Just tried Undying. Killsteal works very good. One feature I would like to see perhaps is the option to auto decay when 2 or 3 enemy heroes are in range. Another would be to auto save allies when low in health and Soulrip is full (or almost full).
@Admin Pudge combo doesn't rot right after hooking, in most cases when there's a rubick in the opposite team, that shit is game losing losing hook to rubick that easily
-A panel for all enemy spell to let us choose which spell to steal would be nice.
-It kept stealing the same spell that I has already cast over and over again (e.g. I steal dual breath, cast it, and script still try to steal dual breath again) look very obvious when you have Aghanim.
-I wonder if it's possible to make a notification to tell you immediately what spell you steal. Sometimes it steal from so far that you have to wait for effect to go in first until you can tell what you just steal.
-A panel for all enemy spell to let us choose which spell to steal would be nice.
-It kept stealing the same spell that I has already cast over and over again (e.g. I steal dual breath, cast it, and script still try to steal dual breath again) look very obvious when you have Aghanim.
-I wonder if it's possible to make a notification to tell you immediately what spell you steal. Sometimes it steal from so far that you have to wait for effect to go in first until you can tell what you just steal.
Thanks for the feedback. It's still wip, but stealing the same spell shouldn't happen. Do you remember if it was a certain spell or did that happen in general?
If you feel like a spell is missing or is too low priority, just let me know.
In general I'm really not a big fan of having too many config options for every single aspect of an assembly. Especially for rubick which has a priority list with ~20+ abilities depending on the game, when in most situations it's clear what spell you want to steal (certain ultimates -> disables -> some special skills -> rest of them (if player has aghanims).
edit: added icon for the next stolen spell + attempt to fix that re-steal.
Comments
pudge script 172 line code, this like a bad joke. Who will use them...
Why are you doing cookies of useless heroes if you cant make one normal hero with good code???
no respect for the work of admin, the assembly is progressing fine, but yes, try make more powerfull heroes like mid heroes xD
Invoker pls
“Measuring programming progress by lines of code is like measuring aircraft building progress by weight.”
― Bill Gates
Undying is added.
I wish i could help you doing the 3 for my beloved ember .. but im too dumb for make something work
tested undying today, its simple, okay heroassembly.. a damage number counter on top of enemy with soulrip would be great
Just tried Undying. Killsteal works very good. One feature I would like to see perhaps is the option to auto decay when 2 or 3 enemy heroes are in range. Another would be to auto save allies when low in health and Soulrip is full (or almost full).
pudge script 172 line code, this like a bad joke. Who will use them...
https://github.com/Rulfy/Ensage/blob/master/Vaper/Heroes/Pudge.cs#L172
Crystal Maiden script does not open CM menu for Vaper settings. Anyone else experiencing this?
@Admin Pudge combo doesn't rot right after hooking, in most cases when there's a rubick in the opposite team, that shit is game losing losing hook to rubick that easily
Woohoo new update
Rubick is added.
Edit: Here are suggestion from testing:
-A panel for all enemy spell to let us choose which spell to steal would be nice.
-It kept stealing the same spell that I has already cast over and over again (e.g. I steal dual breath, cast it, and script still try to steal dual breath again) look very obvious when you have Aghanim.
-I wonder if it's possible to make a notification to tell you immediately what spell you steal. Sometimes it steal from so far that you have to wait for effect to go in first until you can tell what you just steal.
Thanks for the feedback. It's still wip, but stealing the same spell shouldn't happen. Do you remember if it was a certain spell or did that happen in general?
If you feel like a spell is missing or is too low priority, just let me know.
In general I'm really not a big fan of having too many config options for every single aspect of an assembly. Especially for rubick which has a priority list with ~20+ abilities depending on the game, when in most situations it's clear what spell you want to steal (certain ultimates -> disables -> some special skills -> rest of them (if player has aghanims).
edit: added icon for the next stolen spell + attempt to fix that re-steal.
Since Vaper has finally an own thread, I'll close this one and you can use the new one to discuss its features: https://ensage.io/discussion/758