@anonymouse said:
Hi! I bought the three assemblies, but I was wondering why arc clone doesnt dodge/move hooks/mirana arrows, only the main hero dodges it, can you please check? I thought it would work like the meepo gif you made where clone move to evade. Thanks.
I know, its because arc clone is not considered as hero who should be saved.
Will you be adding it soon? I thought it would work like meepo, so I bought it. Thanks bro!
But do u want to waste abilities to save clone or only use "dodge" mode ?
Just dodge, it would be very nice to have it dodge like invoker tornado, sunstrike, hook, arrow etc. like if clone gets hit by tornado, its a wasted clone already so it would be nice to have it dodge those.
@anonymouse said:
Hi! I bought the three assemblies, but I was wondering why arc clone doesnt dodge/move hooks/mirana arrows, only the main hero dodges it, can you please check? I thought it would work like the meepo gif you made where clone move to evade. Thanks.
I know, its because arc clone is not considered as hero who should be saved.
Will you be adding it soon? I thought it would work like meepo, so I bought it. Thanks bro!
But do u want to waste abilities to save clone or only use "dodge" mode ?
Just dodge, it would be very nice to have it dodge like invoker tornado, sunstrike, hook, arrow etc. like if clone gets hit by tornado, its a wasted clone already so it would be nice to have it dodge those.
@anonymouse said:
Hi! I bought the three assemblies, but I was wondering why arc clone doesnt dodge/move hooks/mirana arrows, only the main hero dodges it, can you please check? I thought it would work like the meepo gif you made where clone move to evade. Thanks.
I know, its because arc clone is not considered as hero who should be saved.
Will you be adding it soon? I thought it would work like meepo, so I bought it. Thanks bro!
But do u want to waste abilities to save clone or only use "dodge" mode ?
Just dodge, it would be very nice to have it dodge like invoker tornado, sunstrike, hook, arrow etc. like if clone gets hit by tornado, its a wasted clone already so it would be nice to have it dodge those.
Anymore updates since April 2nd ? It would be great if you guys keep changelogs on the paid assemblies. So we know what you've done to upgrade the scripts.
@kappatalism said:
Anymore updates since April 2nd ? It would be great if you guys keep changelogs on the paid assemblies. So we know what you've done to upgrade the scripts.
There was some fixes for counter lists. Im too lazy to write changelog
@kappatalism said:
Anymore updates since April 2nd ? It would be great if you guys keep changelogs on the paid assemblies. So we know what you've done to upgrade the scripts.
There was some fixes for counter lists. Im too lazy to write changelog
@kappatalism said:
Does this assembly fully support dx11 ? The old Evader doesn't support dx11 right ?
Wut?
Does O9K support DirectX11 ?
It was said 100 times that difference between dx9 and dx11 in ensage is only in drawings. So if assemblys main purpose is not to draw stuff, it will work on both.
Just in case... yes it supports dx11.
@kappatalism said:
Does this assembly fully support dx11 ? The old Evader doesn't support dx11 right ?
Wut?
Does O9K support DirectX11 ?
It was said 100 times that difference between dx9 and dx11 in ensage is only in drawings. So if assemblys main purpose is not to draw stuff, it will work on both.
Just in case... yes it supports dx11.
@gznster said:
nullifer aeon disk interaction work in demo, but never works in real games, just randomly throws in a nullifer before aeon disk is procc.
Caused me to lose games
There are 20 more modifiers against which nullifier could have been used.
@gznster said:
nullifer aeon disk interaction work in demo, but never works in real games, just randomly throws in a nullifer before aeon disk is procc.
Caused me to lose games
There are 20 more modifiers against which nullifier could have been used.
I suspect is linkens, are u able to remove nullifer removing linkens?
Video on one of the real g ames.
@gznster said:
nullifer aeon disk interaction work in demo, but never works in real games, just randomly throws in a nullifer before aeon disk is procc.
Caused me to lose games
There are 20 more modifiers against which nullifier could have been used.
I suspect is linkens, are u able to remove nullifer removing linkens?
Video on one of the real g ames.
No, evader will not break linkens. Most likely thats combo or auto usage assembly.
@gznster said:
nullifer aeon disk interaction work in demo, but never works in real games, just randomly throws in a nullifer before aeon disk is procc.
Caused me to lose games
There are 20 more modifiers against which nullifier could have been used.
I suspect is linkens, are u able to remove nullifer removing linkens?
Video on one of the real g ames.
No, evader will not break linkens. Most likely thats combo or auto usage assembly.
i disabled nullifer usage on every script tho.
it should be from yours only. When i removed evader, it never uses nullifer no matter the situation.
@gznster said:
i disabled nullifer usage on every script tho.
it should be from yours only. When i removed evader, it never uses nullifer no matter the situation.
Enable "Draw evade result" in evaders debug menu and it will show when/why it uses ability.
hmm, actually I can't get it to work 100% of the time be it any of the skywrath script, tried it individually, divine o9k aio, and the free version. It doesn't use it all the time. The nullifer just won't use. Draw evade result only shows when nullifer will be used, not much information given other than that, eg when nullifer won't be used why? smth like that.
@gznster said:
hmm, actually I can't get it to work 100% of the time be it any of the skywrath script, tried it individually, divine o9k aio, and the free version. It doesn't use it all the time. The nullifer just won't use. Draw evade result only shows when nullifer will be used, not much information given other than that, eg when nullifer won't be used why? smth like that.
Okay, i made another fix. If it will not help then rip xD
Comments
Just dodge, it would be very nice to have it dodge like invoker tornado, sunstrike, hook, arrow etc. like if clone gets hit by tornado, its a wasted clone already so it would be nice to have it dodge those.
Added.
thanks man!
Can you add support for tusk snowball with allies as well? At the moment it dodges but it doesn't drag any allies into it.
Not sure, ill try to do it later.
so do I need to install evade? because the 09k menu does not show up on my sdk
U need O9K.Evader and its in old menu.
Can not find the link to buy and download! Where is it?
Its in 1st post, but well ...
https://www.ensage.io/database#229
https://www.ensage.io/database#233
https://www.ensage.io/database#234
Oh sorry i'm noob. Now I see it.
i dont know what i did wrong but when an enemy cast a skill it dodge AFTER. (eg. DK's Breathe Fire, it dodge after i got hit)
Ill check it.
I bought the evader modifier counter, I thought I would have just that, but I see that it is necessary to evader or am I wrong?
In first post under important it says that u must have evader.
Anymore updates since April 2nd ? It would be great if you guys keep changelogs on the paid assemblies. So we know what you've done to upgrade the scripts.
There was some fixes for counter lists. Im too lazy to write changelog
Lol aight
Does this assembly fully support dx11 ? The old Evader doesn't support dx11 right ?
Wut?
Когда играю за лансера, не юзает сам W на стан свена например.
Does O9K support DirectX11 ?
It was said 100 times that difference between dx9 and dx11 in ensage is only in drawings. So if assemblys main purpose is not to draw stuff, it will work on both.
Just in case... yes it supports dx11.
I never heard that xd
Alright then!
great plugin
Added courier shield usage vs abilities and auto attacks if u have multi unit control.
Added collision blocker which will use illusions/creeps to block some abilities if u have multi unit control.
@IdcNoob i purchase it armlet abuse works but no edit to it please add
There is nothing to change for armlet abuse.
@IdcNoob add setting to edit because default 222 hp toggle is to high better is 135hp this what i use to use with old evader
@IdcNoob i mean abilities specials for armlet toggle
nullifer aeon disk interaction work in demo, but never works in real games, just randomly throws in a nullifer before aeon disk is procc.
Caused me to lose games
There are 20 more modifiers against which nullifier could have been used.
I suspect is linkens, are u able to remove nullifer removing linkens?
Video on one of the real g ames.
No, evader will not break linkens. Most likely thats combo or auto usage assembly.
i disabled nullifer usage on every script tho.
it should be from yours only. When i removed evader, it never uses nullifer no matter the situation.
Enable "Draw evade result" in evaders debug menu and it will show when/why it uses ability.
hmm, actually I can't get it to work 100% of the time be it any of the skywrath script, tried it individually, divine o9k aio, and the free version. It doesn't use it all the time. The nullifer just won't use. Draw evade result only shows when nullifer will be used, not much information given other than that, eg when nullifer won't be used why? smth like that.
Okay, i made another fix. If it will not help then rip xD
Thanks that was the perfect fix to it ;D
What do pathfinder red and orange color mean?
But its explained in menu xD
Red - it will dodge only disable abilities.
Orange - all.
One more question priority from 3 2 1 0 (use first, second, third, and last right?)
Yes.
it will dodge only disable abilities. ------ ??????? What's with the disabled abilities ?
Like stuns, silences etc...
How to make the hero stop going to the side, and use only the items? (for example from a pudge hook)
Disable "Phase boots" (dodge) priority.
How to do it in the free version ?
Why u ask in paid how to do it in free ? xD Its same just not phase boots icon....
In what menu section did you see this icon ? I'm using the free version.