BeAwarePlus

135

Comments

  • YEEEEEEEYEEEEEEE Posts: 1,382

    @YEEEEEEE said:

    @Norby93 said:

    @YEEEEEEE said:

    @Katsumi said:

    @YEEEEEEE said:
    Это постаянно или толко 1 раз?

    Только один раз в начале игры когда на карте появляются противники.

    вы пользуетесь Overlay v2? вроде там тоже есть такой лаг

    нет. убирал твой скрипт лагов не было. вернул - появились.
    могу дать tw чтобы показать как это происходит

    Go TV посмотрю насколко плохо

    я нашел причину скоро исправлю

  • Norby93Norby93 Posts: 70

    @YEEEEEEE said:

    @YEEEEEEE said:

    @Norby93 said:

    @YEEEEEEE said:

    @Katsumi said:

    @YEEEEEEE said:
    Это постаянно или толко 1 раз?

    Только один раз в начале игры когда на карте появляются противники.

    вы пользуетесь Overlay v2? вроде там тоже есть такой лаг

    нет. убирал твой скрипт лагов не было. вернул - появились.
    могу дать tw чтобы показать как это происходит

    Go TV посмотрю насколко плохо

    я нашел причину скоро исправлю

    как скоро? просто ждать сегодня или можно идти играть?

  • YEEEEEEEYEEEEEEE Posts: 1,382

    сегодня или завтра

  • YEEEEEEEYEEEEEEE Posts: 1,382
    edited August 2017

    (09.08.2017) Update:
    * Fixed Some Problems.
    * Fixed Boots Of Travel Teleport.
    * Fixed Town Portall Scrol Teleport.
    * Added Some Improvements.
    * Added Delay Menu When Hero Appears. (This should correct the lags)
    * Added Sentry. (With the help of it your all the errors will go to me.)
    * Removed Error Inscription.

  • у меня вообще перестал работать этот скрипт

  • YEEEEEEEYEEEEEEE Posts: 1,382

    @araik2105 said:
    у меня вообще перестал работать этот скрипт

    могу ли проверит через TeamViewer?

  • Something strange, I have the skills the characters displayed, but the items no Lothar, no refresher
    Чтото странное, у меня скиллы героев отображаются, а вот предметы нет, ни лотар, ни рефрешер

  • YEEEEEEEYEEEEEEE Posts: 1,382
    edited August 2017

    @Tehnoscorpion said:
    Something strange, I have the skills the characters displayed, but the items no Lothar, no refresher
    Чтото странное, у меня скиллы героев отображаются, а вот предметы нет, ни лотар, ни рефрешер

    лотар еще не добавил... сначало исправлю все ошибки с помощью пользователи потом начну добавлят новый скилый

  • max2504max2504 Posts: 13
    edited August 2017

    На миду начал отображаться клэп брюмастера + надпись на пол миникарты, хотя брюмастера вообще не было в той игре

  • YEEEEEEEYEEEEEEE Posts: 1,382

    @max2504 said:
    На миду начал отображаться клэп брюмастера + надпись на пол миникарты, хотя брюмастера вообще не было в той игре

    Что за разрешение у тебя? почему-то значки не круглый

  • max2504max2504 Posts: 13

    @YEEEEEEE написал:

    @max2504 said:
    На миду начал отображаться клэп брюмастера + надпись на пол миникарты, хотя брюмастера вообще не было в той игре

    Что за разрешение у тебя? почему-то значки не круглый

    1920x1080

  • YEEEEEEEYEEEEEEE Posts: 1,382
    edited August 2017

    @max2504 said:

    @YEEEEEEE написал:

    @max2504 said:
    На миду начал отображаться клэп брюмастера + надпись на пол миникарты, хотя брюмастера вообще не было в той игре

    Что за разрешение у тебя? почему-то значки не круглый

    1920x1080

    какой винда? явно у тебя шрифты не хватает XD хорошо что показал, я поменяю значка

  • max2504max2504 Posts: 13
    edited August 2017

    Спасибо FeelsGoodMan

  • YEEEEEEEYEEEEEEE Posts: 1,382
    edited August 2017

    (09.08.2017) Update:
    * Fixed Most Spells.

  • YEEEEEEEYEEEEEEE Posts: 1,382

    (10.08.2017) Update:
    * Fixed Menu Errors.

  • YEEEEEEEYEEEEEEE Posts: 1,382

    @YEEEEEEE said:

    @max2504 said:
    На миду начал отображаться клэп брюмастера + надпись на пол миникарты, хотя брюмастера вообще не было в той игре

    Что за разрешение у тебя? почему-то значки не круглый

    возможно исправил брюмастера XD

  • Да конечно можно, как с вами связаться , я с ним играл . теперь когда включаю его тупо нет в настройках

  • sacanudosacanudo Posts: 31

    Does it still track shadow blade/amulet/silver edge or is it patched? Because I can't get it to alert me. But other items like glimmer, refresher, blink are alerted as intended even when enemy is in fog

  • YEEEEEEEYEEEEEEE Posts: 1,382

    @sacanudo said:
    Does it still track shadow blade/amulet/silver edge or is it patched? Because I can't get it to alert me. But other items like glimmer, refresher, blink are alerted as intended even when enemy is in fog

    I'll add more later, I just need time

  • YEEEEEEEYEEEEEEE Posts: 1,382

    (10.08.2017) Update:
    * Fixed Bug Menu.

  • YEEEEEEEYEEEEEEE Posts: 1,382

  • YEEEEEEEYEEEEEEE Posts: 1,382
    edited August 2017

    (11.08.2017) Update:
    * Fixed Some Problems.
    * Added Some Improvements.
    * Added Modifiers.

  • sacanudosacanudo Posts: 31

    Cool update adding shadow blade and others, but shadow blade is not alerted when enemy is not revealed when activating it, right? I get the alert only when I see he going invisible or when he is spotted by a sentry or something

  • jeanvs80jeanvs80 Posts: 67

    Can you make him show shadow blade also when he does it from the fog?

  • YEEEEEEEYEEEEEEE Posts: 1,382

    @sacanudo said:
    Cool update adding shadow blade and others, but shadow blade is not alerted when enemy is not revealed when activating it, right? I get the alert only when I see he going invisible or when he is spotted by a sentry or something

    @jeanvs80 said:
    Can you make him show shadow blade also when he does it from the fog?

    Shadow Blade does not give a single effect when in a fog ... so I define it with Modifiers and it does not work if the hero is in a fog

  • Dolche11Dolche11 Posts: 24

    @YEEEEEEE said:

    @sacanudo said:
    Cool update adding shadow blade and others, but shadow blade is not alerted when enemy is not revealed when activating it, right? I get the alert only when I see he going invisibaple or when he is spotted by a sentry or something

    @jeanvs80 said:
    Can you make him show shadow blade also when he does it from the fog?

    Shadow Blade does not give a single effect when in a fog ... so I define it with Modifiers and it does not work if the hero is in a fog

    Your script and DotaMapPlus (No fog). Together works

  • YEEEEEEEYEEEEEEE Posts: 1,382

    @Dolche11 said:

    @YEEEEEEE said:

    @sacanudo said:
    Cool update adding shadow blade and others, but shadow blade is not alerted when enemy is not revealed when activating it, right? I get the alert only when I see he going invisibaple or when he is spotted by a sentry or something

    @jeanvs80 said:
    Can you make him show shadow blade also when he does it from the fog?

    Shadow Blade does not give a single effect when in a fog ... so I define it with Modifiers and it does not work if the hero is in a fog

    Your script and DotaMapPlus (No fog). Together works

    what? I did not understand :( DotaMapPlus and BeAwarePlus they are both mine

  • I'm using Dx9 and DX12 to start the game (only BeAwarePlus is ticked on profile list). And create a lobby game to test it out. Unfortunately when I press F7, nothing happened. The menu doesn't appear. Can anyone guide me how to use it?

  • YEEEEEEEYEEEEEEE Posts: 1,382

    @hampa312 said:
    I'm using Dx9 and DX12 to start the game (only BeAwarePlus is ticked on profile list). And create a lobby game to test it out. Unfortunately when I press F7, nothing happened. The menu doesn't appear. Can anyone guide me how to use it?

    https://discord.gg/2eTv6gf

  • skankhunt42skankhunt42 Posts: 6
    edited August 2017

    @YEEEEEEE said:
    (09.08.2017) Update:
    * Added Delay Menu When Hero Appears. (This should correct the lags)

    Unfortunately I'm still experiencing lags with this assembly till every hero appeared once in the game. Just saying, maybe you can tweak it a bit more FeelsGoodMan
    Everything else is working fine in this assembly, good job.

  • tawannupinwtawannupinw Posts: 138
    edited August 2017

    @skankhunt42 said:

    @YEEEEEEE said:
    (09.08.2017) Update:
    * Added Delay Menu When Hero Appears. (This should correct the lags)

    Unfortunately I'm still experiencing lags with this assembly till every hero appeared once in the game. Just saying, maybe you can tweak it a bit more FeelsGoodMan
    Everything else is working fine in this assembly, good job.

    I also have this problem. Lags when enemy first appear on map.

  • YEEEEEEEYEEEEEEE Posts: 1,382

    @skankhunt42 said:

    @YEEEEEEE said:
    (09.08.2017) Update:
    * Added Delay Menu When Hero Appears. (This should correct the lags)

    Unfortunately I'm still experiencing lags with this assembly till every hero appeared once in the game. Just saying, maybe you can tweak it a bit more FeelsGoodMan
    Everything else is working fine in this assembly, good job.

    @tawannupinw said:

    @skankhunt42 said:

    @YEEEEEEE said:
    (09.08.2017) Update:
    * Added Delay Menu When Hero Appears. (This should correct the lags)

    Unfortunately I'm still experiencing lags with this assembly till every hero appeared once in the game. Just saying, maybe you can tweak it a bit more FeelsGoodMan
    Everything else is working fine in this assembly, good job.

    I also have this problem. Lags when enemy first appear on map.

    You change the setting of anything?

  • YEEEEEEEYEEEEEEE Posts: 1,382

    Guys I hope you use all the Default settings because I will soon remove half the menu

  • @YEEEEEEE said:

    @skankhunt42 said:

    @YEEEEEEE said:
    (09.08.2017) Update:
    * Added Delay Menu When Hero Appears. (This should correct the lags)

    Unfortunately I'm still experiencing lags with this assembly till every hero appeared once in the game. Just saying, maybe you can tweak it a bit more FeelsGoodMan
    Everything else is working fine in this assembly, good job.

    @tawannupinw said:

    @skankhunt42 said:

    @YEEEEEEE said:
    (09.08.2017) Update:
    * Added Delay Menu When Hero Appears. (This should correct the lags)

    Unfortunately I'm still experiencing lags with this assembly till every hero appeared once in the game. Just saying, maybe you can tweak it a bit more FeelsGoodMan
    Everything else is working fine in this assembly, good job.

    I also have this problem. Lags when enemy first appear on map.

    You change the setting of anything?

    I remove Teleport Ally, that's all.

  • YEEEEEEEYEEEEEEE Posts: 1,382

    @tawannupinw said:

    @YEEEEEEE said:

    @skankhunt42 said:

    @YEEEEEEE said:
    (09.08.2017) Update:
    * Added Delay Menu When Hero Appears. (This should correct the lags)

    Unfortunately I'm still experiencing lags with this assembly till every hero appeared once in the game. Just saying, maybe you can tweak it a bit more FeelsGoodMan
    Everything else is working fine in this assembly, good job.

    @tawannupinw said:

    @skankhunt42 said:

    @YEEEEEEE said:
    (09.08.2017) Update:
    * Added Delay Menu When Hero Appears. (This should correct the lags)

    Unfortunately I'm still experiencing lags with this assembly till every hero appeared once in the game. Just saying, maybe you can tweak it a bit more FeelsGoodMan
    Everything else is working fine in this assembly, good job.

    I also have this problem. Lags when enemy first appear on map.

    You change the setting of anything?

    I remove Teleport Ally, that's all.

    okey

  • @YEEEEEEE said:

    @skankhunt42 said:

    @YEEEEEEE said:
    (09.08.2017) Update:
    * Added Delay Menu When Hero Appears. (This should correct the lags)

    Unfortunately I'm still experiencing lags with this assembly till every hero appeared once in the game. Just saying, maybe you can tweak it a bit more FeelsGoodMan
    Everything else is working fine in this assembly, good job.

    @tawannupinw said:

    @skankhunt42 said:

    @YEEEEEEE said:
    (09.08.2017) Update:
    * Added Delay Menu When Hero Appears. (This should correct the lags)

    Unfortunately I'm still experiencing lags with this assembly till every hero appeared once in the game. Just saying, maybe you can tweak it a bit more FeelsGoodMan
    Everything else is working fine in this assembly, good job.

    I also have this problem. Lags when enemy first appear on map.

    You change the setting of anything?

    Nope, everything on default.

  • makanielmakaniel Posts: 95
    edited August 2017

    why it didnt work in dx11 , i check beareplus but it didnt load when i pressed f5 bro .
    and btw bro can u make the beawareplus old. the new update kinda messed up too laggy i prefer the old one

  • jeanvs80jeanvs80 Posts: 67
    edited August 2017

    @makaniel said:
    why it didnt work in dx11 , i check beareplus but it didnt load when i pressed f5 bro .
    and btw bro can u make the beawareplus old. the new update kinda messed up too laggy i prefer the old one

    You are referring to fps or packet loss, lately i have packet loss At the beginning of the game which then drops gradually

  • makanielmakaniel Posts: 95

    @jeanvs80 said:

    @makaniel said:
    why it didnt work in dx11 , i check beareplus but it didnt load when i pressed f5 bro .
    and btw bro can u make the beawareplus old. the new update kinda messed up too laggy i prefer the old one

    You are referring to fps or packet loss, lately i have packet loss At the beginning of the game which then drops gradually

    fps bro. my packet loss stays 0 nothing problem i guess

  • YEEEEEEEYEEEEEEE Posts: 1,382
    edited August 2017

    (19.08.2017) Update: (Optimized Codes)
    * Fixed Some Problems.
    * Fixed Iron Talon and Midas.
    * Removed Almost All Menus.
    * Added SDK Menu.
    * Added Some Improvements.

  • makanielmakaniel Posts: 95

    @YEEEEEEE said:
    (19.08.2017) Update: (Optimized Codes)
    * Fixed Some Problems.
    * Fixed Iron Talon and Midas.
    * Removed Almost All Menus.
    * Added SDK Menu.
    * Added Some Improvements.

    bro why dx11 wont work on it? just asking :1437lappa:

  • There's a bug where the drawing icon didn't disappear and it drag FPS down to 30-40 the longer you play. I have to disable the script.

  • YEEEEEEEYEEEEEEE Posts: 1,382

    @makaniel said:

    @YEEEEEEE said:
    (19.08.2017) Update: (Optimized Codes)
    * Fixed Some Problems.
    * Fixed Iron Talon and Midas.
    * Removed Almost All Menus.
    * Added SDK Menu.
    * Added Some Improvements.

    bro why dx11 wont work on it? just asking :1437lappa:

    DX11 work

  • YEEEEEEEYEEEEEEE Posts: 1,382

    @tawannupinw said:
    There's a bug where the drawing icon didn't disappear and it drag FPS down to 30-40 the longer you play. I have to disable the script.

    Can you tell me how it happened? Or console error

  • makanielmakaniel Posts: 95

    Tried pressing F5 to refresh all . but still wont activate

  • YEEEEEEEYEEEEEEE Posts: 1,382

    @makaniel said:
    Tried pressing F5 to refresh all . but still wont activate

    EnsageSDK => Plugins => BeAwarePlus => Enable

  • makanielmakaniel Posts: 95
    edited August 2017


    there's no beawareplus bro , tried that earlier tho

    awts.jpg 357.9K
  • YEEEEEEEYEEEEEEE Posts: 1,382

    @makaniel said:

    there's no beawareplus bro , tried that earlier tho

    go TeamViewer

  • ChamsChams Posts: 98

    What are the little marks that appear and stay on minimap? Circle is if they hitting neutrals, but what is the like tiny dots? I walk to where they are but it doesn't say I'm in vision or anything so not sure what it is

  • YEEEEEEEYEEEEEEE Posts: 1,382

    @Chams said:
    What are the little marks that appear and stay on minimap? Circle is if they hitting neutrals, but what is the like tiny dots? I walk to where they are but it doesn't say I'm in vision or anything so not sure what it is

    This is a bug VisibleByEnemyPlus

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