New UI system
-Improvement for LH under tower (if creeps attack)
-Added health bar mark for LH
-Added fast config panel
how to remove the inscription last hit right ? Why do we need it ?
Is there any guide on how to use it properly? Shold i always keep onhit pushed?
Shy do you have different setting for lasthit with heroes/creeps, what is the point?
бро... не проигнорь меня пож... у меня не работает харрас... функция включенна
Больше информации. Какой герой? Режим игры?
You can read docs (click at LastHit at right screen side)
@SirLimon Dear as you promised please make a video and clearly show us what all options should be disabled or enabled to make this assembly work. Do we need to disable Ensage SDK Orbwalker? Please make a video and upload it for the convenience of others. I was the first person to buy it as soon as it was launched but was never able to use it properly. Kindly help.
You need only disable Farm In Ensage SDK Orbwalker
Best Last Hitting Script !!.... next update can we expect creep wave clear using spells ? ( ex : Timbersaw all abilities to clear creep wave, storm spirit overload and 'q' to clear etc.... )
@NeeDforKill Please upload a video for the convenience of the subscribers. (how to use the script properly)
The damage on Lasthit and Deny does not seem to count Bloodseeker's Blooddrage.
And about selecting multiple units including heroes(Summon or Illusion),Summon no problem but there is something wrong with the real attack of Illusion.In DOTA, except for CK's Illusion Damage Dealt is 100%, the Illusion Damage Dealt of other heroes is not 100%.And Illusion doesnt support Quelling Blade.
Will fix it
The damage on Lasthit does not seem to count Beastmaster's Wild Axes and Batrider's Sticky Napalm.
Where can I buy this assembly? I can't find a link in the main post or on the site anywhere.
in Assemblies
Этот скрипт может полностью автоматически отпушивать линии и сносить башни, к примеру энтами фуриона? Зашел в лобби, выделил пеньков нажал автопуш и собственно дальше ничего, они просто трутся возле вражеских крипов, а когда подходят к башне просто отбегают от нее.
По умолчанию они только ластхитят. Включи пуш и они будут постоянно бить.
Can confirm the clunky/broken auto push/lasthit with Prophets' minions.
Version 5.6.0.0 Relesed
-Added Illusion damage calculation
-Added support for manta illusions
-Added support for Naga/Terroblade/SD/
-Added support for Bloodrage (BS)
-Added support for napalm (Batrider)
-Added support for axes (BM)
-Added new button for fast config panel (Force Push)
All your request released
Will check it today
nice one
Version 5.7.0.0 Released
-Improved HP Box pos (x3 fater)
-Added option to switch to DarkerUI
-Fixed Furion treant controller
-Rewrited multu unit push controller
Now multi unit push really mean push. No more laggy with melle creeps
Something has broken the last hitting for the heroes, denies creeps and what not just no last hitting. Runs around and looks dumb.
EDIT: Resetting the config seems to have fixed it.
can I test this again ? because I tested in v2 and its so many bugs. if I test this version and work best , i'll sure buy this.
Hello, I'm new here.
How to buy and download assembly? I can't find a button to Buy / Download. Thanks.
Why woud u want on hit for drow and huskar, drow has no damage. And huskar damage is damage over time. You most likely will mis more creeps if anything.
в меню нету никаких настроек..??? где они? вижу только тумблеры вкл/выкл на экране
Check your store. It would be available for new trial
Оно в новом SDK меню. Там много настроек.
how i get a free trail?
trial*
its not avalible , nvm will buy soon :)
brought it , I need to enable orbwalker in sdk ? , I Press X key and my hero doesn't do anything. help!
auto push mode is auto stop how to enable them for long
Me too. I enable Orbwalker in SDK and it works but not sure which one works, Last Hit in SDK or Last Hit Rage.
You should use different key from SDK orbwalker. LastHit contains own orbwalker. By default you can hold X and run near creeps (with moving mouse)
Auto push mode for creeps/illusions. It will send them to line and lasthit/push
Its bad idea to send hero with this option.
https://www.ensage.io/database#223
Also read doc (can be found if you click "Lasthit" at right screen corner)
thanks you , understand a bit now
how to swing last hit like a pro ?and how to make swing faster. sometimes its not last hit well , help me pls.