This assembly is an optional addition to BAIO. It will enable Dynamic Combo for unsupported heroes.
This topic is for discussion over Dynamic Combo improvements, suggestions and bug reports. Please use BAIO main thread for supported heroes.
Notes about Dynamic combo:
Abaddon (Disable ulti)
Alchemist
Axe
Bane
Batrider
Beastmaster
Bloodseeker
Bounty Hunter (Disable invis)
Centaur Warruner
Chaos Knight
Clinkz
Crystal Maiden
Clinkz
Dazzle (disable grave)
Death Prophet
Doom (Disable Devour)
Earthshaker
Enchantress
Enigma
Faceless Void
Gyrocopter
Jakiro
Legion Commander
Leshrac
Lich
Lifestealer
Lion
Lina
Lone Druid (Disable bear)
Luna
Lycan
Medusa
Mirana
Monkey King (Disable tree jump)
Nature's Prophet (disable TP, disable ulti for optimal use)
Night Stalker
Nyx Assasin
Ogre Magi
Omniknight
Pangolier
Phantom Assassin
Pugna
Queen of Pain
Razor
Riki
Rubick
Sand King
Shadow Demon
Shadow Shaman
Silencer
Skywrath Mage
Sniper (Disable Shrapnel)
Spirit Breaker
Terrorblade (Disable Ulti)
Tiny
Treant Protector
Underlord (Disable ulti)
Undying
Ursa
Vengeful Spirit
Venomancer
Templar Assassin
Tidehunter
Tiny
Viper
Visage (Buy bemVisage for best experience)
Warlock
Weaver (Disable ulti)
Witch Doctor
Wraith King
Zeus (Disable ulti in combo and just allow it in killstealer)
Random videos in action (some of them are outdated):
https://streamable.com/cu3q2 Skywrath Mage
https://streamable.com/7r98f Enigma
https://streamable.com/hv6aa Tiny
https://streamable.com/zpm0d Gyrocopter
https://streamable.com/x27b2 Axe
https://streamable.com/dhyud Centaur with different priority settings
https://streamable.com/chk5l Lycan with unit controller and body blocker
https://streamable.com/5gx1t Rubick
Roadmap:
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Comments
Fisrt!
Bought.
Thanks for the purchase
good job @beminee btw can u reset my trial on BAIO so that i can also test this dynamic tnx in adv more powers
Just reset your trials for both BAIO and Dynamic Combo. You can now grab another trial
Update:
tnx bro
Can I use BAIO to load it? The menu is BAIO?
You need BAIO to load it. So in loader both BAIO and BAIO.DynamicCombo should be marked for it to work.
If you can, I hope that you have time to join the Chinese translation. I will buy it after a day of trial. BAIO bought it long ago, but I don't debug it. It doesn't seem so easy to use.
I'd love to add Chinese translation but I can't speak Chinese unfortunately. If you can help me with translating strings, I can add it.
Bought <3 can you just add function "blink distance ?" xD
Thanks for the purchase. It should already be there. Look under Item Menu > Blink Menu
okay sir but i can't even change number of Ability Priority Changer how to use it ?
Drag and drop abilities in Priority changers. Priority goes from left to right.
I tried but it doesn't work :(
I changed the position of the spell but it still uses the same spell (position,combo) It's like it never changes (Void , Bloodseeker )
sry about my english so can you record video ?
It's about cast range. If you are not in the range to cast one ability, it will cast next ability to avoid not using any ability at all because you can't cast first priority ability. Hope this video explains it better: https://streamable.com/ri6mf
I got it Thanks :)
Should i turn off o9k aio?
Both of them won't work together for sure, they will intersect. So either disable o9k.aio or baio.
Zues nimbo is broken, he only uses nimbo right at him so in combo he will move to very close to target to use nimbo.
Hey, should be fixed. Thanks for the report
Necro doesn't have ulti killsteal. BH doesn't have shuriken killsteal. Furion killsteal doesn't work. PA no dagger killsteal.
Is it possible to remove range priority? This would help a lot ability priority. Now mostly have to buy blink to combo correctly.
Thanks for the report again, all fixed <3
And no, it's not possible to remove range priority, at least for now.
Dynamic is for unsupported heroes meaning BAIO and Dynamic BAIO can play every dota heroes? Haha sorry for being noob I just wanted to clear the difference since I own BAIO already.
Not every hero but a lot of heroes
Buy it fast
Hi Beminee, can you check and fix TA please?
-Trap does not activate when pressing combo key, when I hold the combo key on target, TA will put Trap, then Blink (Dagger) in, and hit but not activate the Trap.
-I cannot get the Meld seems to work properly, like TA use Meld but then she will turn on Refraction or Trap hence making the Meld being wasted and not hitting the target right.
Thank you.
Thanks for your purchase
Traps will work when I add abilities to unit controller.
Meld is fixed.
Update:
Hi beminee, thanks for the update, just some minor suggestions:
-Make another "Combo" button (second one) so that we can use another combo. For example we can have Riki combo with Blink Strike + Smoke as "D", and another combo with Blink Strike + Smoke + Ult as "F".
Thanks : D
Thanks for the suggestion, it's already on the Roadmap/TODO list. Expect it soon, I guess
hi~
if the priority is from left to right . so what's the meaning o the top-left number 3 2 1 0 ?
i found a detail the two stuns is overlapping XD. about 1:00 ~ 1:03 in the video
https://streamable.com/dhyud Centaur with different priority settings
Priority numbers. Bigger the number, higher the priority.
It's an old video/version. It doesn't do it now.
for Centaur
what would happen when i use blink dagger close to enemy but the enemy use BKB or blink ?
will the rest of the setting also trigger ? for example:Hoof Stomp and Retaliate and Stampede and others ?
It currently doesn't have a failsafe implemented (a good idea though) so it won't stop casting stun if it already started casting it but it won't use other abilities as they won't be able to hit enemy.
okay XD. would u plz add the failsafe into this script ... i think it is easy for the enemy use BKB to counter those stuns . so it would be better the script can stop cast in time.
Hi Beminee, can you have a look at Templar Assassin? Currently when I hold the combo button, it will put Trap >> Activate Trap, but then immediately goes into Meld, then Blink to target, making the Meld is completely wasted. Can you make a fix that make sure Meld will only activate when it can hit the target?
Is it disabled in "Abilities before blink"? > @q135077777 said:
Yeah I can, expect it soon
Yes, it is disable in "activate before blink". In fact, I disable all the spells before Blink.
I just pushed an update, can you check again?
Hi beminee, just did a quick test, it still does not use Meld properly, no matter how I configure the options of the script, it would still use Meld at first place, even before Blink, so Meld does not hit the target properly.
The problem is the range priority, if you use combo in range of blink it is fine but if you use combo out of blink, TA will use Meld and Trap first. Even we set no active abilities before blink.
Some heroes will get benefit from this such as LC, 2nd skill + bm out of blink range and even in blink range.
So a solution now until beminee can deal with range priority is drawing blink range
https://streamable.com/v42o3
Ah I see, thank you bro.
Bug on clinkz. He doesn't use Searing Arrow at max atk range. (This can be reproduce by buying dragon lance and take atk range talent)
Also, why did bodyblocker illusion spazz out when target is not moving? Like it repeatedly cancel auto attack and look really obvious.
Templar should be fixed. Now, it will only use meld if distance to enemy is smaller than attack range - 100 to make sure it gets meld out.
Clinkz should be fixed as well, please check and report back.
Bodyblocker positions in front of enemy if enemy is not moving and waits for it to move to start blocking. Do you have any idea how can I handle it better?
So this is what it currently look like
https://streamable.com/kruh5
You can see that it is very obvious scripting cause nobody cancel aa on illusion like that, plus it doesn't accomplish anything. In my opinion, you could make it to either 1. Auto attack (without orbwalk) or 2. Stand still.
I think you have another key set to BAIO combo key, because bodyblocker unit doesn't attack.
https://streamable.com/xnbr2
It just spams Stop command, which is less obvious I think.
Anyways, just made it position to block then attack target if the target is standing still. https://streamable.com/ywlaw make sure there's no other assembly controlling units.
whould u add escape key?