M? Staying in place
There is no turn option in dota, so you have to move to that point and stop when turned. Unit.RotationDifference can be useful for this.
Or also u can get point very close to ur hero, so it will only make u rotate by using Vector3.Extend.
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There is no turn option in dota, so you have to move to that point and stop when turned.
Unit.RotationDifference can be useful for this.
Or also u can get point very close to ur hero, so it will only make u rotate by using Vector3.Extend.