(09.08.2017) Update:
* Fixed Some Problems.
* Fixed Boots Of Travel Teleport.
* Fixed Town Portall Scrol Teleport.
* Added Some Improvements.
* Added Delay Menu When Hero Appears. (This should correct the lags)
* Added Sentry. (With the help of it your all the errors will go to me.)
* Removed Error Inscription.
Something strange, I have the skills the characters displayed, but the items no Lothar, no refresher
Чтото странное, у меня скиллы героев отображаются, а вот предметы нет, ни лотар, ни рефрешер
@Tehnoscorpion said:
Something strange, I have the skills the characters displayed, but the items no Lothar, no refresher
Чтото странное, у меня скиллы героев отображаются, а вот предметы нет, ни лотар, ни рефрешер
лотар еще не добавил... сначало исправлю все ошибки с помощью пользователи потом начну добавлят новый скилый
Does it still track shadow blade/amulet/silver edge or is it patched? Because I can't get it to alert me. But other items like glimmer, refresher, blink are alerted as intended even when enemy is in fog
@sacanudo said:
Does it still track shadow blade/amulet/silver edge or is it patched? Because I can't get it to alert me. But other items like glimmer, refresher, blink are alerted as intended even when enemy is in fog
Cool update adding shadow blade and others, but shadow blade is not alerted when enemy is not revealed when activating it, right? I get the alert only when I see he going invisible or when he is spotted by a sentry or something
@sacanudo said:
Cool update adding shadow blade and others, but shadow blade is not alerted when enemy is not revealed when activating it, right? I get the alert only when I see he going invisible or when he is spotted by a sentry or something
@jeanvs80 said:
Can you make him show shadow blade also when he does it from the fog?
Shadow Blade does not give a single effect when in a fog ... so I define it with Modifiers and it does not work if the hero is in a fog
@sacanudo said:
Cool update adding shadow blade and others, but shadow blade is not alerted when enemy is not revealed when activating it, right? I get the alert only when I see he going invisibaple or when he is spotted by a sentry or something
@jeanvs80 said:
Can you make him show shadow blade also when he does it from the fog?
Shadow Blade does not give a single effect when in a fog ... so I define it with Modifiers and it does not work if the hero is in a fog
Your script and DotaMapPlus (No fog). Together works
@sacanudo said:
Cool update adding shadow blade and others, but shadow blade is not alerted when enemy is not revealed when activating it, right? I get the alert only when I see he going invisibaple or when he is spotted by a sentry or something
@jeanvs80 said:
Can you make him show shadow blade also when he does it from the fog?
Shadow Blade does not give a single effect when in a fog ... so I define it with Modifiers and it does not work if the hero is in a fog
Your script and DotaMapPlus (No fog). Together works
what? I did not understand :( DotaMapPlus and BeAwarePlus they are both mine
I'm using Dx9 and DX12 to start the game (only BeAwarePlus is ticked on profile list). And create a lobby game to test it out. Unfortunately when I press F7, nothing happened. The menu doesn't appear. Can anyone guide me how to use it?
@hampa312 said:
I'm using Dx9 and DX12 to start the game (only BeAwarePlus is ticked on profile list). And create a lobby game to test it out. Unfortunately when I press F7, nothing happened. The menu doesn't appear. Can anyone guide me how to use it?
@YEEEEEEE said: (09.08.2017) Update:
* Added Delay Menu When Hero Appears. (This should correct the lags)
Unfortunately I'm still experiencing lags with this assembly till every hero appeared once in the game. Just saying, maybe you can tweak it a bit more
Everything else is working fine in this assembly, good job.
@YEEEEEEE said: (09.08.2017) Update:
* Added Delay Menu When Hero Appears. (This should correct the lags)
Unfortunately I'm still experiencing lags with this assembly till every hero appeared once in the game. Just saying, maybe you can tweak it a bit more
Everything else is working fine in this assembly, good job.
I also have this problem. Lags when enemy first appear on map.
@YEEEEEEE said: (09.08.2017) Update:
* Added Delay Menu When Hero Appears. (This should correct the lags)
Unfortunately I'm still experiencing lags with this assembly till every hero appeared once in the game. Just saying, maybe you can tweak it a bit more
Everything else is working fine in this assembly, good job.
@YEEEEEEE said: (09.08.2017) Update:
* Added Delay Menu When Hero Appears. (This should correct the lags)
Unfortunately I'm still experiencing lags with this assembly till every hero appeared once in the game. Just saying, maybe you can tweak it a bit more
Everything else is working fine in this assembly, good job.
I also have this problem. Lags when enemy first appear on map.
@YEEEEEEE said: (09.08.2017) Update:
* Added Delay Menu When Hero Appears. (This should correct the lags)
Unfortunately I'm still experiencing lags with this assembly till every hero appeared once in the game. Just saying, maybe you can tweak it a bit more
Everything else is working fine in this assembly, good job.
@YEEEEEEE said: (09.08.2017) Update:
* Added Delay Menu When Hero Appears. (This should correct the lags)
Unfortunately I'm still experiencing lags with this assembly till every hero appeared once in the game. Just saying, maybe you can tweak it a bit more
Everything else is working fine in this assembly, good job.
I also have this problem. Lags when enemy first appear on map.
@YEEEEEEE said: (09.08.2017) Update:
* Added Delay Menu When Hero Appears. (This should correct the lags)
Unfortunately I'm still experiencing lags with this assembly till every hero appeared once in the game. Just saying, maybe you can tweak it a bit more
Everything else is working fine in this assembly, good job.
@YEEEEEEE said: (09.08.2017) Update:
* Added Delay Menu When Hero Appears. (This should correct the lags)
Unfortunately I'm still experiencing lags with this assembly till every hero appeared once in the game. Just saying, maybe you can tweak it a bit more
Everything else is working fine in this assembly, good job.
I also have this problem. Lags when enemy first appear on map.
@YEEEEEEE said: (09.08.2017) Update:
* Added Delay Menu When Hero Appears. (This should correct the lags)
Unfortunately I'm still experiencing lags with this assembly till every hero appeared once in the game. Just saying, maybe you can tweak it a bit more
Everything else is working fine in this assembly, good job.
@YEEEEEEE said: (09.08.2017) Update:
* Added Delay Menu When Hero Appears. (This should correct the lags)
Unfortunately I'm still experiencing lags with this assembly till every hero appeared once in the game. Just saying, maybe you can tweak it a bit more
Everything else is working fine in this assembly, good job.
I also have this problem. Lags when enemy first appear on map.
why it didnt work in dx11 , i check beareplus but it didnt load when i pressed f5 bro .
and btw bro can u make the beawareplus old. the new update kinda messed up too laggy i prefer the old one
@makaniel said:
why it didnt work in dx11 , i check beareplus but it didnt load when i pressed f5 bro .
and btw bro can u make the beawareplus old. the new update kinda messed up too laggy i prefer the old one
You are referring to fps or packet loss, lately i have packet loss At the beginning of the game which then drops gradually
@makaniel said:
why it didnt work in dx11 , i check beareplus but it didnt load when i pressed f5 bro .
and btw bro can u make the beawareplus old. the new update kinda messed up too laggy i prefer the old one
You are referring to fps or packet loss, lately i have packet loss At the beginning of the game which then drops gradually
fps bro. my packet loss stays 0 nothing problem i guess
(19.08.2017) Update: (Optimized Codes)
* Fixed Some Problems.
* Fixed Iron Talon and Midas.
* Removed Almost All Menus.
* Added SDK Menu.
* Added Some Improvements.
@YEEEEEEE said: (19.08.2017) Update: (Optimized Codes)
* Fixed Some Problems.
* Fixed Iron Talon and Midas.
* Removed Almost All Menus.
* Added SDK Menu.
* Added Some Improvements.
@YEEEEEEE said: (19.08.2017) Update: (Optimized Codes)
* Fixed Some Problems.
* Fixed Iron Talon and Midas.
* Removed Almost All Menus.
* Added SDK Menu.
* Added Some Improvements.
@tawannupinw said:
There's a bug where the drawing icon didn't disappear and it drag FPS down to 30-40 the longer you play. I have to disable the script.
What are the little marks that appear and stay on minimap? Circle is if they hitting neutrals, but what is the like tiny dots? I walk to where they are but it doesn't say I'm in vision or anything so not sure what it is
@Chams said:
What are the little marks that appear and stay on minimap? Circle is if they hitting neutrals, but what is the like tiny dots? I walk to where they are but it doesn't say I'm in vision or anything so not sure what it is
Comments
я нашел причину скоро исправлю
как скоро? просто ждать сегодня или можно идти играть?
сегодня или завтра
(09.08.2017) Update:
* Fixed Some Problems.
* Fixed Boots Of Travel Teleport.
* Fixed Town Portall Scrol Teleport.
* Added Some Improvements.
* Added Delay Menu When Hero Appears. (This should correct the lags)
* Added Sentry. (With the help of it your all the errors will go to me.)
* Removed Error Inscription.
у меня вообще перестал работать этот скрипт
могу ли проверит через TeamViewer?
Something strange, I have the skills the characters displayed, but the items no Lothar, no refresher
Чтото странное, у меня скиллы героев отображаются, а вот предметы нет, ни лотар, ни рефрешер
лотар еще не добавил... сначало исправлю все ошибки с помощью пользователи потом начну добавлят новый скилый
На миду начал отображаться клэп брюмастера + надпись на пол миникарты, хотя брюмастера вообще не было в той игре
Что за разрешение у тебя? почему-то значки не круглый
1920x1080
какой винда? явно у тебя шрифты не хватает XD хорошо что показал, я поменяю значка
Спасибо
(09.08.2017) Update:
* Fixed Most Spells.
(10.08.2017) Update:
* Fixed Menu Errors.
возможно исправил брюмастера XD
Да конечно можно, как с вами связаться , я с ним играл . теперь когда включаю его тупо нет в настройках
Does it still track shadow blade/amulet/silver edge or is it patched? Because I can't get it to alert me. But other items like glimmer, refresher, blink are alerted as intended even when enemy is in fog
I'll add more later, I just need time
(10.08.2017) Update:
* Fixed Bug Menu.
(11.08.2017) Update:
* Fixed Some Problems.
* Added Some Improvements.
* Added Modifiers.
Cool update adding shadow blade and others, but shadow blade is not alerted when enemy is not revealed when activating it, right? I get the alert only when I see he going invisible or when he is spotted by a sentry or something
Can you make him show shadow blade also when he does it from the fog?
Shadow Blade does not give a single effect when in a fog ... so I define it with Modifiers and it does not work if the hero is in a fog
Your script and DotaMapPlus (No fog). Together works
what? I did not understand :( DotaMapPlus and BeAwarePlus they are both mine
I'm using Dx9 and DX12 to start the game (only BeAwarePlus is ticked on profile list). And create a lobby game to test it out. Unfortunately when I press F7, nothing happened. The menu doesn't appear. Can anyone guide me how to use it?
https://discord.gg/2eTv6gf
Unfortunately I'm still experiencing lags with this assembly till every hero appeared once in the game. Just saying, maybe you can tweak it a bit more
Everything else is working fine in this assembly, good job.
I also have this problem. Lags when enemy first appear on map.
You change the setting of anything?
Guys I hope you use all the Default settings because I will soon remove half the menu
I remove Teleport Ally, that's all.
okey
Nope, everything on default.
why it didnt work in dx11 , i check beareplus but it didnt load when i pressed f5 bro .
and btw bro can u make the beawareplus old. the new update kinda messed up too laggy i prefer the old one
You are referring to fps or packet loss, lately i have packet loss At the beginning of the game which then drops gradually
fps bro. my packet loss stays 0 nothing problem i guess
(19.08.2017) Update: (Optimized Codes)
* Fixed Some Problems.
* Fixed Iron Talon and Midas.
* Removed Almost All Menus.
* Added SDK Menu.
* Added Some Improvements.
bro why dx11 wont work on it? just asking
There's a bug where the drawing icon didn't disappear and it drag FPS down to 30-40 the longer you play. I have to disable the script.
DX11 work
Can you tell me how it happened? Or console error
Tried pressing F5 to refresh all . but still wont activate
EnsageSDK => Plugins => BeAwarePlus => Enable
there's no beawareplus bro , tried that earlier tho
go TeamViewer
What are the little marks that appear and stay on minimap? Circle is if they hitting neutrals, but what is the like tiny dots? I walk to where they are but it doesn't say I'm in vision or anything so not sure what it is
This is a bug VisibleByEnemyPlus