ZAIO (combo + killsteal + creep control)

AdminAdmin Posts: 96
edited April 2017 in Assemblies

Every hero has a combo mode in which it will use items and abilities.
If an hero is not supported, it will still use the items and the orbwalker.

The code is not perfect, however probably superior to old/outdated assemblies, so developers can try to understand what I was doing and maybe improve their own code with that. (https://cdn.joduska.me/forum/public/style_emoticons/default/nerd.gif)

Features:

  • Supported Heroes: Nyx, Ursa, Legion, Tiny, Spirit Breaker, Skywrath Mage, Lion, Clockwork, Jakiro, Axe, Leshrak, Lina, Ember Spirit, Monkey King, Pudge, Shadow Fiend, Sniper, Slark, Sven, Phantom Assassin, Zeus, Windrunner, Necro, Troll, Naga, Queen of Pain, Anti Mage
  • Supported Items: Sheep, Abyssal, Bloodthorn, Orchid, Heavens, PhaseBoots, Blink, Shivas, Ethereal, Dagon, Veil, Atos, Urn, Solar Crest, Medallion
  • Supported items depending on hero (displayed in the menu): ShadowBlade/SilverEdge, BladeMail, Armlet, Manta, Mask of Madness, Mjollnir, Lotus Orb
  • Creep control for all controllable creeps
  • Auto unaggro from towers and creeps

Change log:

Version 1.0.2.2
* qop and antimage were added (thanks to [member=ihatevim])
* added solar crest + medallion to auto item usage on target

Version 1.0.2.1
* fixed exceptions for naga when no illusions were present at the time
* stack wheel entry will now display the time until available again
* push lane option will now prefer visible enemy creeps when closer instead of cutting creeps
* fixed illusions not continuing on the creep route when the current wave was cleared or no creeps were available on the target location

Version 1.0.2.0
* added naga
* disabled abilities in menu will be respected now
* fixed Zeus W delay
* minor fixes for various heroes

Version 1.0.1.5
* added necro
* fixed lion killsteal which used mana leech instead of his stun

Version 1.0.1.4
* added windrunner
* fixed pudge hook not checking for illusions in the way
* fixed necronomicon units for the auto control
* beastmaster hawk is no longer being auto controlled
* added other target selector modes from Ensage.Common

Version 1.0.1.3
* added Sven (done before)
* added creep control modes for all controllable creeps
follow = creep will follow you, if enemies appear, it will keep some distance
combo target = will follow you, and if you have a target, it will attack this target too (with spells+attacks)
auto = follow for aura creeps without active spells, else attacks your (combo-) target
* added tower and creep auto-unaggro options

Version 1.0.1.2
* added zeus
* added "show razes" option to shadow fiend
* sniper wont try to killsteal with ult anymore, if the target is close enough to autoattack
* added an option to prioritize Evader movement over the combo mode
* fixed magic resistance for medusa ult
* fixed item killsteal on illusion (dagon,ethereal)
* added muted/silenced checks to combo mode
* reduced item delay
* skywrath will now use silence first whenever possible
* changed minimum blink range to half of the attack range
* minor other fixes and improvements

Version 1.0.1.1
* added phantom assassin, sniper and slark
* added turntime to the delay of abilities, so some wont be canceled immediatelly
* fixed axe taunting dueled, winter cursed, or cold embraced targets
* using prediction now for axe taunt and shadowfiend raze
* fixed killsteal physical damage calculation for units which were physical damage immune (winter curse, cold embrace, guardian angle)
* fixed pudge sometimes not activating rot when ult was already casted
* minor other fixes

Version 1.0.1.0
* added shadowfiend
* added mjollnir and lotus orb to Axe/LC initiation
* added spirit breaker charge-away-combo
* added tiny throw-back-combo
* added tower target selector effect for the main combo
* added an option to disable blink dagger

Version 1.0.0.9
* added pudge
* disabled pathfinding prediction until fixed
* added isillusion checks to clockwork killstealing
* monkey king will now also killsteal on trees with his Q
* added "Circle on blocked Hook" option to pudge and clockwork
* fixed clockwork hook radius

Version 1.0.0.8
* added monkey king
* decreased blink delay (depending on turntime now)
* tiny will now attack after tossing the enemy immediately
* decreased overall delay in combo time
* added a delay after each item to ensure the correct item order
* wont try to killsteal with certain abilities when in combo mode now (like clockwork ult, lion/nyx stun, monkey king)

Version 1.0.0.7
* orbwalker on ranged heroes in target mode won't try to walk back to keep the minimum distance anymore
* minimum distance of orbwalker changed to half of the attack range (in target mode)
* added some magic immunity and untargetable checks which were missing (mostly when killstealing) (like grave, disruption, ...)
* fixed an exception with ember spirit

Version 1.0.0.6
* added lina and ember spirit support
* added option to block killsteal while comboing
* minor bugfixes with several heroes
* improved rotation prediction for long skillshots
* attack range display will now refresh on range changes

Version 1.0.0.5
* added leshrak, jakiro, axe support
* added generic handler for unsupported heroes (will use items and orbwalking)
* prediction of longer distance spells will now check if the enemy is turning (clockwork hook)
* lion and nyx stun will check if the predicted position is out of range now
* breaking linkens works now for any hero (with items only yet)
* displaying killsteal abilities for each hero
* lion will now approach the enemy when hex or impale is ready and not in range, rather than directly attacking without moving
* fixed a bug with the approach range of items/abilities
* added IsIllusion and IsLinkensProtected checks to most killsteal spells
* fixed orbwalking for generic controller

Version 1.0.0.4
* added clockwork
* added killsteal with lion, clockwork, legion commander, nyx abilities
* all supported heroes will use now veil, dagon, eth, urn and atos
* fixed killstealing while dead, silenced/muted or game is paused
* increased minimum orbwalk range for lion and skywrath when on target mode to 450 (was 300 before)
* improved prediction
* legion is now only using blademail before using duel
* refactored a lot of code
* changed lion ult logic
* clock will only use ult to killsteal when having aghanims now
* added shivas usage

Version 1.0.0.3
* added support for lion
* added no target modes
* added orbwalking modes
* added tooltips
* fixed toggling of the attack range
* fixed setting the hotkey didn't refresh

Version 1.0.0.2
* removed blademail and nyx E usage (better use Evade#)
* removed pseudo 1 tick delay for items
* changed movement behavior, so e.g. nyx will use stun and items, even though he is not in attack range
* fixed some disabled logic and minor other things
* fixed some exception

Version 1.0.0.1
* fixed drawings after dying while comboing
* added prediction to nyx stun
* skywrath uses now a minimum (200) and maximum range (700) - was 0 and attackrange before
* added a simple killstealer for dagon and ethereal blade
* nyx should now prioritize his stun over other spells if he hasn't enough mana
* added skywrath mage (actually already before :kappa)

Version 1.0.0.0
* Release

All feedback and suggestions are welcome. (Especially serious fails in a combo)

Install
GitHub

«134

Comments

  • latworxlatworx Posts: 10

    how actually to use orbwalking? seems like i need to do it manually.

  • BurpBurp Posts: 10

    Hook Prediction for Pudge would be awesome.

  • xstrike3000xstrike3000 Posts: 11
    edited April 2017

    can you add to zeus farm creps with key +F with 1 skill??? is very nice

  • badbreathbadbreath Posts: 172

    Skywrath is not using sheepstick in combo 50% of the time. Please fix.

  • manta style on antimag on key D not work corectly plz fix it it bug, it work only sometimes

  • SwamttertSwamttert Posts: 169

    @xstrike3000 said:
    manta style on antimag on key D not work corectly plz fix it it bug, it work only sometimes

    I thought it was just for me

  • badbreathbadbreath Posts: 172

    Can you make it so on skywrath it uses silence and sheep stick at the same time? I think it's trying to "chain stun" on Skywrath which is not good especially when enemy has manta and you need them disabled. Or add option for chainstunning off. Thank you. Need a good skywrath mage script desperately :)

  • ULT ON ZEUS NOT WORK IN COMBO PLZ author fix it

  • Legion not ulti-ing after dagger towards the later game :( Great script btw!

  • cac1cac1 Posts: 367

    Version 1.0.0.1
    * added prediction to nyx stun ------ not work !

  • not working

  • DizzDizz Posts: 47

    whats not working?

  • DizzDizz Posts: 47

    im using it right now...

  • landmetlandmet Posts: 98

    @ralph_repato said:
    not working

    this script have tones of function , can you give more détailles what not working for you ?

  • djkicedjkice Posts: 17

    i think creep control is not working.

    could you add orb-walker to use illusions also?

  • can you add alchemist and drow ranger admin? thanks

  • zeewhyyzeewhyy Posts: 2

    which champion would u recommend to use?

  • landmetlandmet Posts: 98

    @zeewhyy said:
    which champion would u recommend to use?

    its not champions , its heroes

    Supported Heroes: Nyx, Ursa, Legion, Tiny, Spirit Breaker, Skywrath Mage, Lion, Clockwork, Jakiro, Axe, Leshrak, Lina, Ember Spirit, Monkey King, Pudge, Shadow Fiend, Sniper, Slark, Sven, Phantom Assassin, Zeus, Windrunner, Necro, Troll, Naga, Queen of Pain, Anti Mage

  • zeewhyyzeewhyy Posts: 2

    oh right, old habits. yea i see that its supported but i would like to know if there are any heroes you would specifically recommend me to use since i'm a starter.

  • RoxaSRoxaS Posts: 9

    @zeewhyy said:
    oh right, old habits. yea i see that its supported but i would like to know if there are any heroes you would specifically recommend me to use since i'm a starter.

    Ember Spirit, Zeus, Nyx(+evader), Skywrath Mage

  • latworxlatworx Posts: 10

    Im still no idea how to use orbwalking. Auto combo is working. But didnt know how to activate @ use orbwalk. Can anyone assist me?

  • landmetlandmet Posts: 98
    edited April 2017

    @latworx said:
    Im still no idea how to use orbwalking. Auto combo is working. But didnt know how to activate @ use orbwalk. Can anyone assist me?

    in seting : active orbwalk , select type of orbwaker Mode , press and hold combo key .
    if u selec mouse position on seting, mouse need be around of enemie

  • madapollonmadapollon Posts: 190

    Please add to the combo legion commander black king bar before the duel as it is done in legion anhillation

  • its using Zeus Q only in attack range

  • xstrike1000xstrike1000 Posts: 28

    anybody support this script ?

  • This script is dead

  • DjonyDjony Posts: 23

    Plz fix

  • klaretosklaretos Posts: 96

    Works fine. Just needs more heroes and features. Naga script is still OP.

  • ImmortalTechImmortalTech Posts: 6
    edited May 2017

    For some reason Culling Blade KS doesn't work with Axe when Scepter is equipped. This seems to be a universal problem with all combo/hero assemblies with Auto KS feature. Does anyone know what might be the problem?

  • tvxq131194tvxq131194 Posts: 7

    @klaretos said:
    Works fine. Just needs more heroes and features. Naga script is still OP

    How to use naga's feature? I didn't see it. Pls guide me

  • VenomVenom Posts: 33

    It's time for this script to get an update.

  • badbreathbadbreath Posts: 172

    Axe does not auto cull when carrying sceptor. Can we get an update for this asap? I only use this script for axe.

  • JetJet Posts: 171
    edited May 2017

    @badbreath said:
    Axe does not auto cull when carrying sceptor. Can we get an update for this asap? I only use this script for axe.

    +1 I literally only use Axe + Zeus with this assembly cuz it owns. Axe doesn't auto culling blade when you have scepter now, osfrog @Admin

  • klaretosklaretos Posts: 96

    @tvxq131194 said:

    @klaretos said:
    Works fine. Just needs more heroes and features. Naga script is still OP

    How to use naga's feature? I didn't see it. Pls guide me

    You play Naga without using the script features until you get radiance. Then there is a wheel function with many options. Best function is Mixed Mode which spawns illusions and then sends them to farm jungle nonstop. Net skill not supported so you have to cast it manually.

  • Shadow Fiend is going on so nice bro!

  • anonymouseanonymouse Posts: 377

    @klaretos said:

    @tvxq131194 said:

    @klaretos said:
    Works fine. Just needs more heroes and features. Naga script is still OP

    How to use naga's feature? I didn't see it. Pls guide me

    You play Naga without using the script features until you get radiance. Then there is a wheel function with many options. Best function is Mixed Mode which spawns illusions and then sends them to farm jungle nonstop. Net skill not supported so you have to cast it manually.

    Incorrect bro, you get the wheel when you skill up illusion, then press the key for wheel.

  • kappatalismkappatalism Posts: 134

    @Admin Sorry for posting this question here, since I don't see a Snatcher thread I don't know where to post it.

    I have a question about the new Snatcher update. Is it faster to reduce the scan rate or increase it ? I want to make it as fast as possible. Also can you please put a "hold" hotkey for it ?

    I also have a suggestion, can you please make it so that Ensage's menu list order is saved everytime to re-arrange it ? Since I have like 20 scripts all the time it's kinda hard to find a certain script's setting tab, Snatcher for instance requires constant micro/tinkering for me (disable/enable cheese, greedy mode, etc) I keep finding myself trying to find the menu list everysingle I restart Ensage.

  • madapollonmadapollon Posts: 190

    I ask you to fix the control of units in the combo script ZAIO. Do as it was in the Full combo creep script.

  • AyushAyush Posts: 356
    edited May 2017

    @madapollon said:

    I ask you to fix the control of units in the combo script ZAIO. Do as it was in the Full combo creep script.

    @Venom said:
    It's time for this script to get an update.

    @youfuckinghacker said:
    This script is dead

  • MrazishMrazish Posts: 51

    please some1 ban this hake fucker, cryin in every topic

  • YEEEEEEEYEEEEEEE Posts: 1,382
    edited May 2017

    @Ayush said:

    @madapollon said:

    I ask you to fix the control of units in the combo script ZAIO. Do as it was in the Full combo creep script.

    @Venom said:
    It's time for this script to get an update.

    @youfuckinghacker said:
    This script is dead

    I don't know whether this is where we post this, but no one seems to care

    Ensage forum is dying... no one is updating the scripts, almost 60% of the scripts are dead , only arc warden script is being regular updated, I have the same problems as everyone is having in zao, but they are never being updated , with all due respect admin I ask you to speak to other script moderator and do something, ask them to update script atleast once in 2 weeks.. thank you in advance.

    You are too cruel :kappa:
    I'm trying my best to help form

  • AyushAyush Posts: 356

    @YEEEEEEE said:

    @Ayush said:

    @madapollon said:

    I ask you to fix the control of units in the combo script ZAIO. Do as it was in the Full combo creep script.

    @Venom said:
    It's time for this script to get an update.

    @youfuckinghacker said:
    This script is dead

    I don't know whether this is where we post this, but no one seems to care

    Ensage forum is dying... no one is updating the scripts, almost 60% of the scripts are dead , only arc warden script is being regular updated, I have the same problems as everyone is having in zao, but they are never being updated , with all due respect admin I ask you to speak to other script moderator and do something, ask them to update script atleast once in 2 weeks.. thank you in advance.

    You are too cruel :kappa:
    I'm trying my best to help form

    Iol I never mentioned u, and I was never cruel, u can check my wordings everything and I am saying, many scripts haven't been updated from a very long time( only u idc noob black and vick are working) no invoker scripts , pudge scripts are working properly they are bugged , there is nothing wrong in asking.

  • AyushAyush Posts: 356

    @Mrazish said:
    please some1 ban this hake fucker, cryin in every topic

    Lol, ensage and it's community told itself that there is nothing wrong in asking, as I didn't violate ANY OF THE FORUM RULES they can't ban me, I am just saying the script aren't updated from a long time(around 60%) , and I guess u should be Banned for speaking impolitely to me in a Abusive Language.. for your kind information I was never a subscriber of hake and I never will be so with respect please be kind ,use of abusive behaviour again will not be tolerated kid.

  • thizitothizito Posts: 43
    edited May 2017

    +1ban the useless user
    zaio is good and i would be patient and helpfull telling devs how to improve.
    pls go away, hake is other website

  • cac1cac1 Posts: 367

    More heroes are necessary... Slardar, Storm...

  • saltonazadsaltonazad Posts: 33

    Ursa script is very bad... When you blink to target, ursa stoping and not fight few second....

  • kappatalismkappatalism Posts: 134

    Suggestions :

    Sven =
    - Add armlet
    - Use ulti, armlet, and warcry before blinking in.

    Lycan =
    - Add Armlet, Howl.

  • AdminAdmin Posts: 96

    ZAIO will be reworked next week to support the new SDK (including its orbwalker, prediction, etc).
    The plan is to release a new version with a limited set of heroes, but with a clean, expandable hero base, and add additional heroes bit by bit.
    If you feel like anything is completely wrong with the current ZAIO version, or something important is missing which is a must-have in the new version, please let me know in this thread.

  • SwamttertSwamttert Posts: 169

    @Admin said:
    ZAIO will be reworked next week to support the new SDK (including its orbwalker, prediction, etc).
    The plan is to release a new version with a limited set of heroes, but with a clean, expandable hero base, and add additional heroes bit by bit.
    If you feel like anything is completely wrong with the current ZAIO version, or something important is missing which is a must-have in the new version, please let me know in this thread.

    :pogchamp:

  • GoldenfrozeGoldenfroze Posts: 890

    :plebs:

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