Wow good job this script coming along great! All that's missing is auto ss killable enemy if he moves in a straight line for set amount of time and auto use all abilities in target once main combo finishes. Thanks man!
The combos and the menu is too big on the screen above abilities and i have to manually select the combo i want to use+sometimes the hero stops after using tornado and sunstirke. P.S- The hero isnt dead after the sunstrike.
My question why dosent it use the full combo?
Or
Am i doing something wrong?
Ok I thought of a few more suggestions I will add all of them in one list and you tell me what you think.
Auto Invoke and Sunstrike on killable hero that isn't stunned after enemy moves in straight line for set amount of time.
Auto use rest of abilities once combo finishes (or we can just add every spell to every combo but in different orders)
Are most combos meant to be used with blink dagger? Because they will not activate unless you are literally RIGHT next to the hero. Can we add an option to use the combo a little further away if possible?
Option to only use disabling items (scythe, bloodthorn) AFTER enemy has landed from tornado.
Option to Auto Invoke spells once you select the combo you want (no need to hit invoke button plus combo button)
For the spell quick key option to "quick cast " with hot key. For instance I hit 1 which is hotkey for alacrity and my mouse is pointed on ally sven it will automatically cast it on him.
Some disables not working for auto sunstrike (vengeful spirit, axe call, legion duel)
Almost a perfect invoker script (especially with the orb walk farming)
@dstrout111 said:
can you add the minimum distance while comboing for invoker? cause right now it's always running into the front or beside of the enemy face to face.... invoker is not a melee his a range hero...
@dstrout111 said:
can you add the minimum distance while comboing for invoker? cause right now it's always running into the front or beside of the enemy face to face.... invoker is not a melee his a range hero...
thank you jumpering....
Any fix for this?
@Jumpering написал:
also,
now orbwalking is working all time while u doing combo
there is no need min distance, cuz hero all time is moving to ur mouse
Is it possible to add an option for each abilities to be clickable to cast/prepare manual/prepare? aside from assigning an hotkey for qCast? Like you did on combo it's clickable if you want to change combo... Cause imagine invo has 10 skills and you have to assign 10 hotkeys for qCast, so i think it's a good option too to add an clickable qCast for skills...
@dstrout111 said:
Is it okay to suggest something?
Is it possible to add an option for each abilities to be clickable to cast/prepare manual/prepare? aside from assigning an hotkey for qCast? Like you did on combo it's clickable if you want to change combo... Cause imagine invo has 10 skills and you have to assign 10 hotkeys for qCast, so i think it's a good option too to add an clickable qCast for skills...
@Goldenfroze said:
it will only ss if the enemy is stunned
And see if "ks only" is enabled/disabled
Is there no auto SS for killable enemy while walking straight?
cause I've tried to disabled the "stunned enemy" and still no auto SS for killable enemy...
Auto SS is only working if I've disabled the "Kill Steal" but it only helps damage the enemy not KS....
@Goldenfroze said:
it will only ss if the enemy is stunned
And see if "ks only" is enabled/disabled
Is there no auto SS for killable enemy while walking straight?
cause I've tried to disabled the "stunned enemy" and still no auto SS for killable enemy...
Auto SS is only working if I've disabled the "Kill Steal" but it only helps damage the enemy not KS....
Auto SS will only work on stunned enemy. Disable the "stunned enemy" means that it won't do auto SS at all.
@Goldenfroze said:
it will only ss if the enemy is stunned
And see if "ks only" is enabled/disabled
Is there no auto SS for killable enemy while walking straight?
cause I've tried to disabled the "stunned enemy" and still no auto SS for killable enemy...
Auto SS is only working if I've disabled the "Kill Steal" but it only helps damage the enemy not KS....
Auto SS will only work on stunned enemy. Disable the "stunned enemy" means that it won't do auto SS at all.
But overall @Jumpering it was a great job Invoker scripts, my subscription is worth it every month... ^_^
Few Suggestion:
-Hope soon there will be auto SS on enemy "moving" for KS....
-Clickable abilities for quick cast like clicking on desired skills on the menu/skill list to prepare manual ready/to use...
@onlineporno said:
Why im don't have combo with Euls and dont have it on menu?
UPD. Tryed update and reload assembly. Nothing changed
There is issue on Euls sometimes, so my way to fix it is to drop the Euls on the ground or in stash then reload the Ensage by pressing F5 then after all scripts loaded I'm picking up again the Euls to my bag, so the menu will appear again.
To be honest, the tornado prediction is bad. Especially if you are far from target and enemy doesn't stand still.
It's not coder fault though. Tornado is a slow moving spell, which is a nightmare for prediction.
Sometimes you can even see the tornado miss at close range because the target turn the other angle. It would probably have higher chance to hit if you cast tornado from max range yourself.
@dstrout111 написал:
Can I ask if for what is this two? and how it works? specially the ice wall?
if smart invoke is enabled -> invoker will check current spheres before invoke (can slow invoke a little bit)
about ice wall, try this in lobby> @danielbhte написал:
@Jumpering said:
if smart invoke is enabled -> invoker will check current spheres before invoke (can slow invoke a little bit)
about ice wall, try this in lobby> @danielbhte написал:
Yes i have already tried this in lobby but i don't know how this works (ice wall), I've tried to chase enemy.
Comments
is it possible to make some notifaction when enemy can be killed with sunstrike which isnt stunned
will add this soon
When i disable any ability for use in combo, it's still be cast when preparing combo
fixed
done
HHAiiissttt now on ranked games the combo menu has gone -_-
Wow good job this script coming along great! All that's missing is auto ss killable enemy if he moves in a straight line for set amount of time and auto use all abilities in target once main combo finishes. Thanks man!
The combos and the menu is too big on the screen above abilities and i have to manually select the combo i want to use+sometimes the hero stops after using tornado and sunstirke. P.S- The hero isnt dead after the sunstrike.
My question why dosent it use the full combo?
Or
Am i doing something wrong?
Will there be an opportunity to create your own combos?
Ok I thought of a few more suggestions I will add all of them in one list and you tell me what you think.
Almost a perfect invoker script (especially with the orb walk farming)
Any fix for this?
there is no need min distance, cuz hero all time is moving to ur mouse
all the checkboxes on sunstrike are, but for some reason never worked automatically ?
The hero was stunned?
happened to me also ... even when the hero was stunned pls help
If you check all, then it won't land Sunstrike unless the enemy that got stun has their health lower than sunstrike damage.
I suggest you should check all but leave Killsteal uncheck.
Is it okay to suggest something?
Is it possible to add an option for each abilities to be clickable to cast/prepare manual/prepare? aside from assigning an hotkey for qCast? Like you did on combo it's clickable if you want to change combo... Cause imagine invo has 10 skills and you have to assign 10 hotkeys for qCast, so i think it's a good option too to add an clickable qCast for skills...
Thanks
Can you optimize icewall? I have canceled the orbwalking while doing combo
disable 'dummy icewall' in menu
.
wrong quote :D :D
Any Answer?
А почему у меня прокасты с еулом не показываються?
For some reason the menu is not showing up in my game, I restarted dota, ensage and steam. But doesn't seem to help
auto sunstrike for ks is not working i've disabled the stunned sunstrike
Ofc it won't ss if you disable it
I've tried enabled it too, it's still not working the auto SS for kill steal
it will only ss if the enemy is stunned
And see if "ks only" is enabled/disabled
Is there no auto SS for killable enemy while walking straight?
cause I've tried to disabled the "stunned enemy" and still no auto SS for killable enemy...
Auto SS is only working if I've disabled the "Kill Steal" but it only helps damage the enemy not KS....
Auto SS will only work on stunned enemy. Disable the "stunned enemy" means that it won't do auto SS at all.
There is no option to Auto SS on enemy "moving".
@tawannupinw Thank you make sense....
But overall @Jumpering it was a great job Invoker scripts, my subscription is worth it every month... ^_^
Few Suggestion:
-Hope soon there will be auto SS on enemy "moving" for KS....
-Clickable abilities for quick cast like clicking on desired skills on the menu/skill list to prepare manual ready/to use...
This is a very good script. Thank you @the creator.
Very Invoker noob friendly.
Why im don't have combo with Euls and dont have it on menu?
UPD. Tryed update and reload assembly. Nothing changed
i rly dunno whats wrong with eul, cuz for me all working fine
https://gfycat.com/ru/gifs/detail/OldCheeryArmednylonshrimp
Да ты всё же фиксанул что то вроде по быстрому) вот ща заработало) в любом случае спасибо за скрипт
There is issue on Euls sometimes, so my way to fix it is to drop the Euls on the ground or in stash then reload the Ensage by pressing F5 then after all scripts loaded I'm picking up again the Euls to my bag, so the menu will appear again.
update
https://gfycat.com/HardGiantAmazontreeboa
nice bro <3
skill tornado can make it charge for max range? it was too near the enermy to use the skill. bad english sorry
Yes just a little suggestion to chase the enemy using tornado, like pudge hook if you chase them...
To be honest, the tornado prediction is bad. Especially if you are far from target and enemy doesn't stand still.
It's not coder fault though. Tornado is a slow moving spell, which is a nightmare for prediction.
Sometimes you can even see the tornado miss at close range because the target turn the other angle. It would probably have higher chance to hit if you cast tornado from max range yourself.
@Jumpering Thank you very much i love it <3 I love you :D :D
Can I ask if for what is this two? and how it works? specially the ice wall?
Sir can you give me THe Link of The Ensage please and Teach me please just add me on Facebook here my Facebook facebook.com/rushan23x
https://www.ensage.io/download
time auto ss recommend?
HOW TO OPEN MENU?
F7 or hold shift
if smart invoke is enabled -> invoker will check current spheres before invoke (can slow invoke a little bit)
about ice wall, try this in lobby> @danielbhte написал:
im not using this feature so dunno
Yes i have already tried this in lobby but i don't know how this works (ice wall), I've tried to chase enemy.