In case you cannot open Invoker menu, then the loader has bug with outdated Ability.Core.
To fix this issue follow steps:
1. Remove Ability.Core.dll from LoaderFolder/References
3. Delete Ability.Core and all other Ability. assemblies from loader
4. Restart Loader
5. Reinstall assemblies from database
6. Make Ability.Core is ticked
This assembly is free to use, but certain functions are pay to use. Read below for more information.
Target closest to mouse will be selected when combo key is pressed.
When target dies or is too far another target closest to mouse will be selected.
Default key 'G'
Pay to use, cost 15$
Combo with all spells, auto orbs, orbwalking and keeping range. Spells are invoked depending on situation.
Refresher key 'N'
Dynamic combo which follows up with a refresher
Default key 'C'
Pay to use, cost 10$ (8$ if you already own DynamicCombo or Automation)
Heres gif of the panel, where you can see how to use it:
To switch spells, press right click, hold and move up, release after you select the desired spell
To disable spells, just right click on them
To change order, right click on skill, hold and drag them to desired position
To remove spell, select the red 'X' in spell selection
To change combos click on SavedCombos button
To add combo click on NewCombo and select your spells
To use the combo you need to:
* Hold the key to prepare the combo
* Once its prepared, release the key and hold again to cast
* If you release after casting, it will perpare the combo on next hold
Default key 'V'
Combo with current spells
Default key 'B'
Will use current spells, invoke+cast ghost walk, but use 3 wex before that
Default key 'H'
Locks all controllable units on target closest to mouse, they will chase the target and then switch to another one. Pressing this key while units are locked will unlock them.
Default key 'none'
For each spell theres a key which will invoke+cast the spell. They are disabled by default so check Menu->Keys->Invoke+Cast Keys
Paid to use, cost 9$
AutoSunstrike
AutoOrbs
Sheepstick, Cyclone, Shivas, Orchid, Bloodthorn, Nullifier
Go to Assembly Database, search for "Abiliy.Invoker" and click "Install"
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Comments
Moones is Back???
techies by moones, i want it brought back
the techies scripts right now are just as good. He should remake the old ability script which people paid for. I want an Earth Spirit script :D
Nvm.
plz add refresher and cataclysm support
Buy invoker by Jumpering, it is good
When should be cataclysm casted?
Yes
I will consider bringing it back.
Your desire will be taken in my mind.
Nvm.
You must really like it so much that you advertise it here.
Do you plan to create a paid script?
For example: Moones's Combo Script v0.51+++
I have been interested in your script for a long time
" Some parts of the assembly will become paid in future. "
..probably since it seems he is finally back.
make map hack plz, moones hehe
I plan to create paid scripts.
Thanks for suggestion, I will try.
Recent Update Changelog
love u man ur the best, add catalysm too tnx a lot
Thanks for the love When should be cataclysm used. Or what function do you want? Press key and invoke+cast cataclysm?
possible add Cataclysm + Chaos Meteor + Deafening Blast?
add logic hex combo?
Whats the situation for such combo? I guess when you catch 3 or more enemies with tornado or they are stunned ?
The hex/sheepstick is already implemented.
I think using blink and using this combo should be good or with tornado
or maybe
blink catalys + meteor + blast refresh + again combo and blink
sry eng
Thank you for the suggestion. I am planning refresher support in future.
Catalysm would be perfect !
plz add prepare key for combs
perhaps it would be best to have separated key for combo with cataclysm?
Whats the best solution you can imagine for this function? Like setting your own custom combo, then press key and it will invoke needed spells? Or could you come up with better idea?
On Dynamic combo thanx a lot
>
like invoker by jumpering
Ok, I will make it like cast when there are etleast 2 enemies caught with tornado or other stun
I didnt try that one.
Welcome back sir Moones. Just purchased both and getting some errors when trying to load assemblies ( Tried the troubleshooting you've described as well )
Hello, thank you for your purchase.
The errors say "Failed to loaed Ability.Core". Perhaps reinstalling this assembly and making sure its ticked in loader could help ?
Contact me on Discord if you would be struggling with that.
i am too having issues loading ability.core.
i do have it checked in ensage and i tried deleting it in explorer, and reinstalling it via ensage.
Hey, if you wouldnt manage to get it working, feel free to contact me on Discord and we will figure it out.
New update applies following changes
Hey why cant I combo with this combo , tornado > sunstrike > meteor > defening blast ? Everytime i have tornado and sunstrike invoke and i press the combo it will cast tornado > sunstrike > defening blast . Can you please fix this , i really want to buy this script.
Hi, this combo will be implemented. Thank you for suggestion.
If anyone from you guys, who already bought it, could record yourself while playing and send me the material I would be very thankful.
hey @Moones good to see you back, can u implement this ? tornado emp chaos and defening ? when i invoke torna + emp it does torna emp and blast..... thanks a lot for your work though and also i guess the sunstrike delay should be increased , and if at all possible can u add a prepare key with a combo panel ? ( but the combo key for the custom combo must be different, like the one by jumpering) , once again thanks for being back bro...
Im working on update for the DynamicCombo, which will fix certain combos. The one you mentioned is already implemented, but works only if quas level is atleast 6 and you have equipped aghanim scepter.
In the next update im considering lowering the needed level to 5 or 4.
@Moones a better reference is to watch Sumiya Combos
one of them for early game is Cold Snap - Tornado - Meteor ( follow up)
Hey, thank you for your suggestion. This combination is already implemented in the DynamicCombo.
is it possible to have a custom combo panel bro ? just asking apart from the dynamic combo ( like when custom combo is done, auto switch to dynamic)
I have this on my list and already began working on it while also fixing/updating the dynamic combo and automation.
When I delete Ability.Core.dll,Reload, it will not be created by itself.
Its not supposed to be there at all. Its an old version which was open source.
After you delete it, restart loader and just reinstall the assemblies(delete from all profiles, delete also other Ability. assemblies, then install them from database)
Ive added custom combo with panel in latest update
It will be free to use for 1-2 days, then it will become paid.
Heres gif of the panel, where you can see how to use it:
To switch spells, press right click, hold and move up, release after you select the desired spell
To disable spells, just right click on them
To change order, right click, hold and drag them to desired position
To remove spell, select the red 'X' in spell selection
To change combos click on SavedCombos button
To add combo click on NewCombo and select your spells
To use the combo you need to:
* Hold the key to prepare the combo
* Once its prepared, release the key and hold again to cast
* If you release after casting, it will perpare the combo on next hold
its saying your not owning the plugin to play, is it for me or everyone else too ?
Ive pushed a fix recently which should fix this issue.
Make sure to have the assemblies at these versions:
Ability.Core: 54
Ability.Invoker: 9
DynamicCombo: 3
Automation: 3
Just pushed a update..
There are still other stuff on my list which you guys suggested / requested, i will be working on them next week.
Im going for a course this weekend so i will be less responsive, but ill be checking messages when i can.
:D
Next update was just pushed ... (Before I reset trials I want to make another update first)
Changelog
* Add toggle key for custom combo panel
* Add option to use separated keys for custom combo invoke/cast
* Add option to auto prepare custom combo when combo is switched
* Add option to switch to dynamic combo after custom is finished
* Add option to choose Cataclysm directly instead of dynamically in custom combo
* Fix custom combo Tornado>Emp>Meteor>Blast>SS>Shiva>Refresher
* Fix case where sunstrike prediction was adjusted because of ColdSnap while target was not in cast range of the ColdSnap
* Adjust conditions for HelpAllies AutoSunStrike function
* Adjust cast conditions for Sheepstick(Scythe Of Vise) when Tornado is invoked
https://i.imgur.com/doGBpuL.jpg
combo list doesnt show? how can i add combos? please help me//
Heres next update changelog, which comes along with trial reset for Invoker.DynamicCombo
Part 1
Part 2