@IdcNoob bro can we have an option to cancel toggle by moving like the previous version? now we have to click the button again to cancel, when your in the middle of a gank like in mid, its hard to juke when you click to retreat and the assembly tries to cs/deny/harrass and go back in lane. I like to previous one when its safe to toggle, then i press it, but when enemy is aggresive i just click my left mouse clicker and it cancels it. It was great to just harrass and cs, but if enemy is aggresive its hard to focus holding my alt+key, for my items, and skills, and hero tries to go infront to get cs. thanks!
It depends, if it misses last hits then decrease it to -50 or more.
@anonymouse said: @IdcNoob bro can we have an option to cancel toggle by moving like the previous version? now we have to click the button again to cancel, when your in the middle of a gank like in mid, its hard to juke when you click to retreat and the assembly tries to cs/deny/harrass and go back in lane. I like to previous one when its safe to toggle, then i press it, but when enemy is aggresive i just click my left mouse clicker and it cancels it. It was great to just harrass and cs, but if enemy is aggresive its hard to focus holding my alt+key, for my items, and skills, and hero tries to go infront to get cs. thanks!
It depends, if it misses last hits then decrease it to -50 or more.
@anonymouse said: @IdcNoob bro can we have an option to cancel toggle by moving like the previous version? now we have to click the button again to cancel, when your in the middle of a gank like in mid, its hard to juke when you click to retreat and the assembly tries to cs/deny/harrass and go back in lane. I like to previous one when its safe to toggle, then i press it, but when enemy is aggresive i just click my left mouse clicker and it cancels it. It was great to just harrass and cs, but if enemy is aggresive its hard to focus holding my alt+key, for my items, and skills, and hero tries to go infront to get cs. thanks!
@Puzhing05 said:
Is it possible to have an add move mouse to creep position for last hit ? sorry but i'm just have been interested in your script for a long time
Why ? There is mouse spoofing which already does that.
@Puzhing05 said:
Is it possible to have an add move mouse to creep position for last hit ? sorry but i'm just have been interested in your script for a long time
Why ? There is mouse spoofing which already does that.
Hah? What do you mean? That's I mean when spectator watching game they're see our mouse nothing wrong right?
@Puzhing05 said:
Is it possible to have an add move mouse to creep position for last hit ? sorry but i'm just have been interested in your script for a long time
Why ? There is mouse spoofing which already does that.
Hah? What do you mean? That's I mean when spectator watching game they're see our mouse nothing wrong right?
@stayp said:
Last hit doesnt seem to be working well after the update, the timing seems way off then before. Is there a way you can fix this?
Unfortunately, there is no "magic" timing which will work for everyone, because there are too many factors which affects prediction and thats why there is option to manually change it.
Might also need an update because of the Armor Mechanics being changed. I played 1 game as a support in 7.20 and Deny was working kinda ok but it was only this one game and it ended too quickly so I couldn't do any proper testing. Anyone else tryed playing as carry or mid and got some results?
@ramzesbg said:
Might also need an update because of the Armor Mechanics being changed. I played 1 game as a support in 7.20 and Deny was working kinda ok but it was only this one game and it ended too quickly so I couldn't do any proper testing. Anyone else tryed playing as carry or mid and got some results?
@ramzesbg said:
Might also need an update because of the Armor Mechanics being changed. I played 1 game as a support in 7.20 and Deny was working kinda ok but it was only this one game and it ended too quickly so I couldn't do any proper testing. Anyone else tryed playing as carry or mid and got some results?
сделайте что бы он не бежал к крипу когда добить или денаить надо. А то например меня два ренжавика бьют, а я на свене добиваю и он такой побежал к ренжавику крипу что бы добить и на валяли мне. сделайте что бы в приделах ренжи все добивали, не бежали.
I am thinking about assembly to stack creeps, maybe u can realize it.
When stack mode is on, All controlled units which are fighting with neutral creeps will start moving at the stack time to stack creeps.
It's useful when using a hero to kill a neutral creep spot from 7:50 and assembly makes an auto stack at 7:54 or 7:55.
When using multi-control heroes/ illusion heroes, simply attack units to different neutral creep spots and they can do multi creep stacks
Did you increase the range of the last hit? it feels so shit now when Im holding the key, it would walk hella far to get the last hit resulting my hero going too agressive to get farm
@FkNiggers said:
Did you increase the range of the last hit? it feels so shit now when Im holding the key, it would walk hella far to get the last hit resulting my hero going too agressive to get farm
@FkNiggers said:
Did you increase the range of the last hit? it feels so shit now when Im holding the key, it would walk hella far to get the last hit resulting my hero going too agressive to get farm
@FkNiggers said:
Did you increase the range of the last hit? it feels so shit now when Im holding the key, it would walk hella far to get the last hit resulting my hero going too agressive to get farm
yea +1,Happened To me as well
+1
+2
sometimes tries to walk in and denie lasthit the ranged creep or harass the enemy from 600 range when I'm playing a melee hero, resulting in me dying or loosing lots of HP while laning.
@FkNiggers said:
Did you increase the range of the last hit? it feels so shit now when Im holding the key, it would walk hella far to get the last hit resulting my hero going too agressive to get farm
yea +1,Happened To me as well
+1
+2
sometimes tries to walk in and denie lasthit the ranged creep or harass the enemy from 600 range when I'm playing a melee hero, resulting in me dying or loosing lots of HP while laning.
yea happens only with melee heros, ranged heros its perfectly fine
@FkNiggers said:
Did you increase the range of the last hit? it feels so shit now when Im holding the key, it would walk hella far to get the last hit resulting my hero going too agressive to get farm
yea +1,Happened To me as well
+1
+2
sometimes tries to walk in and denie lasthit the ranged creep or harass the enemy from 600 range when I'm playing a melee hero, resulting in me dying or loosing lots of HP while laning.
@FkNiggers said:
Did you increase the range of the last hit? it feels so shit now when Im holding the key, it would walk hella far to get the last hit resulting my hero going too agressive to get farm
yea +1,Happened To me as well
+1
+2
sometimes tries to walk in and denie lasthit the ranged creep or harass the enemy from 600 range when I'm playing a melee hero, resulting in me dying or loosing lots of HP while laning.
I noticed that sometimes "O9K // Farm" misses creeps due to the fact that the hero is not turned into a side of creep.
Is it possible to add a function to calculate such situations?
@ferky said:
I noticed that sometimes "O9K // Farm" misses creeps due to the fact that the hero is not turned into a side of creep.
Is it possible to add a function to calculate such situations?
This would be a huge improvement. +1
Also add an option when you press and hold the last hit key it's gonna last hit the lowest hp creep within attack range, instead of following the mouse which can sometimes lead to missing a cs as the hero is turned away and timing is messed up.
Can anyone explain why the hero moves towards where my mouse is and if there is any way to cancel that? I have it set on hold but when i hold the hero follows where my mouse is
Is there a way to include the "turn" time into the script? Sometimes if the hero is walking away or perpendicular to the creep, the turn time is enough to miss out on the Last Hit.
AGRO - DE Agro
Is it possible to program IN to automatically DE-AGRO creeps after a harass? This would be insane.
@ForNewerth said:
Is there a way to include the "turn" time into the script? Sometimes if the hero is walking away or perpendicular to the creep, the turn time is enough to miss out on the Last Hit.
AGRO - DE Agro
Is it possible to program IN to automatically DE-AGRO creeps after a harass? This would be insane.
It already includes turn time. Auto deagro will not fully prevent from damage anyway, but maybe ill add it.
what else would be awesome - a GUI toggle switch to switch between last hit only and push with last hit. that way you only need to dedicate a single hot key to last hits.
This has come a long way in the last few months. 9/10 A+ thanks :)
Is this still a matter of "P.S. I hate this assembly, so no further improvements are promised."?
Please add common last-hit spell support i.e PA Dagger, Lina Dragon Slave, TS Whirling Death etc and will happily pay $10.
Or, can you change it so that casting a spell doesn't end the toggle farm? But rather, only mouse clicks ends the toggle. I.E Hero is in lane, toggle farm is enable and toggled on - indicator shows that "Q" can secure the CS so player presses "Q" - currently this will toggle farm off. Please add the option so that a mouse click is the only thing that breaks/ ends the toggle on. This will also mean that salve, tango (quick cast) will not break the farm.
I love O9K so i bought almost his script ( full evade, AIO ). But O9K Farm is not satisfied me due to lack of features. So i bought LastHit Rage althought prefer O9K
@hotatchanh said:
I love O9K so i bought almost his script ( full evade, AIO ). But O9K Farm is not satisfied me due to lack of features. So i bought LastHit Rage althought prefer O9K
This is really good, it would be great if you could have a second farm key. So if I'm supporting I can just use "c" to deny only and harass enemy.
If I'm farming I can use "x" to last hit and deny, instead of using only the one key and having to go into options to change the settings, it's not a big deal but more convenient.
If you make this paid I hope you can add an extra key or two.
Comments
what is the best time for last hit? @IdcNoob
@IdcNoob bro can we have an option to cancel toggle by moving like the previous version? now we have to click the button again to cancel, when your in the middle of a gank like in mid, its hard to juke when you click to retreat and the assembly tries to cs/deny/harrass and go back in lane. I like to previous one when its safe to toggle, then i press it, but when enemy is aggresive i just click my left mouse clicker and it cancels it. It was great to just harrass and cs, but if enemy is aggresive its hard to focus holding my alt+key, for my items, and skills, and hero tries to go infront to get cs. thanks!
It depends, if it misses last hits then decrease it to -50 or more.
Ill add it later.
Thanks man!
Is it possible to have an add move mouse to creep position for last hit ? sorry but i'm just have been interested in your script for a long time
Why ? There is mouse spoofing which already does that.
Hah? What do you mean? That's I mean when spectator watching game they're see our mouse nothing wrong right?
Kind of.
Last hit doesnt seem to be working well after the update, the timing seems way off then before. Is there a way you can fix this?
Unfortunately, there is no "magic" timing which will work for everyone, because there are too many factors which affects prediction and thats why there is option to manually change it.
works just fine for me.
Alright cool i'll tweak it and see how it goes thanks
Might also need an update because of the Armor Mechanics being changed. I played 1 game as a support in 7.20 and Deny was working kinda ok but it was only this one game and it ended too quickly so I couldn't do any proper testing. Anyone else tryed playing as carry or mid and got some results?
Armor calculations were updated in core.
Wow, that was fast. Nice!
сделайте что бы он не бежал к крипу когда добить или денаить надо. А то например меня два ренжавика бьют, а я на свене добиваю и он такой побежал к ренжавику крипу что бы добить и на валяли мне. сделайте что бы в приделах ренжи все добивали, не бежали.
genuine trash unless there is no enemy hero in the lane, in which case you don't even need the script in the first place.
It does work to a great extent but it has its flaws:
Hopefully they will be rectified.
when playing ranged hero , how to make the hero only doing last hit and dont run to my mouse
I am thinking about assembly to stack creeps, maybe u can realize it.
When stack mode is on, All controlled units which are fighting with neutral creeps will start moving at the stack time to stack creeps.
It's useful when using a hero to kill a neutral creep spot from 7:50 and assembly makes an auto stack at 7:54 or 7:55.
When using multi-control heroes/ illusion heroes, simply attack units to different neutral creep spots and they can do multi creep stacks
@Blitz Actually it does lasthit under tower and it also prepares the creeps if needed :) Not sure why it's not working for u.
Last hit doesnt seem to be working well after the update, played Arc and Huskar.
Did you increase the range of the last hit? it feels so shit now when Im holding the key, it would walk hella far to get the last hit resulting my hero going too agressive to get farm
yea +1,Happened To me as well
+1
+2
sometimes tries to walk in and denie lasthit the ranged creep or harass the enemy from 600 range when I'm playing a melee hero, resulting in me dying or loosing lots of HP while laning.
yea happens only with melee heros, ranged heros its perfectly fine
Remove aggressive deny in options.
Can you please add option of min orbwalk distance for each controlled units?
I noticed that sometimes "O9K // Farm" misses creeps due to the fact that the hero is not turned into a side of creep.
Is it possible to add a function to calculate such situations?
Today O9K Farm seems to lock up Dota.
This would be a huge improvement. +1
Also add an option when you press and hold the last hit key it's gonna last hit the lowest hp creep within attack range, instead of following the mouse which can sometimes lead to missing a cs as the hero is turned away and timing is messed up.
It's not working well after the update. Could you look into it?
@IdcNoob add kunkka tidebringer to deny pls :D
Can anyone explain why the hero moves towards where my mouse is and if there is any way to cancel that? I have it set on hold but when i hold the hero follows where my mouse is
Is there a way to include the "turn" time into the script? Sometimes if the hero is walking away or perpendicular to the creep, the turn time is enough to miss out on the Last Hit.
AGRO - DE Agro
Is it possible to program IN to automatically DE-AGRO creeps after a harass? This would be insane.
It already includes turn time. Auto deagro will not fully prevent from damage anyway, but maybe ill add it.
ohhh please do. would be perfect.
what else would be awesome - a GUI toggle switch to switch between last hit only and push with last hit. that way you only need to dedicate a single hot key to last hits.
Doesnt seem to work well recently, the bot just refuse to last hit at all
every game we have to activate the marker
does not seem to save the option on the console...
Settings are saved for each hero individually.
@IdcNoob can you share optimal settings for range and melee heroes or the settings that you recommend thanks xD
thx
add Harras
This has come a long way in the last few months. 9/10 A+ thanks :)
Is this still a matter of "P.S. I hate this assembly, so no further improvements are promised."?
Please add common last-hit spell support i.e PA Dagger, Lina Dragon Slave, TS Whirling Death etc and will happily pay $10.
Or, can you change it so that casting a spell doesn't end the toggle farm? But rather, only mouse clicks ends the toggle. I.E Hero is in lane, toggle farm is enable and toggled on - indicator shows that "Q" can secure the CS so player presses "Q" - currently this will toggle farm off. Please add the option so that a mouse click is the only thing that breaks/ ends the toggle on. This will also mean that salve, tango (quick cast) will not break the farm.
Thanks :)
Are u going to add skill last hit cuz I desire to it such as PA STIFLING DAGGER
This was working incredibly for me yesterday, today, it sinks my game from my usual 160fps to 20-30fps and complete stutters in team fights.
Hope it's on my end, but might warrant a quick look to see...
I love O9K so i bought almost his script ( full evade, AIO ). But O9K Farm is not satisfied me due to lack of features. So i bought LastHit Rage althought prefer O9K
Well, its free because it lack features xD
This is really good, it would be great if you could have a second farm key. So if I'm supporting I can just use "c" to deny only and harass enemy.
If I'm farming I can use "x" to last hit and deny, instead of using only the one key and having to go into options to change the settings, it's not a big deal but more convenient.
If you make this paid I hope you can add an extra key or two.