@IdcNoob said:
Why would u ever want to put tranquil boots into backpack and lose regen/movespeed for 6 secs
Because i pick axe and I go jungle.It's like the smart spheres of invoker, when he hits ,exort and when he walks ,quax. Then when you stop hitting with axe, the boot returns to your place of items.I also saw it in a video that did that, so ask
In my opinion, this dropping tranquil technique is very situational and risky, and it shouldn't be entrusted to a script because it's has a high chance of fucked up.
@tawannupinw said:
In my opinion, this dropping tranquil technique is very situational and risky, and it shouldn't be entrusted to a script because it's has a high chance of fucked up.
Couldn't we possibly add logic like Visage Birds etc to pick them up if an enemy is within a certain range?
Stupid idea tbh as Item Manager does exactly what he's asking but with a key toggle
@tawannupinw said:
In my opinion, this dropping tranquil technique is very situational and risky, and it shouldn't be entrusted to a script because it's has a high chance of fucked up.
Couldn't we possibly add logic like Visage Birds etc to pick them up if an enemy is within a certain range?
Stupid idea tbh as Item Manager does exactly what he's asking but with a key toggle
Before the move to Joduska the regen abuse script had an option to retrieve dropped items, if enemies come within the nominated value.
Comments
So you're looking to leave your boots behind? You could make Dota WATAFAK! - cheater looses his boots.
No there isn't a script to automatically drop your boots.
To backpack, not drop them.
Why would u ever want to put tranquil boots into backpack and lose regen/movespeed for 6 secs
Because i pick axe and I go jungle.It's like the smart spheres of invoker, when he hits ,exort and when he walks ,quax. Then when you stop hitting with axe, the boot returns to your place of items.I also saw it in a video that did that, so ask
In my opinion, this dropping tranquil technique is very situational and risky, and it shouldn't be entrusted to a script because it's has a high chance of fucked up.
Couldn't we possibly add logic like Visage Birds etc to pick them up if an enemy is within a certain range?
Stupid idea tbh as Item Manager does exactly what he's asking but with a key toggle
Before the move to Joduska the regen abuse script had an option to retrieve dropped items, if enemies come within the nominated value.