Ability.Invoker Paid functions

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Comments

  • Dear author, i bought the script, and it's very good in most instances, but also some problems:
    1. The dynamic combo is really a little slow as well as the invoke spell, can you make it a little faster? Sometime it's really a problem.
    2. Can you add an optional buttom to decide whether or not switch the left and right positions of the spell repeatedly in the dynamic combo, i know this can save time on invoke spell, but i think this also an important reason leading a slow dynamic combo. Can you add it, please?
    Hope to solve it quickly, thank you very much.

  • NOPNOP Posts: 29
    edited July 2019

    @Golay123421 说道:
    Dear author, i bought the script, and it's very good in most instances, but also some problems:
    1. The dynamic combo is really a little slow as well as the invoke spell, can you make it a little faster? Sometime it's really a problem.
    2. Can you add an optional buttom to decide whether or not switch the left and right positions of the spell repeatedly in the dynamic combo, i know this can save time on invoke spell, but i think this also an important reason leading a slow dynamic combo. Can you add it, please?
    Hope to solve it quickly, thank you very much.

    Moones's invoker. need invoke the 1st and 2nd skill which u want for dynamic combo by urself, then, dynamic combo will adjust itself with the 1st and 2nd skill which u invoke. the script didnt like jumpering's , his 's script will invoke tornado as the 1st skill by default dynamic combo. So I think invoke the 1st and 2nd skill for dynamic combo will let Moon's dynamic combo more smart for the game. u can set a Keyvalue for the skill which u want to invoke. just press the Key for the 1st and 2nd skill for dynamic.

    if u let the dynamic combo to invoke 1st and 2nd skill. i think u will lose 4s time or more time, then u feel slow invoke spell .just do the invoke the 1st and 2nd skill by ur self .it will be good for u.

    the script just need add a slider for how many enemies be hit by turnado will be use cataclysm.

  • MoonesMoones Posts: 328

    @dengrui0423 said:

    @Moones said:

    @dengrui0423 said:
    Hey Moones,I think Forge Spirit is a very important ability in early game,how about consider to add a farm and kite feature on the spirits

    Hey, thanks, yes its on the list, but there are currently more important/requested stuff in this script which I will work on.

    Must be so busy,also THX for ur attitude and effort,hope u can add that later, especially the calculation of all the units farm together :sisi3:

    Hey, thanks for support, hopefully i can get to it eventually.

    @Lasso said:

    Thanks,but I think 09K farm still can't satisfy with Invoker,especially the calculation of all the units farm together

    Yeah....I don't know why when i respawn my combo keys doesn't works

    Hey, thanks for feedback, is there any error in console when this happens?

    @Ayush said:

    @dengrui0423 said:

    @krisaquinox said:

    @dengrui0423 said:
    Hey Moones,I think Forge Spirit is a very important ability in early game,how about consider to add a farm and kite feature on the spirits

    you can use forge spirit to farm with o9k farm assembly.

    Thanks,but I think 09K farm still can't satisfy with Invoker,especially the calculation of all the units farm together

    Yea this happens a lot with O9k.farm with invoker and forge spirit.(Other heros like beastmaster work brilliantly)

    Btw @Moones I recently bought your entire invoker package, but i have noticed that post 40 min into the game it starts to stutter and lag like insanely(i've checked the logs for errors but i don't think i could find any errors).

    Next time i will attach logs so you can analyze it.

    EDIT: ATTACHED LOGS




    Hey, thanks for the logs. I can see some errors from divine be aware, so hopefully the lag spike doesnt come from that one. You can disable it to see if theres any change.

    @zuckokoo said:
    Hey moones, sunstrike has bad prediction in dynamic combo, just uses it on invoker himself way off from enemy. Thanks

    Hey, thanks for the feedback, this seems like pretty big issue. Ill check it.

    @DarkEngle said:
    i have issue in dynamic combo, it didn't use forged spirit when use dynamic combo but in custom combo it fine.

    can you add forged spirit in dynamic combo?

    Hey, it should be used. Ill check what could cause this issue.

    @Welkinds said:

    This is known issue happening on windows7, its loader issue and i cant do anything about it, im sorry.

    @teewar4 said:
    trial please

    Done!

    @Golay123421 said:
    Dear author, i bought the script, and it's very good in most instances, but also some problems:
    1. The dynamic combo is really a little slow as well as the invoke spell, can you make it a little faster? Sometime it's really a problem.
    2. Can you add an optional buttom to decide whether or not switch the left and right positions of the spell repeatedly in the dynamic combo, i know this can save time on invoke spell, but i think this also an important reason leading a slow dynamic combo. Can you add it, please?
    Hope to solve it quickly, thank you very much.

    Hey, yes ill add the option and check if the combo can be sped up.

  • MoonesMoones Posts: 328

    @NOP said:

    @Golay123421 说道:
    Dear author, i bought the script, and it's very good in most instances, but also some problems:
    1. The dynamic combo is really a little slow as well as the invoke spell, can you make it a little faster? Sometime it's really a problem.
    2. Can you add an optional buttom to decide whether or not switch the left and right positions of the spell repeatedly in the dynamic combo, i know this can save time on invoke spell, but i think this also an important reason leading a slow dynamic combo. Can you add it, please?
    Hope to solve it quickly, thank you very much.

    Moones's invoker. need invoke the 1st and 2nd skill which u want for dynamic combo by urself, then, dynamic combo will adjust itself with the 1st and 2nd skill which u invoke. the script didnt like jumpering's , his 's script will invoke tornado as the 1st skill by default dynamic combo. So I think invoke the 1st and 2nd skill for dynamic combo will let Moon's dynamic combo more smart for the game. u can set a Keyvalue for the skill which u want to invoke. just press the Key for the 1st and 2nd skill for dynamic.

    if u let the dynamic combo to invoke 1st and 2nd skill. i think u will lose 4s time or more time, then u feel slow invoke spell .just do the invoke the 1st and 2nd skill by ur self .it will be good for u.

    the script just need add a slider for how many enemies be hit by turnado will be use cataclysm.

    Hey, thanks for suggestion will add it.

  • owennhtowennht Posts: 118

    Hy Moones, just some quick feedback and suggestions:

    1. If possible, please create a custom list for spells of Dynamic Combo, like you can prioritize the spells to be casted in order (like 1. Tornado; 2. Meteor; 3. Blast etc.)
    2. Keep Range definitely needs to be improved, Invoker will run right to the face of the enemies to do combo, I die a lot due to this.
    3. Add a slider for Tornado initiate range (for example 1400 range) and stop moving the hero until Tornado hits the enemies).

    Thank you Moones!

  • Hi author, i have a terrible problem with your invoker script these days, there is a obvious fps drop with your script during the game, especially in the later stages of game. However, first i think is something wrong with my computer, but last i found if i play invoker with jumpering's invoker script, there is no fps drop. Since i really like the invoker hero, i have bought both yours and jumpering's script, and i think your invoker script is the most powerful invoker script in ensage, especially in terms of reasonable combos. But by now i can't even play invoker with your script because of the FPS problem, so can you fix these problem.
    Hope can solve it, thank you very much....

  • owennhtowennht Posts: 118

    Hi Moones, there is something wrong with the Dynamic Combo, when testing the Dynamic Combo in Demo it's all good, but when I play a real match then most of time time my Invoker won't cast anything, he's just standing there staring at the enemies, despite that all spells are not on cooldown. I end up casting the spells manually to finish the match :(

  • owennhtowennht Posts: 118

    @owennht said:
    Hi Moones, there is something wrong with the Dynamic Combo, when testing the Dynamic Combo in Demo it's all good, but when I play a real match then most of time time my Invoker won't cast anything, he's just standing there staring at the enemies, despite that all spells are not on cooldown. I end up casting the spells manually to finish the match :(

    Oh never mind, after testing the script again in Bot match, I realize that it won't cast the Dynamic combo until Invoker moves close to the target (like 600-700 range) then it will cast the Dynamic combo normally. This is way too close to the enemies that's why when I tried to keep the range further than 600 unit, Invoker won't cast any spell.

    Please increase the combo range or add the option to adjust the range of Tornado combo manually (like I would start to Tornado at 1200-1300 unit for safety).

  • MoonesMoones Posts: 328

    @owennht said:
    Hy Moones, just some quick feedback and suggestions:

    1. If possible, please create a custom list for spells of Dynamic Combo, like you can prioritize the spells to be casted in order (like 1. Tornado; 2. Meteor; 3. Blast etc.)
    2. Keep Range definitely needs to be improved, Invoker will run right to the face of the enemies to do combo, I die a lot due to this.
    3. Add a slider for Tornado initiate range (for example 1400 range) and stop moving the hero until Tornado hits the enemies).

    Thank you Moones!

    Hey, thank you for your suggestions.

    1. I think you can simply use custom combo for this. Dynamic Combo is about using spells which are currently available. I know currently the custom combo can be casted only if its prepared. I could add a option to cast spells from selected custom combo without preparing them. Meaning it would work like Dynamic Combo but only with selected spells.

    2. I need to test this myself, there must be some new bug because last time i checked it worked fine.

    3. I can add option to stop moving the hero until the tornado hits. The range of tornado is determined by wex. Invoker will always use it from maximum distance when possible.

    @Golay123421 said:
    Hi author, i have a terrible problem with your invoker script these days, there is a obvious fps drop with your script during the game, especially in the later stages of game. However, first i think is something wrong with my computer, but last i found if i play invoker with jumpering's invoker script, there is no fps drop. Since i really like the invoker hero, i have bought both yours and jumpering's script, and i think your invoker script is the most powerful invoker script in ensage, especially in terms of reasonable combos. But by now i can't even play invoker with your script because of the FPS problem, so can you fix these problem.
    Hope can solve it, thank you very much....

    Hey, will look into it. Im sorry that you have to experience this trouble. This issue is hard to debug, mostly because it onl y happens after some time (~40min) so it takes me shitload of time to find what causes it because i always need to play 40min of the game several times.
    If you can provide any sort of additional feedback on this issue it will be very helpful for me. Thank you.

    @owennht said:
    Hi Moones, there is something wrong with the Dynamic Combo, when testing the Dynamic Combo in Demo it's all good, but when I play a real match then most of time time my Invoker won't cast anything, he's just standing there staring at the enemies, despite that all spells are not on cooldown. I end up casting the spells manually to finish the match :(

    Hey, what a irritating issue. Must have been real pain to experience this. In my tests all is fine, so ill need some more feedback (console errors, spells that are currently invoked, orbs levels).

    @owennht said:

    @owennht said:
    Hi Moones, there is something wrong with the Dynamic Combo, when testing the Dynamic Combo in Demo it's all good, but when I play a real match then most of time time my Invoker won't cast anything, he's just standing there staring at the enemies, despite that all spells are not on cooldown. I end up casting the spells manually to finish the match :(

    Oh never mind, after testing the script again in Bot match, I realize that it won't cast the Dynamic combo until Invoker moves close to the target (like 600-700 range) then it will cast the Dynamic combo normally. This is way too close to the enemies that's why when I tried to keep the range further than 600 unit, Invoker won't cast any spell.

    Please increase the combo range or add the option to adjust the range of Tornado combo manually (like I would start to Tornado at 1200-1300 unit for safety).

    The range is all related to the spells. The tornado is casted from maximum distance if possible. Atleast it does so in my tests. The tornado range is related to wex level also. Id really want to fix the issue you are experiencing just dont know exactly what is going on at this moment. I will be debugging this and hopefully i find something.

  • nepoenepoe Posts: 10

    Any updates in regards to improving Keep Range and having Dynamic Combo use Cataclysm?

  • vtaaspvtaasp Posts: 8

    Can I have setting for auto Sunstrike ?

  • AntonRoxAntonRox Posts: 29

    Hey man, could you kindly reset all features. Want to give this a good trial and give you some feedback

  • Can you reset trial for me please ?

  • cac1cac1 Posts: 367

    @Moones When will the script be improved ? Gave many different ideas.

  • MoonesMoones Posts: 328

    @nepoe said:
    Any updates in regards to improving Keep Range and having Dynamic Combo use Cataclysm?

    They will be done. Just got little busy and couldnt do it yet.

    @vtaasp said:
    Can I have setting for auto Sunstrike ?

    For me usually about 1000-2000ms worked fine.

    @AntonRox said:
    Hey man, could you kindly reset all features. Want to give this a good trial and give you some feedback

    Done.

    @hotatchanh said:
    Can you reset trial for me please ?

    Done.

    @cac1 said:

    @Moones When will the script be improved ? Gave many different ideas.

    Hey, I appreciate your ideas and suggestions. And I intend to work on the script just got little busy lately, sorry.

  • I have issue with your scripts... They are not loading at all and I have message that I don`t OWN this plugin. Can you contact Admin or fix it your self please? I cannot use your scripts.

  • makebibimakebibi Posts: 94

    OUTDATED ensage reset trial tnx

  • nepoenepoe Posts: 10

    @Moones said:

    @nepoe said:
    Any updates in regards to improving Keep Range and having Dynamic Combo use Cataclysm?

    They will be done. Just got little busy and couldn't do it yet.

    I look forward to the update. Thanks again for the great script.

  • staypstayp Posts: 56

    @stayp said:
    Hey Moones, is there a possibility to add a key where we can press to auto sunstrike on an enemy with prediction?

    About 3 months now, any possibility we have can have this implemented soon?

  • MoonesMoones Posts: 328

    @NikolasTisole said:
    I have issue with your scripts... They are not loading at all and I have message that I don`t OWN this plugin. Can you contact Admin or fix it your self please? I cannot use your scripts.

    Hey, I know this problem can happen on windows 7, theres no solution for it yet its a loader bug.

    @makebibi said:
    OUTDATED ensage reset trial tnx

    Hey, done.

    @nepoe said:

    @Moones said:

    @nepoe said:
    Any updates in regards to improving Keep Range and having Dynamic Combo use Cataclysm?

    They will be done. Just got little busy and couldn't do it yet.

    I look forward to the update. Thanks again for the great script.

    Im glad you like it, thank you for the patience.

    @stayp said:

    @stayp said:
    Hey Moones, is there a possibility to add a key where we can press to auto sunstrike on an enemy with prediction?

    About 3 months now, any possibility we have can have this implemented soon?

    Yes, i should be doing some updates within this month.

  • combo tornado+meteor+blast is working very bad,meteor not timing ,can u fix this?

  • wahyu3434wahyu3434 Posts: 13
    edited August 2019

    combo not work please fix it @moones . thanks

  • makebibimakebibi Posts: 94

    already test the trial in custom combo but combo key not fucntion only cast tornado after that tornado no follow up skills pls check tnx

  • MoonesMoones Posts: 328

    @RamboCheas said:
    combo tornado+meteor+blast is working very bad,meteor not timing ,can u fix this?

    @wahyu3434 said:
    combo not work please fix it @moones . thanks

    @makebibi said:
    already test the trial in custom combo but combo key not fucntion only cast tornado after that tornado no follow up skills pls check tnx

    Hey, something must have changed in the Core. This was working fine previously. Ill check that, thank you for your feedback.

  • kuba0kuba0 Posts: 33
    edited August 2019

    Its working fine now, just tested in lobby. Core updated.

  • makebibimakebibi Posts: 94

    @Moones said:

    @RamboCheas said:
    combo tornado+meteor+blast is working very bad,meteor not timing ,can u fix this?

    @wahyu3434 said:
    combo not work please fix it @moones . thanks

    @makebibi said:
    already test the trial in custom combo but combo key not fucntion only cast tornado after that tornado no follow up skills pls check tnx

    Hey, something must have changed in the Core. This was working fine previously. Ill check that, thank you for your feedback.

    the trial will be reset after it fixed?

  • MoonesMoones Posts: 328

    @kuba0 said:
    Its working fine now, just tested in lobby. Core updated.

    Great, thank you for info.

    @makebibi said:

    @Moones said:

    @RamboCheas said:
    combo tornado+meteor+blast is working very bad,meteor not timing ,can u fix this?

    @wahyu3434 said:
    combo not work please fix it @moones . thanks

    @makebibi said:
    already test the trial in custom combo but combo key not fucntion only cast tornado after that tornado no follow up skills pls check tnx

    Hey, something must have changed in the Core. This was working fine previously. Ill check that, thank you for your feedback.

    the trial will be reset after it fixed?

    Yes I have reset the trial for you.

  • makebibimakebibi Posts: 94

    @Moones said:

    @kuba0 said:
    Its working fine now, just tested in lobby. Core updated.

    Great, thank you for info.

    @makebibi said:

    @Moones said:

    @RamboCheas said:
    combo tornado+meteor+blast is working very bad,meteor not timing ,can u fix this?

    @wahyu3434 said:
    combo not work please fix it @moones . thanks

    @makebibi said:
    already test the trial in custom combo but combo key not fucntion only cast tornado after that tornado no follow up skills pls check tnx

    Hey, something must have changed in the Core. This was working fine previously. Ill check that, thank you for your feedback.

    the trial will be reset after it fixed?

    Yes I have reset the trial for you.

    thank u

  • wahyu3434wahyu3434 Posts: 13
    edited August 2019

    @Moones | i don't think so that the core is updated because when i tried to tornado, ss, meteor. it just torado when i hold the custom combo.

    Edit : All good, thanks for the update

  • kuba0kuba0 Posts: 33
    edited August 2019

    I just played a game and its working perfectly fine.

    Btw: Moones do you think there is something i can do to improve my FPS with your scripts? I have pretty solid PC i would say, and in 30 min plus games i am getting huge fps drops. I know you was already talking about it there and you try to work on it. But is there something i can do on my side to improve it ? ( disable some stuff in your script or something).

  • demonz22demonz22 Posts: 77

    @kuba0 said:
    I just played a game and its working perfectly fine.

    Btw: Moones do you think there is something i can do to improve my FPS with your scripts? I have pretty solid PC i would say, and in 30 min plus games i am getting huge fps drops. I know you was already talking about it there and you try to work on it. But is there something i can do on my side to improve it ? ( disable some stuff in your script or something).

    me too nice script but after 30 min of game very fps drop

  • kuba0kuba0 Posts: 33

    @Moones - can you please add option to always use catalysm in dynamic combo?

  • MoonesMoones Posts: 328

    @kuba0 said:
    I just played a game and its working perfectly fine.

    Btw: Moones do you think there is something i can do to improve my FPS with your scripts? I have pretty solid PC i would say, and in 30 min plus games i am getting huge fps drops. I know you was already talking about it there and you try to work on it. But is there something i can do on my side to improve it ? ( disable some stuff in your script or something).

    @demonz22 said:

    @kuba0 said:
    I just played a game and its working perfectly fine.

    Btw: Moones do you think there is something i can do to improve my FPS with your scripts? I have pretty solid PC i would say, and in 30 min plus games i am getting huge fps drops. I know you was already talking about it there and you try to work on it. But is there something i can do on my side to improve it ? ( disable some stuff in your script or something).

    me too nice script but after 30 min of game very fps drop

    Thanks, Im sorry this issue is still happening. Ill be debugging to see if i find anything.

    @kuba0 said:
    @Moones - can you please add option to always use catalysm in dynamic combo?

    Hey, just added it into DynamicCombo menu.

    @stayp said:

    @stayp said:
    Hey Moones, is there a possibility to add a key where we can press to auto sunstrike on an enemy with prediction?

    About 3 months now, any possibility we have can have this implemented soon?

    Hey, just added it in Automations>AutoSunstrike menu.

  • MoonesMoones Posts: 328

    I know there are still many additions requested, i should be updating the assembly more often now.

    Recent updates changelog:

    • Prevent usage of Meteor, EMP and Blast on early levels depending on type of build
    • Fix some timing issues after Tornado was casted
    • Fix case where Tornado was casted after Meteor
    • Add option to always use Cataclysm in DynamicCombo
    • Add Key to toggle Urn/Vessel on and off
    • Add Key to instantly use Sunstrike on enemy closest to mouse with prediction
  • owennhtowennht Posts: 118

    Hi Moone, layely I got detected by GosuAi for using scripts and often called a cheater during a match by others. Do you have this problem? Is there anyway to bypass this (ie turning on any function in Ensage?)

  • boppelboppel Posts: 12

    can u disable the orbwalker or idk.. it just runs straight into the opponents face while comboing <3

  • MoonesMoones Posts: 328

    @boppel said:
    can u disable the orbwalker or idk.. it just runs straight into the opponents face while comboing <3

    Hey, thanks for the feedback. Theres a option in the movement settings to keep range which should not let you run directly into the enemy.
    Also you can easily affect the direction of where will invoker run by moving your mouse away from them.

    @owennht said:
    Hi Moone, layely I got detected by GosuAi for using scripts and often called a cheater during a match by others. Do you have this problem? Is there anyway to bypass this (ie turning on any function in Ensage?)

    Hey, I dont have any experience with that program, so I dont know.

  • cac1cac1 Posts: 367

    Add option to always use Cataclysm in DynamicCombo --- Will it work for killstil and help allies ? PS I noticed that sometimes not used ss in a duel lc, it's like something in the settings can I fix it?

  • kuba0kuba0 Posts: 33

    @Moones : can you please add option to ignore invis and cast spell even if under invis? I juts played game with mirana and i was in her ulti all the time and my voker didnt want to cast any spells, so i have manualy click some orb to leave invis.

  • MoonesMoones Posts: 328

    @cac1 said:
    Add option to always use Cataclysm in DynamicCombo --- Will it work for killstil and help allies ? PS I noticed that sometimes not used ss in a duel lc, it's like something in the settings can I fix it?

    No it only works for DynamicCombo (or current spells combo). Duel usage shouldnt be affected by settings. Perhaps theres a situation where it bugs out maybe.

    @kuba0 said:
    @Moones : can you please add option to ignore invis and cast spell even if under invis? I juts played game with mirana and i was in her ulti all the time and my voker didnt want to cast any spells, so i have manualy click some orb to leave invis.

    Thanks, ill check whats wrong with it.

  • owennhtowennht Posts: 118

    Hi Moones, just tested the script recently and it still feels that Invoker would run so close to the enemy (I think it just moves the hero to attack range - which is 600).

    i think that it'll be ideal if you can adjust the keep range to casting range of certain spells (like Blast, Cold Snap, Meteor etc.) since most of them have further range than Invoker's attack range. Since Invoker is a caster, not a hitter so it will be more valuable to keep far distance and shooting spells at the enemies.

    Just my thoughts : D

  • cac1cac1 Posts: 367

    Cataclysm need for killsteal and help allies. Pls.

  • MoonesMoones Posts: 328

    @owennht said:
    Hi Moones, just tested the script recently and it still feels that Invoker would run so close to the enemy (I think it just moves the hero to attack range - which is 600).

    i think that it'll be ideal if you can adjust the keep range to casting range of certain spells (like Blast, Cold Snap, Meteor etc.) since most of them have further range than Invoker's attack range. Since Invoker is a caster, not a hitter so it will be more valuable to keep far distance and shooting spells at the enemies.

    Just my thoughts : D

    Ill add another option, there will be Keep range (attack) and Keep range (cast).

    @cac1 said:
    Cataclysm need for killsteal and help allies. Pls.

    Will add this option too.

  • can reset trial?

  • MoonesMoones Posts: 328

    @ronaldinho7860 said:
    can reset trial?

    Hey, its done.

  • bakajokerbakajoker Posts: 55
    edited August 2019

    It's better if you disable ghostwalk in dynamic combo. I don't think we need to invoke it during the combo, it would save time to invoke other skills while we have a key to ghostwalk.

  • kuba0kuba0 Posts: 33
    edited August 2019

    I am pretty sure dynamic combo not invoking ghost walk, i think evader is invoking ghost walk when in danger, its sometimes fucked up my combos, so better turn it off in evader.

  • @kuba0 said:
    I am pretty sure dynamic combo not invoking ghost walk, i think evader is invoking ghost walk when in danger, its sometimes fucked up my combos, so better turn it off in evader.

    https://streamable.com/my6bp

  • bakajokerbakajoker Posts: 55
    edited August 2019

    I tried to turn off Evader but no luck.

  • MoonesMoones Posts: 328

    @bakajoker said:

    @kuba0 said:
    I am pretty sure dynamic combo not invoking ghost walk, i think evader is invoking ghost walk when in danger, its sometimes fucked up my combos, so better turn it off in evader.

    https://streamable.com/my6bp

    @bakajoker said:
    I tried to turn off Evader but no luck.

    Thanks, this never happened to me, Ill see if I can recreate it.

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