@anonymouse said:
Bro @Jumpering there seems to be a bug on tempest travels, sometimes it doesnt travel, my settings are turned off for check creep, sometimes its okay then sometimes it wont travel. It went like this after you fixed tempest teleporting back to creeps, I think if its near any creeps then you select example top, it wont tp to that lane.
@marktaton said:
Hey @Jumpering , great script on the Arc Warden btw. Anyway I got a suggestion about the hotkey. Can you make the hotkey summon Tempest at the nearest mouse cursor area?
Example 1 : Key F2 : Summon Tempest with TP Push ( Nearest Cursor )
Example 2 : Key F3 : Summon Tempest and engage on Target ( Nearest Cursor )
@anonymouse said:
Bro @Jumpering there seems to be a bug on tempest travels, sometimes it doesnt travel, my settings are turned off for check creep, sometimes its okay then sometimes it wont travel. It went like this after you fixed tempest teleporting back to creeps, I think if its near any creeps then you select example top, it wont tp to that lane.
shoud be fixed
Thank you so much bro @Jumpering ! Always grateful of you fixing things asap!
Also whats is the best settings for blink when I dont want it to blink next to the enemy, whatever settings i try if the enemy is near me it will blink right next to it, is there a setting to not let tempest blink right next to the enemy if I am close to them?
Also when an enemy is hexed, it has like .10 seconds to let the enemy use bkb or invi, it should overlap with the first hex, maybe after 3.5 sec, it will cast second hex. Thanks bro!
@anonymouse said:
Bro @Jumpering there seems to be a bug on tempest travels, sometimes it doesnt travel, my settings are turned off for check creep, sometimes its okay then sometimes it wont travel. It went like this after you fixed tempest teleporting back to creeps, I think if its near any creeps then you select example top, it wont tp to that lane.
shoud be fixed
Thank you so much bro @Jumpering ! Always grateful of you fixing things asap!
Also whats is the best settings for blink when I dont want it to blink next to the enemy, whatever settings i try if the enemy is near me it will blink right next to it, is there a setting to not let tempest blink right next to the enemy if I am close to them?
Also when an enemy is hexed, it has like .10 seconds to let the enemy use bkb or invi, it should overlap with the first hex, maybe after 3.5 sec, it will cast second hex. Thanks bro!
arc should use next hex when rem time less 0.3ms + ping
also now arc will use in one time hex & orchid (bloodthorn)
@anonymouse said:
Bro @Jumpering there seems to be a bug on tempest travels, sometimes it doesnt travel, my settings are turned off for check creep, sometimes its okay then sometimes it wont travel. It went like this after you fixed tempest teleporting back to creeps, I think if its near any creeps then you select example top, it wont tp to that lane.
shoud be fixed
Thank you so much bro @Jumpering ! Always grateful of you fixing things asap!
Also whats is the best settings for blink when I dont want it to blink next to the enemy, whatever settings i try if the enemy is near me it will blink right next to it, is there a setting to not let tempest blink right next to the enemy if I am close to them?
Also when an enemy is hexed, it has like .10 seconds to let the enemy use bkb or invi, it should overlap with the first hex, maybe after 3.5 sec, it will cast second hex. Thanks bro!
arc should use next hex when rem time less 0.3ms + ping
also now arc will use in one time hex & orchid (bloodthorn)
or mb i need inc max value?
Maybe its a ping issue, because when I try it on demo mode it works great.
I did try your settings but my tempest still blinks next to the enemy when I am like 600range to the enemy. Thanks bro!
@anonymouse said:
Bro @Jumpering there seems to be a bug on tempest travels, sometimes it doesnt travel, my settings are turned off for check creep, sometimes its okay then sometimes it wont travel. It went like this after you fixed tempest teleporting back to creeps, I think if its near any creeps then you select example top, it wont tp to that lane.
shoud be fixed
Thank you so much bro @Jumpering ! Always grateful of you fixing things asap!
Also whats is the best settings for blink when I dont want it to blink next to the enemy, whatever settings i try if the enemy is near me it will blink right next to it, is there a setting to not let tempest blink right next to the enemy if I am close to them?
Also when an enemy is hexed, it has like .10 seconds to let the enemy use bkb or invi, it should overlap with the first hex, maybe after 3.5 sec, it will cast second hex. Thanks bro!
arc should use next hex when rem time less 0.3ms + ping
also now arc will use in one time hex & orchid (bloodthorn)
or mb i need inc max value?
Maybe its a ping issue, because when I try it on demo mode it works great.
I did try your settings but my tempest still blinks next to the enemy when I am like 600range to the enemy. Thanks bro!
I also have the same issue, sometimes the hex is a bit slow. So what i usually do is send tempest to hex first and follow up mine after manually. I have 40ms if that helps with anything.
I've used the script and it's wonderful. However, I still find some functions lacking and here are some of my suggestions if you don't mind implementing them to the script.
Separate main hero combo and tempest combo. The tempest should focus on the target locked and your main hero could also combo on another hero. This way, you could kill 2 heroes at the same time. If you want your main and tempest to combo on one hero, you could just do so by locking the target using the different buttons.
Don't use auto-midas on main hero combo, just the tempest. Better yet, only use midas on range creeps/catapults and high level jungle creeps. The exp gained is an important factor to maximizing the use of midas.
Overall, a very good script. OP as others have said. Would be more OP if these can be implemented.
added nullifier to old version too (but it's the last time when i pushed an update for old version. Because doesn't make any sense to update old assembly)
then make the same script separate for the main and ultra, and that the target of the ulta would not be reset when you click on the spammer for spam as in the old build
Hello bro @Jumpering is it possible to let tempest lock on farm mode using vision range and not attack range? For example if your against sniper or a support that just watches over you like over 1000 range, tempest should automatically try to kill the enemy, this is very good especially if you have blink, for example if I send my tempest top, and range hero appears or a support just looking at the tempest, tempest double should blink immediately on the hero when its in vision range and try to kill it. This is just a suggestion since tempest tries to combo immediately when its in attack range and not with vision range, but it should lock on vision range when it can only reach the target, so when a enemy pops up it will blink immediately and tries to kill/combo. Thank you!
@anonymouse said:
Hello bro @Jumpering is it possible to let tempest lock on farm mode using vision range and not attack range? For example if your against sniper or a support that just watches over you like over 1000 range, tempest should automatically try to kill the enemy, this is very good especially if you have blink, for example if I send my tempest top, and range hero appears or a support just looking at the tempest, tempest double should blink immediately on the hero when its in vision range and try to kill it. This is just a suggestion since tempest tries to combo immediately when its in attack range and not with vision range, but it should lock on vision range when it can only reach the target, so when a enemy pops up it will blink immediately and tries to kill/combo. Thank you!
@anonymouse said:
Hello bro @Jumpering is it possible to let tempest lock on farm mode using vision range and not attack range? For example if your against sniper or a support that just watches over you like over 1000 range, tempest should automatically try to kill the enemy, this is very good especially if you have blink, for example if I send my tempest top, and range hero appears or a support just looking at the tempest, tempest double should blink immediately on the hero when its in vision range and try to kill it. This is just a suggestion since tempest tries to combo immediately when its in attack range and not with vision range, but it should lock on vision range when it can only reach the target, so when a enemy pops up it will blink immediately and tries to kill/combo. Thank you!
i will add range slider for this
Hey @Jumpering what was the default range before you added slider ?
And im not sure what is causing this but my temp stops auto farming when an invis hero is near and locks on them. how do i stop this?
@anonymouse said:
Hello bro @Jumpering is it possible to let tempest lock on farm mode using vision range and not attack range? For example if your against sniper or a support that just watches over you like over 1000 range, tempest should automatically try to kill the enemy, this is very good especially if you have blink, for example if I send my tempest top, and range hero appears or a support just looking at the tempest, tempest double should blink immediately on the hero when its in vision range and try to kill it. This is just a suggestion since tempest tries to combo immediately when its in attack range and not with vision range, but it should lock on vision range when it can only reach the target, so when a enemy pops up it will blink immediately and tries to kill/combo. Thank you!
@anonymouse said:
Hello bro @Jumpering is it possible to let tempest lock on farm mode using vision range and not attack range? For example if your against sniper or a support that just watches over you like over 1000 range, tempest should automatically try to kill the enemy, this is very good especially if you have blink, for example if I send my tempest top, and range hero appears or a support just looking at the tempest, tempest double should blink immediately on the hero when its in vision range and try to kill it. This is just a suggestion since tempest tries to combo immediately when its in attack range and not with vision range, but it should lock on vision range when it can only reach the target, so when a enemy pops up it will blink immediately and tries to kill/combo. Thank you!
i will add range slider for this
Hey @Jumpering what was the default range before you added slider ?
And im not sure what is causing this but my temp stops auto farming when an invis hero is near and locks on them. how do i stop this?
@anonymouse said:
Hello bro @Jumpering is it possible to let tempest lock on farm mode using vision range and not attack range? For example if your against sniper or a support that just watches over you like over 1000 range, tempest should automatically try to kill the enemy, this is very good especially if you have blink, for example if I send my tempest top, and range hero appears or a support just looking at the tempest, tempest double should blink immediately on the hero when its in vision range and try to kill it. This is just a suggestion since tempest tries to combo immediately when its in attack range and not with vision range, but it should lock on vision range when it can only reach the target, so when a enemy pops up it will blink immediately and tries to kill/combo. Thank you!
i will add range slider for this
Hey @Jumpering what was the default range before you added slider ?
And im not sure what is causing this but my temp stops auto farming when an invis hero is near and locks on them. how do i stop this?
Weird I'm still having that old bug when travels just wont work on autopushing, have to re-enable autopushing. Also it would be awesome if script could show not only cooldown of midas for tempest but also for travels.
@marktaton said:
Hey @Jumpering , great script on the Arc Warden btw. Anyway I got a suggestion about the hotkey. Can you make the hotkey summon Tempest at the nearest mouse cursor area?
Example 1 : Key F2 : Summon Tempest with TP Push ( Nearest Cursor )
Example 2 : Key F3 : Summon Tempest and engage on Target ( Nearest Cursor )
@marktaton said:
Hey @Jumpering , great script on the Arc Warden btw. Anyway I got a suggestion about the hotkey. Can you make the hotkey summon Tempest at the nearest mouse cursor area?
Example 1 : Key F2 : Summon Tempest with TP Push ( Nearest Cursor )
Example 2 : Key F3 : Summon Tempest and engage on Target ( Nearest Cursor )
++++
@Jumpering add please... bro... Добавь пожалуйста это... это будет идеально...
@CraftLourens said:
Weird I'm still having that old bug when travels just wont work on autopushing, have to re-enable autopushing. Also it would be awesome if script could show not only cooldown of midas for tempest but also for travels.
Yes same here, it was fixed, but seems to come back along with some new ones. Im sure it will be fixed soon.
@CraftLourens said:
Weird I'm still having that old bug when travels just wont work on autopushing, have to re-enable autopushing. Also it would be awesome if script could show not only cooldown of midas for tempest but also for travels.
i need more info about this bug (mb u was in jungle, mb tempest trying to push another lane)
and show me ur autopush settings
@marktaton said:
Hey @Jumpering , great script on the Arc Warden btw. Anyway I got a suggestion about the hotkey. Can you make the hotkey summon Tempest at the nearest mouse cursor area?
Example 1 : Key F2 : Summon Tempest with TP Push ( Nearest Cursor )
Example 2 : Key F3 : Summon Tempest and engage on Target ( Nearest Cursor )
++++
@Jumpering add please... bro... Добавь пожалуйста это... это будет идеально...
@marktaton said:
Hey @Jumpering , great script on the Arc Warden btw. Anyway I got a suggestion about the hotkey. Can you make the hotkey summon Tempest at the nearest mouse cursor area?
Example 1 : Key F2 : Summon Tempest with TP Push ( Nearest Cursor )
Example 2 : Key F3 : Summon Tempest and engage on Target ( Nearest Cursor )
++++
@Jumpering add please... bro... Добавь пожалуйста это... это будет идеально...
@marktaton said:
Hey @Jumpering , great script on the Arc Warden btw. Anyway I got a suggestion about the hotkey. Can you make the hotkey summon Tempest at the nearest mouse cursor area?
Example 1 : Key F2 : Summon Tempest with TP Push ( Nearest Cursor )
Example 2 : Key F3 : Summon Tempest and engage on Target ( Nearest Cursor )
++++
@Jumpering add please... bro... Добавь пожалуйста это... это будет идеально...
@anonymouse said:
Hello bro @Jumpering is it possible to let tempest lock on farm mode using vision range and not attack range? For example if your against sniper or a support that just watches over you like over 1000 range, tempest should automatically try to kill the enemy, this is very good especially if you have blink, for example if I send my tempest top, and range hero appears or a support just looking at the tempest, tempest double should blink immediately on the hero when its in vision range and try to kill it. This is just a suggestion since tempest tries to combo immediately when its in attack range and not with vision range, but it should lock on vision range when it can only reach the target, so when a enemy pops up it will blink immediately and tries to kill/combo. Thank you!
i will add range slider for this
Hey @Jumpering what was the default range before you added slider ?
And im not sure what is causing this but my temp stops auto farming when an invis hero is near and locks on them. how do i stop this?
@anonymouse said:
Hello bro @Jumpering is it possible to let tempest lock on farm mode using vision range and not attack range? For example if your against sniper or a support that just watches over you like over 1000 range, tempest should automatically try to kill the enemy, this is very good especially if you have blink, for example if I send my tempest top, and range hero appears or a support just looking at the tempest, tempest double should blink immediately on the hero when its in vision range and try to kill it. This is just a suggestion since tempest tries to combo immediately when its in attack range and not with vision range, but it should lock on vision range when it can only reach the target, so when a enemy pops up it will blink immediately and tries to kill/combo. Thank you!
i will add range slider for this
Hey @Jumpering what was the default range before you added slider ?
And im not sure what is causing this but my temp stops auto farming when an invis hero is near and locks on them. how do i stop this?
def range is ur attack range
also bug with invisible heroes should be fixed
Still getting the bug, just not as bad
fixed
Okay thanks, I will give you more info about temp failing to tp and push sometimes.
Hey @Jumpering the target selector is a bit bugged. It usually will go blank if theres no target near my mouse, and once a target it near it will lock to them. Now when i turn on temp combo it will target random heros not even showing up on the map
@myzone said:
Hey @Jumpering the target selector is a bit bugged. It usually will go blank if theres no target near my mouse, and once a target it near it will lock to them. Now when i turn on temp combo it will target random heros not even showing up on the map
hi bro @Jumpering I had a game where am has aghs and linken, and i had bloodthorn and hex, your script doesnt block aghs from am using hes first skill, it immedietly uses bloodthorn or orchid, and doesnt use flux. I checked using demo, and yes it doesnt uses flux but it uses orchid or bloodthorn first.
@anonymouse said:
hi bro @Jumpering I had a game where am has aghs and linken, and i had bloodthorn and hex, your script doesnt block aghs from am using hes first skill, it immedietly uses bloodthorn or orchid, and doesnt use flux. I checked using demo, and yes it doesnt uses flux but it uses orchid or bloodthorn first.
Can confirm, same thing happen to me today as well
@anonymouse said:
hi bro @Jumpering I had a game where am has aghs and linken, and i had bloodthorn and hex, your script doesnt block aghs from am using hes first skill, it immedietly uses bloodthorn or orchid, and doesnt use flux. I checked using demo, and yes it doesnt uses flux but it uses orchid or bloodthorn first.
@anonymouse said:
hi bro @Jumpering I had a game where am has aghs and linken, and i had bloodthorn and hex, your script doesnt block aghs from am using hes first skill, it immedietly uses bloodthorn or orchid, and doesnt use flux. I checked using demo, and yes it doesnt uses flux but it uses orchid or bloodthorn first.
Hey, can u guys help me please. I just cant open the config ingame to set the arc annihilation enable because doesnt appear "arc annihilation", i have a lot of scripts like sky, pudge etc but arc cant open ingame, i already refreshed F5 and about the assembly, i already clicked on refresh with right button
Comments
shoud be fixed
thats the same features
Thank you so much bro @Jumpering ! Always grateful of you fixing things asap!
Also whats is the best settings for blink when I dont want it to blink next to the enemy, whatever settings i try if the enemy is near me it will blink right next to it, is there a setting to not let tempest blink right next to the enemy if I am close to them?
Also when an enemy is hexed, it has like .10 seconds to let the enemy use bkb or invi, it should overlap with the first hex, maybe after 3.5 sec, it will cast second hex. Thanks bro!
arc should use next hex when rem time less 0.3ms + ping
also now arc will use in one time hex & orchid (bloodthorn)
or mb i need inc max value?
Maybe its a ping issue, because when I try it on demo mode it works great.
I did try your settings but my tempest still blinks next to the enemy when I am like 600range to the enemy. Thanks bro!
I also have the same issue, sometimes the hex is a bit slow. So what i usually do is send tempest to hex first and follow up mine after manually. I have 40ms if that helps with anything.
I've used the script and it's wonderful. However, I still find some functions lacking and here are some of my suggestions if you don't mind implementing them to the script.
Separate main hero combo and tempest combo. The tempest should focus on the target locked and your main hero could also combo on another hero. This way, you could kill 2 heroes at the same time. If you want your main and tempest to combo on one hero, you could just do so by locking the target using the different buttons.
Don't use auto-midas on main hero combo, just the tempest. Better yet, only use midas on range creeps/catapults and high level jungle creeps. The exp gained is an important factor to maximizing the use of midas.
Overall, a very good script. OP as others have said. Would be more OP if these can be implemented.
"NULLIFIER", PLEASE! ^_^
...& new diffusal
new item pls
Yes up for new items bro @Jumpering ,especially nullifier and update for new diffusal. Ty!
Updated
Thanks alot ! testing now
You're the best!
on the old version ullifier and update for new diffusal plz
added nullifier to old version too (but it's the last time when i pushed an update for old version. Because doesn't make any sense to update old assembly)
then make the same script separate for the main and ultra, and that the target of the ulta would not be reset when you click on the spammer for spam as in the old build
Thank you! Donate soon!
I like the old version better still, been using it until now. I like the autopush button can always turn ON even after finish combo enemy.
I like the new version without a doubt it's the best one to me.
Error when Arc uses Nullifier. Help, please.
try to disable item panel
Hello bro @Jumpering is it possible to let tempest lock on farm mode using vision range and not attack range? For example if your against sniper or a support that just watches over you like over 1000 range, tempest should automatically try to kill the enemy, this is very good especially if you have blink, for example if I send my tempest top, and range hero appears or a support just looking at the tempest, tempest double should blink immediately on the hero when its in vision range and try to kill it. This is just a suggestion since tempest tries to combo immediately when its in attack range and not with vision range, but it should lock on vision range when it can only reach the target, so when a enemy pops up it will blink immediately and tries to kill/combo. Thank you!
i will add range slider for this
let's satanik add
done, will use it if hp < 70%
nice thanks
Hey @Jumpering what was the default range before you added slider ?
And im not sure what is causing this but my temp stops auto farming when an invis hero is near and locks on them. how do i stop this?
Thanks bro!
def range is ur attack range
also bug with invisible heroes should be fixed
Still getting > @Jumpering said:
Still getting the bug, just not as bad
Weird I'm still having that old bug when travels just wont work on autopushing, have to re-enable autopushing. Also it would be awesome if script could show not only cooldown of midas for tempest but also for travels.
++++
@Jumpering add please... bro... Добавь пожалуйста это... это будет идеально...
Yes same here, it was fixed, but seems to come back along with some new ones. Im sure it will be fixed soon.
i need more info about this bug (mb u was in jungle, mb tempest trying to push another lane)
and show me ur autopush settings
okey boiz
done, but u need to hold new (push)hotkey
nice bro) love you)) good Developer! thanks!)
fixed
Okay thanks, I will give you more info about temp failing to tp and push sometimes.
this script is not showing up in the menu after this last update today
Hey @Jumpering the target selector is a bit bugged. It usually will go blank if theres no target near my mouse, and once a target it near it will lock to them. Now when i turn on temp combo it will target random heros not even showing up on the map
fixed
hi bro @Jumpering I had a game where am has aghs and linken, and i had bloodthorn and hex, your script doesnt block aghs from am using hes first skill, it immedietly uses bloodthorn or orchid, and doesnt use flux. I checked using demo, and yes it doesnt uses flux but it uses orchid or bloodthorn first.
Can confirm, same thing happen to me today as well
fixed
Thanks bro the best always!!
Hey @Jumpering , seems to be failing on medusa with linkins now for me, it used bloodthorn before flux
if u have hex+bloodthorn, arc will not use flux before bloodthorn/hex
No i did not have Hex
Hey, can u guys help me please. I just cant open the config ingame to set the arc annihilation enable because doesnt appear "arc annihilation", i have a lot of scripts like sky, pudge etc but arc cant open ingame, i already refreshed F5 and about the assembly, i already clicked on refresh with right button